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Commits on Sep 8, 2016
  1. #1 resolved

    XProger committed Sep 8, 2016
Commits on Sep 6, 2016
Commits on Sep 4, 2016
  1. resolved #6 billboard sprites for items, affecting from room & entity…

    XProger committed Sep 4, 2016
    … intensity, #10 add simple and buggy caustics
Commits on Sep 3, 2016
  1. #3 ground & underwater movement

    XProger committed Sep 3, 2016
    #4 ceiling collisions
Commits on Sep 1, 2016
  1. Update README.md

    XProger committed Sep 1, 2016
  2. gzip compression

    XProger committed Sep 1, 2016
  3. #6 add environment sprites

    XProger committed Sep 1, 2016
Commits on Aug 31, 2016
Commits on Aug 29, 2016
  1. WebGL platform

    XProger committed Aug 29, 2016
  2. WebGL platform

    XProger committed Aug 29, 2016
  3. convert tabs to spaces

    Gagiev Timur Gagiev Timur
    Gagiev Timur authored and Gagiev Timur committed Aug 29, 2016
Commits on Aug 28, 2016
Commits on Aug 26, 2016
  1. Update README.md

    XProger committed Aug 26, 2016
Commits on Aug 22, 2016
  1. add simple floor collision

    XProger committed Aug 22, 2016
Commits on Aug 20, 2016
  1. - fix light position

    XProger committed Aug 20, 2016
    - upscale to original world size
  2. add VBO support

    XProger committed Aug 20, 2016
    add shaders support
    todo: animated textures, billboards
Commits on Aug 18, 2016
  1. apply view matrix scale

    XProger committed Aug 18, 2016
    static base address (reduce executable size)
Commits on Aug 17, 2016
  1. code refactoring

    XProger committed Aug 17, 2016
Commits on Aug 15, 2016
  1. - FFP renderer

    XProger committed Aug 15, 2016
Commits on Aug 13, 2016
  1. Update README.md

    XProger committed Aug 13, 2016
  2. Initial commit

    XProger committed Aug 13, 2016