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@neauoire @ozkxr @rosano
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DATABASE.lexicon = `
HOME
BREF : Welcome to the playground of the {Nataniev(About)} ecosystem.
ICON : M150,60 A90,90 0 0,1 240,150 A-90,90 0 0,1 150,240 A-90,-90 0 0,1 60,150 A90,-90 0 0,1 150,60
ETCS
& This wiki provides documentation and narrative context for the various {(Audio)}, {(Visual)} and {(Research)} projects of multimedia developer {(Devine Lu Linvega)}.
BODY
λ (wrap (echo (template (match (table "lexicon") (uniq (attribute (table "horaire") "term"))) SPAN)) "ul" "tidy col3")
RANDOM
UNDE : Home
BREF : Welcome to the redirection services.
TAGS : hidden
BODY
& Sending you to a random page, {*please hold*}...
λ (REDIRECT (random (keys (table "lexicon"))))
AUDIO
UNDE : Home
TAGS : portal
BREF : The {(Audio)} portal hosts various soundtrack, records and live projects.
BODY
& Welcome to the {*Audio Portal*}.
λ (echo (template :children INDEX))
@ Music is the space between the notes.
VISUAL
UNDE : Home
TAGS : portal
BREF : The {(Visual)} hosts design and interaction projects.
ICON : M75,210 L75,210 L225,210 M135.5,55 L135.5,55 L60.5,185 M239.5,185 L239.5,185 L164.5,55
BODY
& Welcome to the {*Visual Portal*}.
λ (echo (template :children INDEX))
RESEARCH
UNDE : Home
TAGS : portal
ICON : M60,240 a30,-30 0 0,1 30,-30 l150,0 M90,195 a30,-30 0 0,1 30,-30 l90,0 M120,150 a30,-30 0 0,1 30,-30 l30,0 M195,120 l45,0 M225,165 l15,0 M150,105 a30,-30 0 0,1 30,-30 l60,0
BREF : The {(Research)} hosts philosophy and linguistics projects.
BODY
& Welcome to the {*Research Portal*}.
λ (echo (template :children INDEX))
TRACKER
UNDE : Horaire
BREF : The {(Tracker)} shows {*issues and balance*}.
ICON : M150,90 A45,45 0 0,1 195,135 A-45,45 0 0,1 150,180 A-45,-45 0 0,1 105,135 A45,-45 0 0,1 150,90 M180,135 A45,45 0 0,1 225,180 A-45,45 0 0,1 180,225 A-45,-45 0 0,1 135,180 A45,-45 0 0,1 180,135 M120,135 A45,45 0 0,1 165,180 A-45,45 0 0,1 120,225 A-45,-45 0 0,1 75,180 A45,-45 0 0,1 120,135
VIEW : Tracker
LOOK : Noir
LINK
RSS Feed : https://wiki.xxiivv.com/links/rss.xml
JOURNAL
UNDE : Horaire
BREF : The {(Journal)} shows {*recent activity*}.
ICON : M60,90 L60,90 L210,90 M60,120 L60,120 L180,120 M210,120 L210,120 L240,120 M60,150 L60,150 L150,150 M180,150 L180,150 L240,150 M60,180 L60,180 L120,180 M150,180 L150,180 L240,180 M60,210 L60,210 L90,210 M120,210 L120,210 L240,210 M90,240 L90,240 L240,240
VIEW : Journal
LOOK : Noir
ALTS : Now Blog Diary
LINK
RSS Feed : https://wiki.xxiivv.com/links/rss.xml
CALENDAR
UNDE : Horaire
BREF : The {(Calendar)} shows {*upcoming events*}.
ALTS : 2012 2013 2014 2015 2016 2017 2018
ICON : M60,60 L60,60 L240,60 L240,240 L60,240 Z M60,120 L60,120 L240,120 M120,120 L120,120 L120,240 M120,180 L120,180 L240,180 M180,180 L180,180 L180,240
VIEW : Calendar
LOOK : Noir
LINK
RSS Feed : https://wiki.xxiivv.com/links/rss.xml
ABOUT
UNDE : Nataniev
BREF : Learn more {(About)} this site.
BODY
& {*XXIIVV*} is a {digital playground(Oscean)} and personal {logging system(Horaire)}.
& The aim of this project is to build a form of {*personal assistant*} to help with the management of a vast repository of {*recorded statistics*} which presently includes {λ(count (table "horaire"))} daily logs, recorded on {λ(count (keys (table "lexicon")))} projects, spanning over {λ(count (keys (value (Ø "database") "index")))} topics.
& {(Oscean)} is designed to be fully static, and operate without the need for a localhost, nor a build process. — To be flexible as so to adapt to my needs as I change, and to technology as it evolves, while remaining maintainable by not only myself, but others.
& Each part of this project should aim to persist across technological {*Long Term*}, not one part of it should be prebuilt, precompiled, or minified — Every method should be {*specific*}, {*unobfuscated*}, and each one carefully chosen against general-purpose libraries, frameworks or wasteful foreign entities.
- {(Riven)}, a flow-based front-end engine.
- {(Neralie)}, a time format.
- {(Desamber)}, a date format.
- {*Oscean*(Oscean)}, a wiki platform.
- {(Horaire)}, a time-tracking platform.
- {(Indental)}, a dictionary database format.
- {(Tablatal)}, a list database format.
- {(Runic)}, a templating format.
- {(Curlic)}, a markup format.
- {(Heol)}, a scripting language.
& Using this tool should be {*frictionless and undisruptive*}, its formats and subsequent products versionable, re-purposable, interpretable and text-editable. Only through {*open sources, open standards, human-readable formats*} and their independencies, might they survive this fleeting age of self-destructing informatics.
& These attributes should not only be {*perceptible in its design*}, <br />but deeply {*rooted in its code*}.
λ (echo (template :diaries PHOTO))
λ (echo :children)
@ Consider a future device, a sort of mechanized private library in which an individual stores all his books, records, and communications, and which may be consulted with exceeding speed and flexibility. It is an enlarged intimate supplement to his memory. | As We May Think | Vannevar Bush | https://www.theatlantic.com/magazine/archive/1945/07/as-we-may-think/303881/
LINK
Source Files : https://github.com/XXIIVV/Oscean
RSS Feed : https://wiki.xxiivv.com/links/rss.xml
RSS Validation : https://validator.w3.org/feed/check.cgi?url=https%3A//wiki.xxiivv.com/links/rss.xml
ActivityPub : https://bots.tinysubversions.com/u/neauoire/
Static Site : https://wiki.xxiivv.com/static.html
Riven Graph : https://wiki.xxiivv.com/riven.html
LICENSE
UNDE : About
BREF : The code and seets {(License)}.
BODY
& The license applies to all the {*documented projects, the projects themselves and their assets*}.
& The {platform code(http://github.com/XXIIVV/Oscean)} is under the {#MIT License#}.<br />The {media and text content(https://creativecommons.org/licenses/by-nc-sa/4.0/)} is under the {#BY-NC-SA 4.0 License#}.
# You are free to<br /><br />
# - <b>Share</b>: copy and redistribute the material in any medium or format.
# - <b>Adapt</b>: remix, transform, and build upon the material.<br /><br />
# Under the following terms<br /><br />
# - <b>Attribution</b>: You must give appropriate credit.
# - <b>NonCommercial</b>: You may not use the material for commercial purposes.
# - <b>ShareAlike</b>: You must distribute your contributions under the same license.
& If you have any <b>question or feedback</b>, please submit a {bug report(https://github.com/XXIIVV/Oscean/issues/new)}.
DODECAE
UNDE : Supervisitor
BREF : Collaboration with the {BentoMiso(https://bentomiso.com)} coworking space.
BODY
& Presented live experimental music from {Adversary(http://tympanikaudio.com/releases/ta025)}, {Ilkae(https://ilkae.bandcamp.com)}, {Dualryan(https://dualryan.bandcamp.com)} and {Aliceffekt(https://aliceffekt.bandcamp.com)} alongside the visualists {Nonante(http://theinstructionlimit.com)} and {Melesul3(http://www.pocaille.com)}
& The event was following the yearly {Bit Bazzar(https://bentomiso.com/bit-bazaar-winter-market-2014/)} market on {_December 6th, 2014_}.
LINK
Event : https://www.facebook.com/events/558238014277230/?fref=ts
DOMESTIC MOIRE
UNDE : Ar moire
BREF : Look into it as it gaze back into you.
LINK
Source : https://github.com/neauoire/DomesticMoire
Itch : http://aliceffekt.itch.io/domestic-moire
EFLI
UNDE : Eschatolor
BREF : {(EFLI)}, 103.0FM, was a pirate radio broadcast, available from Montreal's Plateau area, between 22:00 and 6:00.
BODY
& The radio started broadcasting on May 20th, 2015 and stopped transmitting on December 20th. It played various permutations of the {(Eschatolor)} album.
ALICEFFEKT
UNDE : Audio
BREF : {(Aliceffekt)}, is an audio project following the adventures of {(Neonev)} across {(Dinaisth)}.
ICON : M150,60 l0,180 M60,195 l180,0 M60,105 l180,0 M150,210 a15,-15 0 0,1 15,-15 a-15,-15 0 0,1 -15,-15 a-15,15 0 0,1 -15,15 a15,15 0 0,1 15,15 M150,90 a15,15 0 0,0 15,15 a-15,15 0 0,0 -15,15 a-15,-15 0 0,0 -15,-15 a15,-15 0 0,0 15,-15
TAGS : portal
BODY
& A travel across the fictional worlds of the {(Neauismetica)} where every album is a sort of travel diary across the {(Dinaisth)} landscape.
λ (echo (template :children INDEX))
LINK
Bandcamp : https://aliceffekt.bandcamp.com
ES GULF SUNFLOWERS
UNDE : Neauismetic
BREF : {(Es Gulf Sunflowers)} is a {(Neauismetic)} album.
BODY
& It remembers the sunken fields of {Es(Dinaisth)}, the underwater gate, and the vast ocean terrace with its display of sunflowers.
% bandcamp 1429563952
LINK
Bandcamp : https://aliceffekt.bandcamp.com/album/es-gulfssunflowers
DAMOISEAU CANALX
UNDE : Neauismetic
BREF : {(Damoiseau Canalx)} was created in the spirit of {(Blam)}, exploring industrial sounds with 2-step styles.
BODY
& The album was recorded live, at Passport in Montreal during the last AMP event and is being released as-is.
& The album was composed as side project while working on {(Ten Axitecture)} and includes bits and pieces from {(Blam)}.
% bandcamp 743341250
LINK
Bandcamp : https://aliceffekt.bandcamp.com/album/damoiseau-canalx
THE SIXTH SEASON
UNDE : Neauismetic
BREF : {(The Sixth Season)} sings the {(Neauismetic)} tales of the {_establishment of the Oasis_} by {(Rlionn)}.
BODY
& {_Whiinders_} and the likes, a glorious beginning in {(Laeisth)}.
& This album established the sound that {(Aliceffekt)} decided to persue for the {(Neauismetic)} releases.
% bandcamp
LINK
Bandcamp : http://aliceffekt.bandcamp.com/album/orchestrate-the-sixth-season
HEX HIVE NECKLACE
UNDE : Physical
BREF : The {(Hex Hive Necklace)} is small {*designer necklace*}.
BODY
λ (echo (template :diaries PHOTO))
LINK
Source : http://www.thingiverse.com/thing:18853
VICTORIAN PUNCH
UNDE : Physical
BREF : The {(Victorian Punch)} is a {*knuckle weapon*}.
BODY
λ (echo (template :diaries PHOTO))
LINK
Source : http://www.thingiverse.com/thing:18853
REKKA
UNDE : Hundred rabbits
BREF : {Rekka Bellum(Rekka)} is an illustrator and writer.
BODY
& {*Rekka*} is the co-founder of {(Drownspire)} and {(Hundred Rabbits)}.
& {Devine(Devine Lu Linvega)} and {(Rekka)} collaborated on projects like {(Oquonie)}, {(Grimgrains)}, {(Thousand Rooms)} and {(Paradise)}.
λ (echo (template :diaries PHOTO))
LINK
Website : http://kokorobot.ca/
WIKTOPHER
UNDE : Rekka
BREF : {(Wiktopher)} is {(Rekka)}'s upcoming travel novel.
BODY
& {*Wiktopher*} tells the travel stories of Lupin, who fell from one of the three great cities erected on the backs of desert walkers; and Eka, a creature of wonder and of seemingly, infinite kindness and curiosity.
& Together, they learn the innumerable ways of the world, traversing deserts and villages, meeting their inhabitants and discovering their customs.
& The novel is written {_entirely without genders_}, and will be released as audiobooks, ebooks and paperbacks.
λ (echo (template :diaries PHOTO))
LINK
Read Online : http://wiktopher.kokorobot.ca
About The Author : https://twitter.com/RekkaBell
HUNDRED RABBITS
TAGS : host hidden
BREF : {(Hundred Rabbits)} is a design studio on a {sailboat(Pino)}.
ICON : M120,60 L120,60 L120,60 M90,60 L90,60 L90,60 M60,60 L60,60 L60,60 M60,90 L60,90 L60,90 M90,90 L90,90 L90,90 M120,90 L120,90 L120,90 M60,120 L60,120 L60,120 M90,120 L90,120 L90,120 M120,120 L120,120 L120,120 M60,150 L60,150 L60,150 M90,150 L90,150 L90,150 M120,150 L120,150 L120,150 M60,180 L60,180 L60,180 M90,180 L90,180 L90,180 M120,180 L120,180 L120,180 M60,210 L60,210 L60,210 M90,210 L90,210 L90,210 M120,210 L120,210 L120,210 M60,240 L60,240 L60,240 M90,240 L90,240 L90,240 M120,240 L120,240 L120,240 M150,90 L150,90 L150,90 M150,120 L150,120 L150,120 M150,150 L150,150 L150,150 M150,180 L150,180 L150,180 M150,210 L150,210 L150,210 M150,240 L150,240 L150,240 M150,60 L150,60 L150,60 M180,60 L180,60 L180,60 M210,60 L210,60 L210,60 M240,60 L240,60 L240,60 M180,90 L180,90 L180,90 M210,90 L210,90 L210,90 M240,90 L240,90 L240,90 M180,120 L180,120 L180,120 M210,120 L210,120 L210,120 M240,120 L240,120 L240,120 M180,150 L180,150 L180,150 M210,150 L210,150 L210,150 M240,150 L240,150 L240,150 M180,180 L180,180 L180,180 M210,180 L210,180 L210,180 M240,180 L240,180 L240,180 M180,210 L180,210 L180,210 M210,210 L210,210 L210,210 M240,210 L240,210 L240,210 M180,240 L180,240 L180,240 M210,240 L210,240 L210,240 M240,240 L240,240 L240,240
BODY
& This partnership is host to interactive projects like {(Oquonie)}, {(Grimgrains)} and {travel diaries(https://www.youtube.com/channel/UCzdg4pZb-viC3EdA1zxRl4A?view_as=subscriber)}.
& The name {_Hundred Rabbits_} comes from the name of the sailboat in the Japanese animated show {Ergo proxy(http://ergoproxy.wikia.com/wiki/Dead_Calm_(Busy_Doing_Nothing))}, while the sailboat's name {(Pino)} comes from that of an android sailor from that same show.
λ (echo (template :diaries PHOTO))
LINK
Patreon : https://patreon.com/100
Twitter : https://twitter.com/hundredrabbits
DROWNSPIRE
UNDE : Hundred rabbits
BREF : {(Drownspire)} was the name of an online store founded with {Rekka Bellum(Rekka)}, back in 2009.
BODY
& Our goals then, fueled what is now {(Hundred rabbits)}. We distributed the {(Vambits)} designer toys and published the {(Merure)} books.
λ (echo :children)
* The Studio
λ (echo (template :diaries PHOTO))
MERURE
UNDE : Drownspire
BREF : The {(Merure)} books, were a series of comics published with friends.
BODY
λ (echo (template :diaries PHOTO))
LINK
iTunes : https://itunes.apple.com/nz/book/merure/id888164293
VAMBITS
UNDE : Drownspire
BREF : {(Vambits)} are small DIY desktoys designed to be laser cut in acrylic.
BODY
& The product was initially created with {Ponoko(https://www.ponoko.com)} but is now produced by our friends at {Skógr Studio(https://twitter.com/skogrstudio)}.
& The templates are free and open-source if you want to create your own faces and custom accessories! Send us {your pictures(https://twitter.com/search?q=%23vambits)} if you do.
& The design stolen and sold by various resellers on Esty and in stores in Australia — Please do not support them.
@ These amazing pictures were taken by {Nyloire(https://twitter.com/nyloire)} of {*Skógr Studio*}.
λ (echo (template :diaries PHOTO))
LINK
Github : https://github.com/hundredrabbits/Vambits
PINO
UNDE : Hundred rabbits
BREF : {(PINO)} is a Yamaha 33 sailboat built in 1982.
ICON : M60,105 Q105,75 150,105 Q195,135 240,105 M60,150 Q105,120 150,150 Q195,180 240,150 M60,195 Q105,165 150,195 Q195,225 240,195
BODY
& Purchased in 2016, on Vancouver Island, {*Pino*} has since sailed across the {Pacific Ocean(South Pacific)}.
& We maintain a list of {technical details(http://github.com/hundredrabbits/pino)}, and our current position can be accessed through our {tracker(http://100r.co/#map)}.
# {*Name*} PINO
# {*Builder*} Yamaha
# {*Year*} 1982
# {*Length*} 33'(10 meters)
# {*Engine/Fuel*} Type Single / diesel(13 HP)
# {*Hull Material*} Fiberglass
# {*Keel*} Fin
# {Full Specs(http://github.com/hundredrabbits/pino)}
& If you are interested in learning about the {digital-nomad(Nomad)} lifestyle, have a look at the {Hundred Rabbits Resources(http://100r.co/resources.html)}. We have a lot of {(Raspberry)}-powered devices onboard, learn more about our {(Media Station)} and {(Stereo Station)}.
@ There’s no such thing as bad weather, <br />only inappropriate clothing. | Linda Geddes | Living without artificial light | http://www.bbc.com/future/story/20180424-what-i-learnt-by-living-without-artificial-light
λ (echo (template :diaries PHOTO))
LINK
Details : http://github.com/hundredrabbits/pino
Patreon : https://patreon.com/100
GRIMGRAINS
UNDE : Hundred rabbits
BREF : {(Grimgrains)} is the {(Hundred Rabbits)} food and cooking resources site.
BODY
& Started in the fall of 2014, the goal of the site is to document interesting {foods(Nutrition)} and {(lifestyle)} experiments.
& A collection of notes on cooking tools is also maintained {here(https://grimgrains.com/Tools)}.
λ (echo (template :diaries PHOTO))
LINK
Official : http://grimgrains.com/
Twitter : https://twitter.com/grimgrains
ILLUSTRATION
UNDE : Visual
TAGS : portal host
BREF : A collection of {illustrated(Illustration)} projects.
ICON : M75,210 L75,210 L225,210 M135.5,55 L135.5,55 L60.5,185 M239.5,185 L239.5,185 L164.5,55
BODY
& The {*Illustration portal*} forks into the worlds of the {(Nereid)}, {Polygonoscopic(Polygonoscopy)} and {(Neauismetic)} Collections.
λ (echo (template :children INDEX))
BELDAM RECORDS
UNDE : Audio
BREF : {(Beldam Records)} is a netlabel releasing 4 tracks mini-albums.
ICON : M120,180 L120,180 L240,180 M139,109 L139,109 L79,212.9 M191,161 L191,161 L131,57.1
BODY
& {(Beldam Records)} was initiated as an alternative channel for non-{(Aliceffekt)} releases, focusing on IDM textures and lowfi techno.
λ (echo (template :children GALLERY))
LINK
Bandcamp : https://beldamrecords.bandcamp.com
Twitter : https://twitter.com/beldamrecords
TEN AXITECTURE
UNDE : Beldam records
BREF : {(Ten Axitecture)} is a {(Beldam Records)} release by {(Aliceffekt)}.
BODY
& Three of the four tracks names are that of different fictional worlds that have inspired the {(Aliceffekt)} narrative.
& Eudoxie from Calvino's Invisible Cities, Borges' Tlon and Schuiten's Citees Obscures.
% bandcamp 202709164
LINK
Bandcamp : https://aliceffekt.bandcamp.com/album/ten-axitecture
MINISCOPIE
UNDE : Beldam records
BREF : {(Miniscopie)} is a {(Beldam Records)} release, by {Reine(Vast)}.
BODY
& Written by {Reine(http://noirmirroir.com)}, this album combines ambient and deep IDM flavoured sounds. The album is the first music release from Elodie, who also created the {(Vast)} book.
% bandcamp 2603579101
LINK
Bandcamp : https://beldamrecords.bandcamp.com/album/miniscopie
iTunes : https://itunes.apple.com/us/album/miniscopie-ep/id956624857
RAMIEL
UNDE : Beldam records
BREF : {(Ramiel)} is a {(Beldam Records)} release, by {_Villa Moirai_}.
BODY
& Written by {Villa Moirai(https://beldamrecords.bandcamp.com)}, this album is an even mixture and techno and idm.
& The album name and cover are a tribute to the geometric angel of the Evangelion anime series.
% bandcamp 2641389031
LINK
Bandcamp : https://beldamrecords.bandcamp.com/album/ramiel
iTunes : https://itunes.apple.com/us/album/ramiel-ep/id958562173
ESCHATOLOR
UNDE : Beldam records
BREF : {(Eschatolor)} is a {(Beldam Records)} release, by {_Катя Тевелизион_}.
BODY
& Written by Катя Тевелизион, this album was inspired from Russian number stations.
% bandcamp 4198794205
& It was recorded playing through the FM band, from the {(EFLI)} 103.0Mhz pirate radio station in Montreal, giving it its texture and warmth.
LINK
Bandcamp : https://tevelision.bandcamp.com/album/eschatolor
iTunes : https://itunes.apple.com/ca/album/eschatolor/id1000241341
LOOKING GLACE
UNDE : Beldam records
BREF : {(Looking Glace)} is a {(Beldam Records)} release, by {Reine(Miniscopie)}.
BODY
& Painting a harsher, and more complete picture of her acoustic universe where the liquid sounds and suffocating vocoder are incessantly present.
% bandcamp 3852327660
LINK
Bandcamp : https://beldamrecords.bandcamp.com/album/looking-glace
iTunes : https://itunes.apple.com/ca/album/looking-glace-ep/id1034127266
VERRECIEL SOUNDTRACK
UNDE : Beldam records
BREF : The {Verreciel OST(Verreciel Soundtrack)} is a {(Beldam Records)} release, by {(Aliceffekt)}.
BODY
% bandcamp 453554387
LINK
Bandcamp : https://aliceffekt.bandcamp.com/album/verreciel
GETAPAN 728K
UNDE : Beldam records
BREF : {(Getapan 728k)} is a {(Beldam Records)} release, by {死サイコロ(https://beldamrecords.bandcamp.com/album/728k)}.
BODY
& This new release explores a region of frigid dubs yet uncharted by {(Beldam Records)}. Not much is known about 死サイコロ, their name is {_Shi Seikoro_}, or {*Death Dice*}.
% bandcamp 1677022414
LINK
Bandcamp : https://beldamrecords.bandcamp.com/album/728k
MALICE
UNDE : Audio
BREF : {(Malice)}, GAII or 害意, tells the {earlier tales(Neauismetica)} of {(Neonev)} as she crossed the {(Kanikule)} ocean.
BODY
& The Malice logo was designed by {Jan Vranovský(http://visualscream.net)}.
λ (echo :children)
LINK
Bandcamp : https://gaii.bandcamp.com/
COLLECTED WORKS
UNDE : Malice
BREF : {(Collected Works)} between 2008 and 2015, written as {(Malice)}.
BODY
& This release includes the complete {*Storm Transit record*}, hidden {(Malice)} tracks from {(Aliceffekt)} releases and the {(Merveilles)} soundtrack.
% bandcamp 2256825333
LINK
Bandcamp : https://gaii.bandcamp.com/
MIXTAPE
UNDE : Audio
BREF : A collection of {Mixtapes(Mixtape)} recorded over the years.
BODY
& Feel free to contact me if you need to find the name of a specific track.
& The entire collection is available {here(https://drive.google.com/folderview?id=0B24klRuG3GLNam56My1Va1RfSU0&usp=sharing)} while the individual tracklists can be seen bellow.
λ (echo :children)
LINK
Download : https://drive.google.com/folderview?id=0B24klRuG3GLNam56My1Va1RfSU0&usp=sharing
GROT
UNDE : Mixtape
BREF : For {Secret Thirteen(http://secretthirteen.org)}
BODY
- {*Эдуард Артемьев*} - Философская тема
- {*Decades/Failures*} - Everything in Black
- {*The Twilight Sad*} - In Nowheres
- {*Soror Dolorosa*} - Trembling Androgyneous
- {*Сруб*} - До Горизонта Земли
- {*The Retuses*} - сагитта
- {*友川カズキ*} - 顕信の一撃
- {*Nonima & theAudiologist*} - Higghi
- {*Эдуард Артемьев*} - На крыше
- {*Wand*} - Cave In
- {*Soviet Soviet*} - Further
- {*Сруб*} - Юдоль
- {*This Cold Night*} - D.C.D.S.
- {*HTRK*} - Body Double
- {*Sexy Sushi*} - Je ne suis pas satisfaite du tout
LINK
Download : https://drive.google.com/open?id=0B24klRuG3GLNaW1LUFJfWEpzMGs
QUERY
UNDE : Mixtape
BREF : For {MusicForProgramming(http://musicforprogramming.net)}
BODY
- {*Kangding ray*} - La Belle
- {*Nonima & theAudiologist*} - Shard
- {*HTRK*} - Love Triangle
- {*Forest Swords*} - The Weight of Gold
- {*Plaid*} - 35 Summers
- {*blΔnc*} - Canans Sun
- {*Nonima & theAudiologist*} - Shaping Harmonics
- {*Сруб*} - После Гроз
- {*Tevelision*} - 3
- {*HTRK *} - Skinny
- {*Plaid*} - Sömnl
- {*Akkord*} - Channel Drift
- {*Aliceffekt*} - A Thousand Times Parix
LINK
Download : https://drive.google.com/open?id=0B24klRuG3GLNdms0UkR1ZUdQNlk
SOMBRE
UNDE : Mixtape
BREF : For {Depthcore Radio(http://depthcore.com)}
BODY
- {*Access To Arasaka*} - xt10.20zp9
- {*Clubroot*} - Embryo
- {*Dahlia's Tear*} - 2nd Sky Between Lights, Unreleased Colours and Earth
- {*Dead Can Dance*} - Circunradiant Dawn
- {*黒百合姉妹*} - Under del Linden
- {*Red Sun*} - 絵の前日
- {*Prefuse 73*} - The Only Hand To Hold
- {*Mum*} - Will The Summer Make Good For All Of Our Sin
- {*Mute.*} - The Truth About Popmusic_Vol.1
- {*Bruno Coulais*} - La Fin Du Reve
- {*Igorrr*} - Fryzura Konika
- {*Nero's Day At Disneyland*} - pact with god
- {*LOLI RIPE*} - Be my pet!
- {*Drumcorps*} - Botch Up and Die
- {*Jóhann Jóhannsson*} - Part II
- {*J.A.シーザー*} - 慈悲心鳥
LINK
Download : https://drive.google.com/open?id=0B24klRuG3GLNU0RLUGZWaWxON3c
SOULS
UNDE : Mixtape
BREF : For {*no reasons*}.
BODY
- {*Frog Pocket*} — Bird Flower Jig
- {*睡蓮*} — Kanashimi
- {*Kammerflimmer Kollektief*} — Shangrita
- {*ムニムニ*} — SHISHA RESSHA
- {*友川カズキ*} — 宿酔
- {*山岡晃*} — A Million Miles
- {*SQÜRL*} — Diamond Star
- {*Molly Nilsson*} — I Hope You Sleep At Night
- {*無限マイナス*} — 夢遊旅行
- {*Guniw Tools*} — 冬のうぐいす
LINK
Download : https://drive.google.com/open?id=17xih2aHNa8ydauKTrxA6fxnoqRUZ3FBB
MARKL
UNDE : Game
BREF : {(Markl)} is a {*TAIBA game*}. In Development.
ICON : M105,150 L150,240 M195,150 L150,240 M150,60 L60,240 M150,60 L240,240
BODY
& {*Markl*} is a game in which players must {program(https://twitter.com/hundredrabbits/status/916842882677358592)} their character's fighting style, to face various opponents in a battle happening too fast for humans to compete.
& There are 4 characters to choose from, with unique attributes and stats, allowing for varied loadouts and combat styles.
& The game will be released as {(Hundred Rabbits)} in the fall of 2019, for all desktop platforms. The game superseeds the {(Blindfolk)} project.
? {*TAIBA*}: Tactical AI Battle Arena
λ (echo (template :diaries PHOTO))
LINK
Github : https://github.com/hundredrabbits/Markl
VERRECIEL
UNDE : Game
BREF : {(Verreciel)} is a {*space exploration game*}.
ICON : M150,60 l0,180 M60,195 l180,0 M60,105 l180,0 M150,210 a15,-15 0 0,1 15,-15 a-15,-15 0 0,1 -15,-15 a-15,15 0 0,1 -15,15 a15,15 0 0,1 15,15 M150,90 a15,15 0 0,0 15,15 a-15,15 0 0,0 -15,15 a-15,-15 0 0,0 -15,-15 a15,-15 0 0,0 15,-15
BODY
& {*Verreciel*} is an experimental space exploration game happening within a small glass capsule.
& The game's controls are inspired from {*modular synthesisers*}, where modules are routed into one another to create more complex operations. The game joins the sequence of linguistically involved projects like {(Paradise)}, {(Hiversaires)} and {(Oquonie)}.
& An {original soundtrack(Verreciel Soundtrack)} was created for the game and released on {(Beldam Records)}.
% itchio 173320
? The game's icon is the {(Lietal)} {Sä glyph(Septambres)}.
λ (echo (template :diaries PHOTO))
LINK
iTunes : https://hundredrabbits.itch.io/verreciel
Github : https://github.com/Echorridoors/Verreciel
MODERNISTA
UNDE : Unreleased
BREF : {(Modernista)} is a series of 4 prints inspired from American Modernism.
BODY
λ (echo (template :diaries PHOTO))
NEREID
UNDE : Illustration
BREF : {(Nereid)} is a {*dull grey moon*}.
ICON : M75,210 L75,210 L225,210 M135.5,55 L135.5,55 L60.5,185 M239.5,185 L239.5,185 L164.5,55
BODY
& The soil is mostly {Polygonoscopic(Polygonoscopy)} diamonds, and the lack of atmosphere leaves the surface of the moon, quiet. Pigments, illegal.
λ (echo :children)
BEAUTY
UNDE : Nereid
BREF : {(Beauty)} is a series of portraits of {(Nereid)} beauties.
BODY
& The beautifuly corrupted and twisted faces of the inhabitants of {(Nereid)}.
λ (echo (template :diaries PHOTO))
SERVENTINES
UNDE : Nereid
BREF : {(Serventines)} is a travel diary from travels across {(Nereid)}.
BODY
λ (echo (template :diaries PHOTO))
POLYGORE
UNDE : Nereid
BREF : {(Polygore)} are the base elements {(Nereid)}.
ICON : M75,210 L75,210 L225,210 M135.5,55 L135.5,55 L60.5,185 M239.5,185 L239.5,185 L164.5,55
BODY
& The beautifuly corrupted and polygons of of {(Nereid)}.
λ (echo (template :diaries PHOTO))
PEARLS
UNDE : Nereid
BREF : The {(Pearls)} are {polygonoscopies(Polygonoscopy)} of {(Nereid)}.
ICON : M75,210 L75,210 L225,210 M135.5,55 L135.5,55 L60.5,185 M239.5,185 L239.5,185 L164.5,55
BODY
& The pearls of {(Nereid)} lead to the discovery of the {Polygonoscopic(Polygonoscopy)} world.
λ (echo (template :diaries PHOTO))
OCCULTER
UNDE : Physical
BREF : {(Occulter)} is a shape inspired by the logo of a boutique I like.
BODY
& The NYC boutique {*Occulter*} has since closed.
λ (echo (template :diaries PHOTO))
OQUONIE
UNDE : Game
BREF : {(Oquonie)} is a {*textless isometric puzzle game*}.
ICON : M45,60 l210,0 M45,240 l210,0 M255,60 a-15,15 0 0,0 -15,15 a-15,-15 0 0,0 -15,-15 M75,60 a-15,15 0 0,0 -15,15 a-15,-15 0 0,0 -15,-15 M255,240 a-15,-15 0 0,1 -15,-15 a-15,15 0 0,1 -15,15 M75,240 a-15,-15 0 0,1 -15,-15 a-15,15 0 0,1 -15,15 M60,75 l0,150 M240,75 l0,150 M60,150 l180,0
BODY
& You will not be alone, your incarnations will have the help of {*bizaroid*} characters speaking {an obscure language(Camilare)}.
& Oquonie features an original {soundtrack(Oquonie Soundtrack)} and was best described as {_Animal Crossing in a K-Hole_(http://killscreendaily.com/articles/oquonie-maze-worth-entering/)}.
% itchio 23183
@ Find help in the {(Oquonie Guide)}.
λ (echo (template :diaries PHOTO))
LINK
For Desktop : https://hundredrabbits.itch.io/oquonie
For iOS : https://itunes.apple.com/us/app/oquonie/id819777958
OQUONIE GUIDE
UNDE : Oquonie
BREF : This {(Oquonie Guide)} is aimed at players who have gone past the loop of character changes.
BODY
& This guide is meant to be a spoiler-free list of tips to help you proceed through {(Oquonie)}.
? If you have not yet found the {*first pillar*} keep playing, for your only task at the moment is to find sequences of three matching tokens.
& A {*red pillar*} appeared next to one of the town's gates. What do? In your travels, you have met a small spiky ramen-eating character, speaking to him as each character will have him spawn in town and give you a {*token*} based on which character that you are. You need his help, so make sure that you have found him in each of the worlds.
& Things get a bit trickier here, you will need to find your first token as you leave one world, your second from the ramen guy, and the last in yet another world.
& The town's shark will remove your tokens, speak to him if you ever find yourself with tokens that you do not need. Good luck!
* Cheat Codes
& To input the cheat codes, just type while the game window is in focus. Their purpose is resolve mirror bugs whenever your save game glitches.
# noplacelikehome <comment>Warps you into the lobby.</comment>
# susannakaysen <comment>Erases the current save game.</comment>
CAMILARE
UNDE : Oquonie
BREF : {(Camilare)} is the language of {(Oquonie)}.
BODY
& This list contains some of the most commonly used characters in {(Oquonie)}, mouse-hover the character to see their meaning.
> <table id='camilare'>
> <tr><td><img title='Nestorine' src='media/generic/camilare.nemedique.png'/></td> <td><img title='Nephtaline' src='media/generic/camilare.nephtaline.png'/></td> <td><img title='Nemedique(Nemedique)' src='media/generic/camilare.nemedique.png'/></td></tr>
> <tr><td><img title='Neomine' src='media/generic/camilare.neomine.png'/></td> <td><img title='Dialocie(Door)' src='media/generic/camilare.door.png'/></td> <td><img title='Necomedre' src='media/generic/camilare.necomedre.png'/></td></tr>
> <tr><td><img title='Zolenie(Teleport)' src='media/generic/camilare.teleport.png'/></td> <td><img title='Hoathiste(Correct)' src='media/generic/camilare.correct.png'/></td> <td><img title='Gemaniste(Incorrect)' src='media/generic/camilare.incorrect.png'/></td></tr>
> <tr><td><img title='Ecrine(Unlocked)' src='media/generic/camilare.unlocked.png'/></td> <td><img title='Ednasene(Locked)' src='media/generic/camilare.locked.png'/></td> <td><img title='Celpadmale(Help)' src='media/generic/camilare.help.png'/></td></tr>
> <tr><td><img title='Aohzaille(Sound)' src='media/generic/camilare.sound.png'/></td> <td><img title='Mikethale(Guide)' src='media/generic/camilare.guide.png'/></td> <td><img title='Casarmate(Inside)' src='media/generic/camilare.inside.png'/></td></tr>
> <tr><td><img title='Carmate(Outside)' src='media/generic/camilare.outside.png'/></td> <td><img title='Emetegisenete(Key)' src='media/generic/camilare.key.png'/></td> <td><img title='Zorgiene(Friend)' src='media/generic/camilare.friend.png'/></td></tr>
> <tr><td><img title='Oquonie(For)' src='media/generic/camilare.foe.png'/></td> <td><img title='Den(Pillar)' src='media/generic/camilare.pillar.png'/></td> <td></td></tr>
> </table>
BABELIUM
UNDE : Unreleased
BREF : {(Babelium)} is a roguelike set in the Borges' Library of Babel.
BODY
& Begin by finding the {_guide_}({*g*}), in every second hexagon, the guide will tell you things to look for. If you find yourself to be walking rather slowly, find the closet in which you can sleep standing up.
@ The game is currently in open beta, if you find any issue, add it to the github repository below.
LINK
Github : https://github.com/Echorridoors/Babelium
PHYSICAL
UNDE : Visual
TAGS : host
BREF : These {(Physical)} objects are designed to be 3d printed.
BODY
λ (echo (template :children GALLERY))
λ (echo (template :diaries PHOTO))
LINK
Downloads : http://www.thingiverse.com/Aliceffekt/designs
POLYGONOSCOPY
UNDE : Illustration
BREF : {(Polygonoscopy)} is a series of abstract videographies, recorded with the {(Kaleidoscope)}.
ICON : M75,210 L75,210 L225,210 M135.5,55 L135.5,55 L60.5,185 M239.5,185 L239.5,185 L164.5,55
BODY
λ (echo :children)
METHASCOPE
UNDE : Polygonoscopy
BREF : Frozen {Polygonoscopic(Polygonoscopy)} drops, similar to snowflakes.
BODY
& At its smallest scale, the {(Methascope)} unfolds as the {Ar Moires(Ar Moire)}.
λ (echo (template :diaries PHOTO))
KALEIDOSCOPE
UNDE : Polygonoscopy
BREF : The {Polygonoscopic(Polygonoscopy)} {(Kaleidoscope)} records the intersection of {overlapping structures(Astratas)}.
BODY
& Nothing is as reassuring as looking through the {Polygonoscope(Polygonoscopy)} and seeing everything is where you left it.
λ (echo (template :diaries PHOTO))
HYPERVOID
UNDE : Polygonoscopy
BREF : The {(Hypervoid)} is navigating the nullplane of dichromatic Anti-pigments.
BODY
& The pieces were selected to be on the cover of the second volume of the {Amaze Newspaper(http://issuu.com/independenceamazing/docs/amaze_screen)}.
λ (echo (template :diaries PHOTO))
BRANE
UNDE : Polygonoscopy
BREF : {Branes(Brane)} are digital {fabrics(Polygonoscopy)}.
BODY
& This {Polygonoscopic(Polygonoscopy)} collection of large {Nervous Systems(Nervous)} was exposed at the MIGS gallery on november 10th 2014.
λ (echo (template :diaries PHOTO))
ASTRATAS
UNDE : Polygonoscopy
BREF : The {(Astratas)} topologic maps oscillate to {(Serventines)}'s {Polygonoscopic(polygonoscopy)} frequencies.
ICON : M75,210 L75,210 L225,210 M135.5,55 L135.5,55 L60.5,185 M239.5,185 L239.5,185 L164.5,55
BODY
@ The Art of Cartography attained such Perfection that the map of a single Province occupied the entirety of a City, and the map of the Empire, the entirety of a Province. | Jorge Luis Borges | On Rigor in Science | https://en.wikipedia.org/wiki/On_Exactitude_in_Science
λ (echo (template :diaries PHOTO))
AR MOIRE
UNDE : Polygonoscopy
BREF : The {(Ar Moire)} diagrams are {Polygonoscopic(Polygonoscopy)} sounds.
BODY
λ (echo (template :diaries PHOTO))
NERVOUS
UNDE : Polygonoscopy
BREF : {(Nervous)} are studies of {Polygonoscopic Fields(Polygonoscopy)}.
BODY
& A closer look to the fibers of the {(Brane)} mesh.
λ (echo (template :diaries PHOTO))
ARTWORK
UNDE : Illustration
BREF : {(Artwork)} collection of unrelated concepts and characters.
BODY
λ (echo (template :diaries PHOTO))
SKETCHBOOK
UNDE : Artwork
BREF : Various rough illustration from the {(sketchbook)}.
BODY
& Always carry some sort of {(notebook)}.
λ (echo :children)
FLACTALS
UNDE : Sketchbook
BREF : {(Flactals)} is a series of abstract six-sided flowers drawn using an early version of {(Ronin)}.
BODY
& These flowers have inspired a series of illustrations used in Elodie Lareine's book titled "{(Vast)}" as well as the cover of the {(Aliceffekt)} single titled "{(Known Magye)}", released in 2014.
@ Drawing flowers, therapeutic.
λ (echo (template :diaries PHOTO))
OLD CITIES
UNDE : Sketchbook
BREF : The {(Old Cities)} were old drawings created for school.
ICON : M60,240 L60,240 L60,60 L180,60 L180,120 M120,240 L120,240 L120,120 L210,120 L210,180 M180,240 L180,240 L180,180 L240,180 L240,240 M60,240 L60,240 L240,240
BODY
& Traditional drawings created in the style of {ブラム!(Directory)}
& These dark locations were to become the brightened structures of {Malice(Collected Works)} and {(Merveilles)}.
λ (echo (template :diaries PHOTO))
LARD SHADER
UNDE : Illustration
BREF : {(Lard Shader)} is a 3d vertex shader transforming neoclassical figures into their plump selves.
BODY
& The shader first creates a vertical vertex displacement based on the intersection of brightness and red pixel values, and then re-apply itself 3 times onto the resulted new topology.
λ (echo (template :diaries PHOTO))
RING OF SCALES
UNDE : Physical
BREF : The {(Ring Of Scales)} is a large ring made of 3 scales.
BODY
& The ring was originally named the armor ring.
LINK
Download : http://www.thingiverse.com/thing:19152
NEAUISMETIC
UNDE : Aliceffekt
BREF : The {(Neauismetic)} albums are audio diaries from the early ages of the {(Neauismetica)}.
ICON : M60,150 L60,150 L240,150 M60,240 A90,-90 0 0,0 150,150 A90,90 0 0,0 240,240 M150,60 L150,60 L150,120
BODY
λ (echo :children)
VETETRANDES LETTRES
UNDE : Neauismetic
BREF : {(Vetetrandes Lettres)}'s songs sings of the {first ages(Neauismetica)} of {(Dinaisth)} on the island of {(Vetetrandes)}.
BODY
& While the album begins in Vetetrandes, it moves to the shores of {(Dilitriel)} and turns its attention across {(Kanikule)} and toward the {_Es_}'Gulf of {_Eaurison_}.
& The album includes 4 edited tracks from the {(Es Gulf Sunflowers)} release. The {_Ver'Tale_} extension is a hint to a location of {_Whiinders_}, close to the visited {_Vert Kirlian Theatre_}.
& The album begins with a track about {(Yajnev)}, the composition is based on his trip near the white trees of the {_Oasis_} and the {_Children of Brambles_}.
& The album is part of {(Aliceffekt)}'s {(Neauismetic)} albums.
LINK
Bandcamp : http://aliceffekt.bandcamp.com/album/vetetrandes-lettres-perdues
FROM SAHARAPHOREST
UNDE : Neauismetic
BREF : {(From Saharaphorest)} is a {(Laeisthic)} album telling the tale of a visit at {(Paradichlorisse)}.
BODY
& The album was recorded as it played through cassette tapes. The first 3 tracks are ripped from cassette tapes, and the last one is a single clean mastered version. Five tapes were made and given to fans at shows as artworks.
& This release is related to {(Vert Kirlian Theatre)} album, released in 2008.
% bandcamp 1013227503
LINK
Bandcamp : http://aliceffekt.bandcamp.com/album/19th-month-from-saharaphorest-to-duomo
EHRIVEVNV STUDIES
UNDE : Neauismetic
BREF : The {(Ehrivevnv Studies)} is a {(Laeisthic)} album exploring {(Andes)}' offices in {(Dinaisth)}.
BODY
& The album was composed for and performed at {*Blip Festival Tokyo*} on October 21st 2012 and reissued on april 15th 2013.
& The track names contains encrypted {Traumae(Lietal)}. The first track is decrypted into "Simkin Kamsi" and can be translated to {_Time Structure_}, refering to {The Library of Sand(Paradise)}. The second track, "Xomsinsom Kim {(Yajnev)}", can be translated to {_Yajnev's Curse_} and refers to the short {*Yajnev's Thoughts*}. The third track is titled "Ko Sokamxi" which simply means {_The Impossible Exploration_}.
% bandcamp 2576083659
LINK
Bandcamp : https://aliceffekt.bandcamp.com/album/the-ehrivevnv-studies-reissue
YAJNEV STUDIES
UNDE : Neauismetic
BREF : The {(Yajnev Studies)} is an upcoming {(Laeisthic)} album exploring {(Yajnev)}' sector {(Vetetrandes)}.
BODY
& The album is entirely written in {(Orca)} and is designed to be performed as a livecoding installation, more details shortly.
TELEKINETIC
UNDE : Neauismetic
BREF : {(Telekinetic)} is a {(Laeisthic)} concept album performed live with the {Leap Motion(https://www.leapmotion.com)} controller.
BODY
& The event was recorded and can still be watched online on {UStream(http://www.ustream.tv/recorded/39105185)}.
& There was a {short article on CNET(http://www.cnet.com.au/dj-turns-leap-motion-into-a-theremin-sort-of-339345563.htm)} about the event as well. The album cover features an alternate door to {(Nataniev)}'s Library of Sand ornated of the number 210 in <a href='Needle+numbers'>Needle Numbers</a> as well as the {(Lietal)} letters BI, TI, TA, SI, PO.
& You can watch a a demo of the <a href='https://www.facebook.com/photo.php?v=10153250341045274'>prototype</a>.
% bandcamp 2904772795
λ (echo :children)
LINK
Bandcamp : https://aliceffekt.bandcamp.com/album/telekinetic
TELEKINESIS
UNDE : Telekinetic
BREF : {(Telekinesis)} is a Pure Data controller and instrument used for {(Telekinetic)}.
BODY
& The tool was used for both, the live performance of {(Telekinetic)} and {(Ten Axitecture)}.
& The picture was taken at 8Static, by {Marjorie Becker(https://www.flickr.com/photos/m_becker/)}.
λ (echo (template :diaries PHOTO))
SOFTWARE
UNDE : Research
TAGS : portal
BREF : The {Software Portal(Software)} is a collection of interactive applications.
ICON : M90.0,90.0 L90.0,90.0 L150.0,150.0 L90.0,210.0 M210.0,90.0 L210.0,90.0 L210.0,210.0
BODY
& The {*Software*} archive is a collection of {*Free & Open-source*} projects.
& These projects were made possible by the help of countless developers who fixed issues, submitted pull requests and spent time improving the code.
λ (echo (template :children INDEX))
NATANIEV
UNDE : Software
TAGS : portal host
BREF : {(Nataniev)} is an ecosystem of {exocortex(https://en.wiktionary.org/wiki/exocortex)} {*tools*}.
ICON : M240,240 l0,-90 a-90,-90 0 0,0 -90,-90 l-90,0 l0,90 a90,90 0 0,0 90,90 l60,0 l0,-90 a-60,-60 0 0,0 -60,-60 l-60,0 l0,60 a60,60 0 0,0 60,60 l30,0 l0,-60 a-30,-30 0 0,0 -30,-30 l-30,0 l0,30 a30,30 0 0,0 30,30
BODY
& {*Nataniev*} is a collection of free and open-source software following a singular design {philosophy(About)}, and {aesthetic(Aesthetics)}.
λ (echo (template :children INDEX))
OSCEAN
UNDE : Nataniev
TAGS : host
BREF : {(Oscean)} is a flat-file {*wiki engine*}.
BODY
& {*Oscean*} is a fully static publishing platform created to work in the P2P space.
& This wiki engine has grown into a collection of tools, including the serverless flow-based framework {(Riven)}, and the database formats {(Indental)} & {(Tablatal)}.
& The following {*example*} shows the content of an {(Indental)} file, with a body array attribute templated with {(Runic)}, which includes a link declared in {(Curlic)}, followed by a {(Heol)} block.
# <comment># lexicon.ndtl</comment>
# HOME
# &nbsp;&nbsp;BREF &#58; A basic term.
# &nbsp;&nbsp;TAGS &#58; diary gallery
# &nbsp;&nbsp;BODY
# &nbsp;&nbsp;&nbsp;&nbsp;& Foo &#123;Bar(Hello World)&#125;.
# &nbsp;&nbsp;&nbsp;&nbsp;λ (echo :children)
λ (echo :children)
LINK
Github : https://github.com/XXIIVV/Oscean
RIVEN
UNDE : Oscean
BREF : {(Riven)} is a {*flow-based framework*}.
ICON : M45,60 L45,60 L255,60 M45,240 L45,240 L255,240 M60,60 L60,60 L60,240 M240,60 L240,60 L240,240 M150,60 L150,60 L60,150 L150,240
BODY
& {*Riven*} handles the creation of nodes and the communication of signals between them.
& Its latest incarnation exists at the core of {(Oscean)}, but was originally developed for the creation of serverless websites such as {(Grimgrains)}, {(Wiktopher)}, and {(Rekka)}'s {website(http://kokorobot.ca)}.
# Ø("query").create({x:2,y:2},QueryNode) <comment># Create a node</comment>
# Ø("query").connect("model") <comment># Connect</comment>
# Ø("query").send(true) <comment># Send a message to the model node.</comment>
& The graph that presently serves this page can be viewed {here(http://wiki.xxiivv.com/riven.html)}. This project is not meant to be an optimial way of building web applications, but a mere experimental framework to toy with the concepts of {flow-based programming(https://en.wikipedia.org/wiki/Flow-based_programming)}.
λ (echo (template :diaries PHOTO))
LINK
Github : https://github.com/XXIIVV/Riven
INDENTAL
UNDE : Oscean
BREF : {(Indental)} is one of the {(Oscean)} {*database formats*}.
BODY
& {*Indental*} is a character sensitive dictionary database format.
& The {parser(https://github.com/XXIIVV/Oscean/blob/master/scripts/lib/indental.js)} is a mere 50 lines, and allows for human-readable data structures for static sites such as {(Oscean)}, also see {(Tablatal)}.
# NAME
# &nbsp;&nbsp;KEY &#58; VALUE
# &nbsp;&nbsp;LIST
# &nbsp;&nbsp;&nbsp;&nbsp;ITEM1
# &nbsp;&nbsp;&nbsp;&nbsp;ITEM2
# <comment>Or, &#123;NAME:&#123;KEY:VALUE,LIST:[ITEM1,ITEM2])&#125;</comment>
LINK
Github : https://github.com/XXIIVV/Oscean/blob/master/scripts/lib/indental.js
Syntax : https://github.com/csmccaleb/Tome
TABLATAL
UNDE : Oscean
BREF : {(Tablatal)} is one of the {(Oscean)} {*database formats*}.
BODY
& {*Tablatal*} is a space sensitive list database format, for fields of predictible length.
& The {parser(https://github.com/XXIIVV/Oscean/blob/master/scripts/lib/tablatal.js)} is 40 lines long, and allows for human-readable data structures for static sites such as {(Oscean)}, also see {(Indental)}.
# NAME AGE COLOR
# Erica 12 Opal
# Alex 23 Cyan
# Nike 34 Red
# Ruca 45 Grey
# <comment>Or, [&#123;name:Erica,Age:12,Color:Blue&#125;,&#123;name:Alex,Age..&#125;</comment>
LINK
Github : https://github.com/XXIIVV/Oscean/blob/master/scripts/lib/tablatal.js
RUNIC
UNDE : Oscean
BREF : {(Runic)} is the first of the {(Oscean)} {*templating formats*}.
BODY
& {*Runic*} is a first order templating language operating on arrays of strings
& Where each one is prefixed by a rune, giving a sense of the data being handled. Have a look at the {Oscean Lexicon(https://github.com/XXIIVV/Oscean/blob/master/scripts/database/lexicon.ndtl)} to better understand its applications.
# * Header
# & Paragraph
# - List Element 1
# - List Element 2
# | table | row1
# | table | row2
# # <comment>-- CODE BLOCK</comment>
# > <comment>-- HTML BLOCK</comment>
# λ <comment>-- {(HEOL)} BLOCK</comment>
LINK
Github : https://github.com/XXIIVV/Oscean/blob/master/scripts/lib/runic.js
Syntax : https://github.com/csmccaleb/Tome
CURLIC
UNDE : Oscean
BREF : {(Curlic)} is the second of the {(Oscean)} {*templating formats*}.
BODY
& {*Curlic*} is a second order templating language operating directly on strings wrapped within curlies.
& The templated strings are {*wrapped within curlies*}. To learn more about the λ block, see {(Heol)}.
# &#123;(About)&#125; <comment>{(About)}</comment>
# &#123;Google(https://google.com)&#125; <comment>{Google(https://google.com)}
# &#123;*bold*&#125; <comment>{*bold*}
# &#123;_italic_&#125; <comment>{_italic_}
# &#123;λ(add 5 5)&#125; <comment>{λ(add 5 5)}
LINK
Github : https://github.com/XXIIVV/Oscean/blob/master/scripts/lib/curlic.js
HEOL
UNDE : Oscean
BREF : {(Heol)} is a LISP library for {*inline scripting*}.
BODY
& {*Heol*} is an inline scripting library that allows to add dynamic content to the wiki pages.
& For a time, {(Oscean)} used templates, but templates have been replaced by {*Heol*}.
# λ (add 5 5) <comment>Print 10.</comment>
# λ (echo :children) <comment>Print the term's children.</comment>
# λ (echo (template :children INDEX)) <comment>Print the term's children(templated).</comment>
# <comment>Or for more complex things..</comment>
# λ (echo (match (table "glossary") ("books" "movies" "albums" "games")))
? The name {*Heol*} is a ROT22 encoding of LISP.
LINK
Github : https://github.com/XXIIVV/Oscean/blob/master/scripts/lib/heol.js
HORAIRE
UNDE : Nataniev
BREF : {(Horaire)} is a {*time-tracking tool*}.
ICON : M60,60 L60,60 L240,60 L240,240 L60,240 Z M60,120 L60,120 L240,120 M120,120 L120,120 L120,240 M120,180 L120,180 L240,180 M180,180 L180,180 L180,240
BODY
& Daily productivity logs are recorded at the {end of each day(Routine)}, adding {*valuable data*} to projects.
& {*Horaire*} is the time-tracking engine behind the {(Oscean)} wiki engine, it is designed to record and host human-readable {daily logs(https://github.com/XXIIVV/Oscean/blob/master/scripts/database/horaire.tbtl)} that can easily be parsed into {infographics(Tracker)}. The log contains 3 numbers, effectively positioning the entry on a 3 dimensional graph.
- The {*Sector*}({_Sh_}), either {(Audio)}, {(Visual)}, or {(Research)}, is the general sector of the task. The words are loose transcription for "The Material, The Shape & The Abstract".
- The {*Concrete Hour*}({_Ch_}) represents a value of concrete output, or index of progress toward the release of a project. It is also a vague indicator of a log's task type ranging from an introverted task, to an extraverted one.
- The {*Focus Hour*}({_Fh_}) is an index of attention for the day's task — where 1 indicates that no time was invested in the task, and 9 indicates that all available time was invested in the task.
& A {*task name*} can be generated from the intersection of the {*Sector*}({_Sh_}), and of the {*Concrete Hour*}({_Ch_}). For instance, the "Horaire Code" {#238#} can be converted into the task <i>{λ(task 238)}</i> for 80% of the available time of that day.
| 1* | {*Audio*} | 2* | {*Visual*} | 3* | {*Research*}
| 10 | {λ(task 10)} | 20 | {λ(task 20)} | 30 | {λ(task 30)}
| 11 | {λ(task 11)} | 21 | {λ(task 21)} | 31 | {λ(task 31)}
| 12 | {λ(task 12)} | 22 | {λ(task 22)} | 32 | {λ(task 32)}
| 13 | {λ(task 13)} | 23 | {λ(task 23)} | 33 | {λ(task 33)}
| 14 | {λ(task 14)} | 24 | {λ(task 24)} | 34 | {λ(task 34)}
| 15 | {λ(task 15)} | 25 | {λ(task 25)} | 35 | {λ(task 35)}
| 16 | {λ(task 16)} | 26 | {λ(task 26)} | 36 | {λ(task 36)}
| 17 | {λ(task 17)} | 27 | {λ(task 27)} | 37 | {λ(task 37)}
| 18 | {λ(task 18)} | 28 | {λ(task 28)} | 38 | {λ(task 38)}
| 19 | {λ(task 19)} | 29 | {λ(task 29)} | 39 | {λ(task 39)}
& {*Additional values*} can be infered from collecting multiple logs, <br />here are a few:
λ (status)
@ <b>Effectiveness</b>, is doing the right thing.<br><b>Efficiency</b>, is doing it the right way.
LINK
View Database : https://github.com/XXIIVV/Oscean/blob/master/scripts/database/horaire.tbtl
FORECAST
UNDE : Horaire
BREF : The Horaire {(Forecast)} is a {*prediction toolkit*}.
BODY
& The {*Forecast*} toolkit generates optimal task prediction based on {recorded biorhythms(Horaire)}.
& It works by finding an optimal sector for each upcoming day, based on previous sector balance data, which is then converted into the next priority task for that sector.
& Creating a dynamic calendar that responds to the biorhythms, the forecast system is currently used in the {(Calendar)}.
TIME
UNDE : Nataniev
BREF : Documentation on the different {time formats(Time)}.
BODY
% custom https://clock.xxiivv.com
λ (echo :children)
NERALIE
UNDE : Time
BREF : {(Neralie)} is a {*Time format*}.
ICON : M60,60 L60,60 L240,60 L240,240 L60,240 Z M60,120 L60,120 L240,120 M120,120 L120,120 L120,240 M120,180 L120,180 L240,180 M180,180 L180,180 L180,240
BODY
& This {*decimal clock*} has two groups of 3 digits, called the {_beat_} and the {_pulse_}, a beat is 1000 pulses.
& A second is equivalent to {*1.157 beats*}, and a beat is equivalent to {*86.4 seconds*}. The shortest pulse equals to {*8.64ms*}, the second shortest {*86.4m*} and so on.
| {*Noon*} is 500:000, <br />{*6AM*} is 250:000<br /> and {*6PM*} is 750:000.
λ (echo (template :diaries PHOTO))
LINK
View Online : https://clock.xxiivv.com
iTunes : https://itunes.apple.com/us/app/entaloneralie/id657224738
Library : https://github.com/XXIIVV/Oscean/blob/master/scripts/lib/neralie.js
DESAMBER
UNDE : Time
BREF : {(Desamber)} is a {*Date format*}.
ICON : M60,60 L60,60 L240,60 L240,240 L60,240 Z M60,120 L60,120 L240,120 M120,120 L120,120 L120,240 M120,180 L120,180 L240,180 M180,180 L180,180 L180,240
BODY
& The Desamber {Calendar(Calendar)} has {*26 months*} of {*14 days*} each.
& The 365th day of the year is the {_Year Day_}(+01), preceded by the {_Leap Day_}(+02) on leap years. Each month has {*2 weeks*} of {*7 days*}, and each month's name is one of the 26 letters of the alphabet.
| {*01A01*} | {λ(dtog "01A01")} | {*01D07*} | {λ(dtog "01D07")}
| {*02B12*} | {λ(dtog "02B12")} | {*02E07*} | {λ(dtog "02E07")}
| {*21C01*} | {λ(dtog "21C01")} | {*01+01*} | {λ(dtog "01+01")}
| {*22D12*} | {λ(dtog "22D12")} | <b>{λ(desamber)}</b> | Today
LINK
Library : https://github.com/XXIIVV/Oscean/blob/master/scripts/lib/desamber.js
WEBRING
UNDE : Nataniev
BREF : The {(Webring)}, like it's the 2000s.
ICON : M150,60 A90,90 0 0,1 240,150 A-90,90 0 0,1 150,240 A-90,-90 0 0,1 60,150 A90,-90 0 0,1 150,60
BODY
& The {*webring*} is a directory of neighbor websites and portfolios.
& The {*webring*} is an attempt to inspire artists and developers to create and maintain their own personal website, and share traffic organically among each other. The ring's aim is to promote the creation of hand crafted diaries, wikis, bookmarks and portfolios.
& You can view the full directory {here(https://webring.xxiivv.com/)}, or more info on how to join the network {here(https://github.com/XXIIVV/webring)}. To navigate the webring, start {here(http://webring.xxiivv.com/#random)}.
@ The internet is a utility world for me now. It is efficient and all-encompassing. It is not very much fun. | Dan Nosowitz | Source | http://nymag.com/selectall/2018/05/i-dont-know-how-to-waste-time-on-the-internet-anymore.html
LINK
Github : https://github.com/XXIIVV/webring
Jump In : https://webring.xxiivv.com/#random
MERVEILLES
UNDE : Webring
BREF : {(Merveilles)} is a {*community of artists and developers*}.
ICON : M65,65 L65,65 L125,125 L185,65 M125,65 L125,65 L185,125 L245,65 M65,245 L65,245 L125,185 L185,245 M125,245 L125,245 L185,185 L245,245 M95,155 L95,155 L95,155 M155,155 L155,155 L155,155 M230,155 L230,155 L230,155
BODY
& The {*Merveilles community*} is a culture that seeks augmentation through the arts of engineering and design.
& We exist as a group, informally across multiple social platforms, the main hub being the {Town Of Merveilles(https://merveilles.town)}.
λ (echo (template :diaries PHOTO))
LINK
On Github : https://github.com/Merveilles
On Mastodon : http://merveilles.town
ROTONDE
UNDE : Webring
BREF : {(Rotonde)} is a P2P social network, superseeded by the {(Webring)}.
BODY
& It is a commonly agreed upon specifications of a JSON object shared between {members of the network(https://github.com/Rotonde)}.
& It currently operates on the decentralized {dat(https://datproject.org)} protocol.
& Nobody owns the network, it never goes offline, there are no servers and no central authority. All content is editable, versionable, hosted on your own computer and seeded by anyone who wish to follow your portal.
& Anyone can join {*Rotonde*} by going to {this url(dat://2714774d6c464dd12d5f8533e28ffafd79eec23ab20990b5ac14de940680a6fe/)} with the {Beaker Browser(https://beakerbrowser.com)}. You can add {anyone(dat://2f21e3c122ef0f2555d3a99497710cd875c7b0383f998a2d37c02c042d598485/)} by pasting their {#dat://#} url into the input bar.
LINK
Github : https://github.com/Rotonde
Dat : dat://2f21e3c122ef0f2555d3a99497710cd875c7b0383f998a2d37c02c042d598485/
TERMINAL
UNDE : Unreleased
BREF : The {(Nataniev)} {(Terminal)} is an operating system under development.
BODY
& More details shortly.
TOOLS
UNDE : Software
TAGS : host
BREF : The {(Tools)} are a collection of {*multi-media creation tools*}.
BODY
& These simple {open-source(http://github.com/hundredrabbits)} {*tools*} were created to build the content of {(Hundred Rabbits)} projects.
λ (echo (template :children GALLERY))
LINK
Itch : http://hundredrabbits.itch.io/
Github : http://github.com/hundredrabbits
PLAYGROUND
UNDE : Software
TAGS : host
BREF : The {Playgrounds(Playground)} are {*near-games, and toys*}.
BODY
& Non-games, interactive experiments, often relying on complex instruction manuals to be decyphered.
λ (echo (template :children GALLERY))
ORCA
UNDE : Playground
BREF : {(Orca)} is a visual {*programming playground*}.
ICON : M65,65 L215,65 A30,30 0 0,1 245,95 L245,245 M245,155 A30,30 0 0,1 215,185 L95,185 A30,30 0 0,0 65,215 L65,215 L65,245
ALTS : Pico
BODY
& {*Each letter of the alphabet is an operation*}, where lowercase letters operate on bang, uppercase letters operate each frame.
& The {*Orca environment*} is designed to create procedural MIDI/UDP sequencers on the fly, and to control other applications. See the documentation and {*installation instructions*} {here(https://github.com/Hundredrabbits/Orca)}, or have a look at an example {.orca file(https://github.com/hundredrabbits/Orca/blob/master/examples/bang.orca)}.
% itchio 225814
λ (echo (template :diaries PHOTO))
LINK
Builds : https://hundredrabbits.itch.io/orca
Sources : https://github.com/Hundredrabbits/Orca
Demo : https://twitter.com/neauoire/status/1064738259077554176
PARADISE
UNDE : Playground
BREF : {(Paradise)} is an {*IF playground*}.
ICON : M150.0,60.0 L150.0,60.0 L150.0,135.0 M227.9,195.0 L227.9,195.0 L163.0,157.5 M72.1,195.0 L72.1,195.0 L137.0,157.5
BODY
& {*Paradise*} plays like an interactive novel where you are but a force acting upon places, objects — words.
& {*Paradise*} is currently being expanded into an {experimental shell(https://github.com/hundredrabbits/Paradise)}, and file-system, for an upcoming light Linux distribution. The project also features an inline scripting language inspired from {LISP(https://en.wikipedia.org/wiki/Lisp_(programming_language))}, called {WildcardLISP(https://github.com/hundredrabbits/Paradise/blob/master/WILDCARDS.md)}.
# create a nervous machine
# enter the machine
# program warp to the @(if (carry "key") "library" "basement")
# leave
# use the machine
& Until then, in this anonymous world you can create anything, traverse vastly different universes, and share your world with others.
% itchio 251450
@ I have always imagined that {*Paradise*} will be a kind of library. | Jorge Luis Borges
λ (echo (template :diaries PHOTO))
LINK
Download : https://hundredrabbits.itch.io/paradise
Sources : http://github.com/hundredrabbits/Paradise
MAEVE
UNDE : Paradise
BREF : {(Maeve)} is an automated {(Paradise)} vessel
ICON : M150.0,60.0 L150.0,60.0 L150.0,135.0 M227.9,195.0 L227.9,195.0 L163.0,157.5 M72.1,195.0 L72.1,195.0 L137.0,157.5
BODY
& Traveling across the {(Nataniev)} landscapes, {*Maeve*} is a service bot.
& You can get help from Maeve within {(Oscean)} by typing {#~#} in the search bar, to see a list of available commads, type {#~help#}.
PARADE
UNDE : Paradise
BREF : {(Parade)} is an experimental operating system inspired from {(Paradise)}.
BODY
& The {*Parade*} is an experimental operating system using {(Paradise)} as a {_filesystem_}.
& The goal of this project is to distribute a lightweight operating system that would serve a cli environment allowing the user to {navigate the file system(https://twitter.com/neauoire/status/1042644335689261058)}, its applications and to exchange content with other users using the basic interaction scheme of {(Paradise)}.
# create the machine
# > |
& There would be no "users", "files" or "applications", all these would be combined into the operable "vessel" paradigm. A {*vessel*} is an kind of {_application_} that can act onto other vessels, it has its own permissions. Users are not different from applications or files. A {_user_}, is a vessel being acted upon, possibly containing other vessels. A {_file_} is an inert vessel, that has no applicable actions to itself.
# enter the machine
# > |
& A basic vessel would have the basic actions of Paradise(enter, leave, take, drop, ...), and visible vessels might append to that list, actions of their own. The vessel format serves endpoints that respond to actions. For instance, an telephone vessel, might respond to the action {_use_}, as in the command "use the telephone", which might or might not be what the acting vessel intended for. — Or, a more Parade-like vessel would be that of a contact card vessel granting the action {_call_}, as in "call alex".
& There is no linear hierarchy tree, instead vessels can be within themselves or each other, or even organized in the shape of a loop. Pockets of space can be hosts to vessels existing around a common purpose, or carried around inside another vessel as you would a tool-belt or an inventory, giving the acting vessel, or {_user_}, additional actions and options.
# become the machine
# > |
& One of the targets of this operating system is to be {*fully operable without a monitor*}, via voice. The navigation is designed to be used via simple text commands, there would be nothing quite like windows. Vessels could display passive content when in sight, allowing to create a form of procedural user interface, but the system itself does not have a concept of windows, like you would in a typical graphical operating system with a wm.
& While the navigation of the system can be done by voice alone, the terminal, when presented on a screen, has an {*input*}, a {*history of responses*} from previous actions and a {*display area for graphics*}.
# use the machine
# > |
& At its core the system should be {*single-threaded*}, and operate a single frame, or a {_state_}, of the world at a time, as a singular runtime. While passive responses of visible vessels might allow for a kind of oversight, the user experience as a terminal, and down to its functioning should not allow for multi-tasking.
& The creation of application vessels, think for instance a {_drawing application_}, would be built with the LISP dialect of Parade, which is itself built with that same language. — Making the entire operating system existing it inself as a vessel, editable, changeable, operable and navigable.
# warp to the lobby@29:03:25:76
# > |
& A {*Network of Parade systems*} would be traversible by an acting vessel. The Parade's typical behaviours for moving about will persist onto the remote systems so, vessel can move, enter, use remove vessels — while respecting the typical vessel permissions. For instance, a vessel might make itself usable by a visiting vessel, but will not let itself be moved or altered.
& <i>For a working preview of Parade, <br />try the cli version of {(Paradise)} available {here(https://github.com/hundredrabbits/Paradise/#cli)}.</i>
GAME
UNDE : Visual
TAGS : host
BREF : The {Games(game)} are a collection of {*experimental interactive projects*}.
BODY
λ (echo (template :children GALLERY))
RASPBERRY
UNDE : Research
BREF : A collection of tools for the {Raspberry Pi(https://www.raspberrypi.org)}.
ICON : M75,90 L75,90 L225,90 M105,90 A-15,15 0 0,0 90,105 A0,120 0 0,0 90,225 A15,15 0 0,0 105,240 A-30,0 0 0,0 75,240 A15,-15 0 0,0 90,225 A0,-120 0 0,0 90,105 A-15,-15 0 0,0 75,90 M195,90 A15,15 0 0,1 210,105 A0,120 0 0,1 210,225 A-15,15 0 0,1 195,240 A30,0 0 0,1 225,240 A-15,-15 0 0,1 210,225 A0,-120 0 0,1 210,105 A15,-15 0 0,1 225,90
BODY
& The {*Raspberry Pi*} is a small inexpensive single-board computer.
& The {Pi Computer(Computer)} is currently used only as an experimental development tool aboard {(Pino)}, but could readily be turned into a complete development platform, would our principal computers fail.
& — To quickly setup a new {(Raspberry)} board, see the {(Pi Setup)}.
λ (echo (template :children GALLERY))
PI SETUP
UNDE : Raspberry
BREF : A {basic guide(pi setup)} to a setup of the {Raspberry Pi(Raspberry)} computers.
ICON : M75,90 L75,90 L225,90 M105,90 A-15,15 0 0,0 90,105 A0,120 0 0,0 90,225 A15,15 0 0,0 105,240 A-30,0 0 0,0 75,240 A15,-15 0 0,0 90,225 A0,-120 0 0,0 90,105 A-15,-15 0 0,0 75,90 M195,90 A15,15 0 0,1 210,105 A0,120 0 0,1 210,225 A-15,15 0 0,1 195,240 A30,0 0 0,1 225,240 A-15,-15 0 0,1 210,225 A0,-120 0 0,1 210,105 A15,-15 0 0,1 225,90
BODY
& Download {Raspbian Lite(https://www.raspberrypi.org/downloads/raspbian/)}, and use {Etcher(https://etcher.io)} to flash the SD card.
* SSH
& Enable {*SSH*} to the {(Raspberry)} device.
# touch /Volumes/boot/ssh <comment># Enable SSH</comment>
# touch /Volumes/boot/wpa_supplicant.conf <comment># Auto-connect to wifi</comment>
# nano /Volumes/boot/wpa_supplicant.conf
# <br /><comment># Paste/Edit wpa_supplicant.conf</comment><br /><br />
# country=CA
# ctrl_interface=DIR=/var/run/wpa_supplicant GROUP=netdev
# update_config=1
# network={
# ssid="network_name"
# psk="network_password"
# }
* Connect
# ping raspberrypi.local <comment># Find its IP address</comment>
# ssh pi@192.168.1.73 <comment># Use password "{*raspberry*}"</comment>
# sudo raspi-config <comment># {*Interface/SSH*} & {*Advanced/Expand FS*}</comment>
# sudo nano /etc/hostname <comment># Rename</comment>
# sudo nano /etc/hosts <comment># Rename</comment>
# passwd <comment># Change Password</comment>
# sudo reboot
* Gadget Mode
& Gadget mode allows to {*SSH*} into a {Raspberry Pi Zero(Raspberry)} device via USB. Begin by {*enabling ssh*}, by adding a file to the SD Card.
# touch /Volumes/boot/ssh <comment># Enable SSH</comment>
& Activate {*gadget mode*} , allowing the device to be discovered and controlled via USB.
# dtoverlay=dwc2 <comment># Append to config.txt</comment>
# modules-load=dwc2,g_ether <comment># Append to cmdline.txt, or after rootwait</comment>
# ping raspberrypi.local <comment># Find its IP address</comment>
* Waveshare 7 config.txt
# max_usb_current=1
# hdmi_group=2
# hdmi_mode=87
# hdmi_cvt 1024 600 60 6 0 0 0
# hdmi_drive=1
FRAMBOISEDORF
UNDE : Raspberry
BREF : Overview of the {(Raspberry)} toy piano.
ICON : M75,90 L75,90 L225,90 M105,90 A-15,15 0 0,0 90,105 A0,120 0 0,0 90,225 A15,15 0 0,0 105,240 A-30,0 0 0,0 75,240 A15,-15 0 0,0 90,225 A0,-120 0 0,0 90,105 A-15,-15 0 0,0 75,90 M195,90 A15,15 0 0,1 210,105 A0,120 0 0,1 210,225 A-15,15 0 0,1 195,240 A30,0 0 0,1 225,240 A-15,-15 0 0,1 210,225 A0,-120 0 0,1 210,105 A15,-15 0 0,1 225,90
BODY
& A hackable toy piano to play {muzzak(https://twitter.com/neauoire/status/1029498719811424256)} on rainy days.
& Features 6 synth & 1 drum instruments, 5 octaves, and automated arpgeggios. Connect to a speaker and play. Read the full guide on {Github(https://github.com/neauoire/Framboisedorf.local)}, or watch a {demo video(https://youtu.be/U8q_yZ3XEKU)}.
- {Raspberry Pi 3B+(https://www.raspberrypi.org)}
- {Pimoroni's Piano Hat(https://shop.pimoroni.com/products/piano-hat)}
- {PiBow(https://shop.pimoroni.com/products/pibow-coupe-for-raspberry-pi-3-b-plus)} Case
- 4 x M2.5 Standoffs
λ (echo (template :diaries PHOTO))
LINK
Sources : https://github.com/neauoire/Framboisedorf
Guide : https://learn.pimoroni.com/tutorial/piano-hat/getting-started-with-piano-hat
Projects : https://github.com/pimoroni/Piano-HAT
Youtube : https://youtu.be/U8q_yZ3XEKU
MEDIA STATION
UNDE : Raspberry
BREF : The {(Media Station)} aboard {(Pino)}.
BODY
& Our media station is a {OSMC(http://osmc.tv)} powered {Raspberry Pi(Raspberry)}.
& OSMC is a fast and beautiful operating system for the RPi board, it instantly gets media from our external drives, and streams audio to our {(Stereo Station)} via Airplay. Setting up OSMC is extremly simple, one simply needs to burn a SD Card with the {latest Build(https://osmc.tv/download/)}, it installs itself upon boot and is usable in matters of seconds on the Raspberry Pi 3B+.
& This rig can be operated solely by touch, and requires no keyboard.
- {Raspberry Pi 3B+(https://www.raspberrypi.org)}
- {Raspberry Pi Touch 7"(https://www.raspberrypi.org/products/raspberry-pi-touch-display/)}(800x480)
- {SmartiPi Touch 7" Case(http://smarticase.com)}
- 16GB SD Card
LINK
OSMC : http://osmc.tv
STEREO STATION
UNDE : Raspberry
BREF : The {(Stereo Station)} aboard {(Pino)}.
BODY
& Our {sailboat(Pino)}'s speakers are connected via {Airplay(https://www.apple.com/airplay/)} through Pimoroni's {Phat Beat(https://learn.pimoroni.com/tutorial/sandyj/streaming-airplay-to-your-pi )} for {(Raspberry)}.
& The hat has two speaker-wire outputs, making a cheap and powerful stereo. We share this device among our {(Media Station)} and phones.
- {Raspberry Pi Zero W 1.1(https://www.raspberrypi.org)}
- {Pimoroni's pHat Beat(https://shop.pimoroni.com/products/phat-beat)}
- {Pimoroni's Pogo Pins(https://shop.pimoroni.com/products/pogo-a-go-go-solderless-gpio-pogo-pins)}
- 8GB SD Card
- 4x Brass Spacers
- 4x Screws
- 4x Bolts
# curl -sS get.pimoroni.com/airdac | bash
LINK
Guide : https://learn.pimoroni.com/tutorial/sandyj/streaming-airplay-to-your-pi
WEATHER STATION
UNDE : Unreleased
BREF : The documentation for the {(weather station)} aboard {(Pino)}.
ICON : M75,90 L75,90 L225,90 M105,90 A-15,15 0 0,0 90,105 A0,120 0 0,0 90,225 A15,15 0 0,0 105,240 A-30,0 0 0,0 75,240 A15,-15 0 0,0 90,225 A0,-120 0 0,0 90,105 A-15,-15 0 0,0 75,90 M195,90 A15,15 0 0,1 210,105 A0,120 0 0,1 210,225 A-15,15 0 0,1 195,240 A30,0 0 0,1 225,240 A-15,-15 0 0,1 210,225 A0,-120 0 0,1 210,105 A15,-15 0 0,1 225,90
BODY
& Our {sailboat(Pino)}'s {(Weather Station)} is a simple solderless {(Raspberry)} project.
& Its purpose is to display a simple reading of the changes in barometric pressure to monitor the onset of stormy weather.
- Raspberry Pi {*Zero 1.3*}
- Samsung's {*EVO+ Micro SD*}
- Pimoroni's {Black Hat Hacker(https://shop.pimoroni.com/products/mini-black-hat-hack3r)}
- Pimoroni's {Enviro pHat(https://shop.pimoroni.com/products/enviro-phat)}
- Pimoroni's {ScrollHD pHat(https://shop.pimoroni.com/products/scroll-phat-hd)}
- Pimoroni's {Hammer Header Female(https://shop.pimoroni.com/products/gpio-hammer-header)} X 2
- Pimoroni's {Diffuser(https://shop.pimoroni.com/products/phat-diffuser)}
λ (echo (template :diaries PHOTO))
LINK
Github : https://github.com/hundredrabbits/weather-station
COMPUTER
UNDE : Unreleased
BREF : Overview of the {(Raspberry)} {(computer)} rig.
ICON : M75,90 L75,90 L225,90 M105,90 A-15,15 0 0,0 90,105 A0,120 0 0,0 90,225 A15,15 0 0,0 105,240 A-30,0 0 0,0 75,240 A15,-15 0 0,0 90,225 A0,-120 0 0,0 90,105 A-15,-15 0 0,0 75,90 M195,90 A15,15 0 0,1 210,105 A0,120 0 0,1 210,225 A-15,15 0 0,1 195,240 A30,0 0 0,1 225,240 A-15,-15 0 0,1 210,225 A0,-120 0 0,1 210,105 A15,-15 0 0,1 225,90
BODY
& This {(Raspberry)} rig is a media platform and distractionless workstation.
& Its purpose is to also program other Pi projects, you can learn more about the software running on the device at {(Workstation)}.
λ (find (table "glossary") "arm station")
λ (find (table "glossary") "cli software")
LINK
Github : https://github.com/hundredrabbits/computer.local
INSTRUMENT
UNDE : Unreleased
BREF : The {(Instrument)} is {(Pino)}'s sailing {computer(Raspberry)}.
BODY
& The application displays various data about the course, speed, location and time.
& Its original purpose was to help with night sailing where the compass and some of our sailing instruments were hard to see.
- Raspberry Pi {*Zero W*}
- Pimoroni's {Inky pHat(https://github.com/pimoroni/inky-phat)}
- Vesper Marine {XB-8000 AIS Transponder(https://www2.vespermarine.com/xb8000-ais-transponder)}
λ (echo (template :diaries PHOTO))
LINK
Github : http://github.com/hundredrabbits/Instrument
MOBILE
UNDE : Software
TAGS : host
BREF : The {(Mobile)} collection is both {*mobile tools and games*}.
BODY
λ (echo (template :children GALLERY))
BIFURCAN
UNDE : Mobile
BREF : {(Bifurcan)} is a {*watchface*}.
BODY
& Every second, {*The Labyrinth*} reorganize itself to display the time in twists and turns.
& It takes a little practice to be able to see the patterns in the lines. Clicking on the screen will unveil the time as seen in this {video(https://www.youtube.com/watch?v=HzXIJpzPB6c)}.
& If you have a {Pebble Watch(https://getpebble.com)}, you can download it as a {watchface(http://www.mypebblefaces.com/apps/10183/7055/)}, the Pebble C script was written by Chase Colburn and is also available on {Github(https://github.com/chasecolburn/line-maze)}. The screensaver version was done by {Tekgo(http://tekgo.org)} and was also added to the source code. Named after a {Borges short(http://en.wikipedia.org/wiki/The_Garden_of_Forking_Paths)}.
λ (echo (template :diaries PHOTO))
LINK
iTunes : https://itunes.apple.com/ca/app/bifurcan/id737264896
Github : https://github.com/Echorridoors/Bifurcan
Pebble : http://www.mypebblefaces.com/apps/10183/7055/
KEYBOARD 468
UNDE : Mobile
BREF : {(Keyboard 468)} is a 18-keys {*keyboard*}.
BODY
& So you always only need to type using the two rows at the top, maximizing the space and allowing for big large letters.
& The hidden letters are accessible through the {_alt_} key, alongside symbols and numbers.
* Privacy Policy
& This policy exists to inform you that the keyboard does not record, save, harvest or send any data of any type. The application, and its keyboard extension is self contained and does not keep any data. The active {source code(https://github.com/Echorridoors/Keyboard468)} is also available to demonstrate that the keyboard does not hold onto your content.
λ (echo (template :diaries PHOTO))
LINK
iTunes : https://itunes.apple.com/ca/app/468-keyboard/id954698999
Github : https://github.com/Echorridoors/Keyboard468
ALPHAVETIST
UNDE : Mobile
BREF : {(Alphavetist)} is an alphabet {*learning tool*}.
ICON : M240,60 A-120,0 0 0,0 120,60 A-60,60 0 0,0 60,120 A60,60 0 0,0 120,180 A120,0 0 0,0 240,180 M120,180 A-60,60 0 0,0 60,240
BODY
& Currently included are the Hebrew, {Cyrillic(Russian)}, Korean, Inuktitut, Greek, Morse and {(Japanese)} alphabets.
λ (echo (template :diaries PHOTO))
LINK
iTunes : https://itunes.apple.com/ca/app/hahapapa/id689193147
Github : https://github.com/Echorridoors/alphavetist
VOCAVULARIST
UNDE : Mobile
BREF : {(Vocavularist)}, is a vocabulary {*learning tool*}.
BODY
& {*Vocavularist*} contains the 600 first kanji, 600 simple Russian words and 800 simple korean expressions.
λ (echo (template :diaries PHOTO))
LINK
iTunes : https://itunes.apple.com/us/app/nijuniju/id686266543
Github : https://github.com/Echorridoors/Vocavularist
RAFINOGRADE
UNDE : Mobile
BREF : {(Rafinograde)} is a {*drawing tool*}.
BODY
& {*Rafinograde*} was superseeded by {(Dotgrid)} for Desktop platforms.
LINK
iTunes : https://itunes.apple.com/us/app/rafinograde/id951781579
Github : https://github.com/Echorridoors/Rafinograde
NOIRCA
UNDE : Mobile
BREF : {(Noirca)} is a {*monochromatic camera tool*}.
BODY
& {*Noirca*} has one purpose, to launch quickly and render the photos with a softly washed out B&W film quality.
λ (echo (template :diaries PHOTO))
LINK
iTunes : https://itunes.apple.com/us/app/noirca/id893715212
Github : https://github.com/Echorridoors/noirca
DEW
UNDE : Mobile
BREF : {(Dew)} is an {*alarm/timer*}.
BODY
& The application will then wake you with a soft white noise tone that will gradually bring you back to reality.
λ (echo (template :diaries PHOTO))
LINK
iTunes : https://itunes.apple.com/ca/app/dew/id954020907
Github : https://github.com/Echorridoors/dew
LEDOLIEL
UNDE : Mobile
BREF : {(Ledoliel)} is a dating-sim {*game*}.
BODY
& In {*Ledoliel*}, one must try and figure out what topics their guests might want to discuss, gift they might want tobe given and.. places they may like to be {_touched_}.
λ (echo (template :diaries PHOTO))
LINK
iTunes : https://itunes.apple.com/us/app/ledoliel/id891693763
Github : https://github.com/Echorridoors/Ledoliel
AUTOMATONS
UNDE : Software
TAGS : host
BREF : The {(Automatons)} is a collection of {*Twitter games and chatbots*}.
BODY
λ (echo :children)
THE WILL THE WISP
UNDE : Automatons
BREF : {(The will the wisp)} is a twitter bot that generates short rhymes.
BODY
& A generated poem.
# {Somewhen future(Mirrors)}, and secondly obscure.
# Thus {traveled(travel)}, nor inwardly transient.
# Upon devices, hopefully devils.
# Someplace cute, and terribly brute.
# But thy nautilus is actually {nauseous(Neausea)}.
LINK
Twitter : https://twitter.com/thewillthewisp
Github : https://github.com/XXIIVV/vessel.thewillthewisp
DICTIONARISM
UNDE : Automatons
BREF : {(Dictionarism)} is a simple twitter bot that generates {_-isms_}.
BODY
- Mirrorism
- Polygonism
- Neptunism
- Librarism
- Helplessism
LINK
Twitter : https://twitter.com/dictionarism
Source : https://github.com/XXIIVV/vessel.dictionarism
GLOSSOLALIARIUM
UNDE : Automatons
BREF : {(Glossolaliarium)} is a twitter bot that generates procedural english words.
BODY
& By combining various prefixes and suffixes, it tries to form definitions of these newly created terms.
- Dictcephaladelog: Speech or process of foretelling the future encephalitis.
- Gramhydrudeic: Characterized by written liquid.
- Fidcardiboneity: Quality of sound from faith.
- Centblastbileian: Relating to one who loves the hundred primitives.
- Ferdynletoid: Resembling version of bear energy.
LINK
Twitter : https://twitter.com/Glossolaliarium
Source : https://github.com/XXIIVV/vessel.glossolaliarium
ADVENT V
UNDE : Automatons
BREF : {(Advent V)} was a simple {twitter game(https://twitter.com/adventvrecall)} in the format of the {_Choose Your Own Adventure_}.
BODY
& Players are invited to tell Advent where to go in a choice of locations from a previous tweet.
# Punching a serpent at the lake, lost 6hp.<br>Go to the Forest or the Camp?<br>Day2 Atk0 Def4, via <a href="https://twitter.com/auriea?ref_src=twsrc%5Etfw">@auriea</a></p>&mdash; Advent V. Recall (@adventvrecall) <a href="https://twitter.com/adventvrecall/status/745192040229572609?ref_src=twsrc%5Etfw">June 21, 2016</a></blockquote> <script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script>
& Illustrations were created by {Andrio(https://twitter.com/heygleeson)}.
λ (echo (template :diaries PHOTO))
LINK
Twitter : https://twitter.com/adventvrecall
Github : https://github.com/XXIIVV/vessel.adventv
UNITY
UNDE : Software
TAGS : host
BREF : The {(Unity)} collection contains various {*older desktop games*}.
BODY
& Sadly, a lot of these games were lost in a computer death, and are only listed here for memory's sake.
& Some additional Unity games are available under {(Collegiennes)}.
λ (echo (template :children GALLERY))
SISEON
UNDE : Unity
BREF : {(Siseon)} is an exploration game set within a life-infested megastructure.
BODY
% youtube es6YXGlsgxw
λ (echo (template :diaries PHOTO))
ZJEVENI
UNDE : Unity
BREF : {(Zjeveni)} is a third person exploration game about climbing to the high points of the structure.
BODY
λ (echo (template :diaries PHOTO))
DRYPOINT
UNDE : Unity
BREF : {(Drypoint)} is a very hard platformer game for keyboard cowboys.
BODY
& See if you can get to the blue door. Read about Drypoint on the {TIGSource forum tread(http://forums.tigsource.com/index.php?topic=8241)}.
λ (echo (template :diaries PHOTO))
VALENTINEL HOPES
UNDE : Unity
BREF : {(Valentinel Hopes)} is a platformer inspired from parkour and trance music.
BODY
& The game has no music, you are invited to listen to your own.
- Typical FPS control except for the mouse direction.
- Take a break sometime.
- Try going through the game while looking backward.
λ (echo (template :diaries PHOTO))
CENOTE
UNDE : Unity
BREF : {(Cenote)} is an experimental platformer inspired by {Underwater Base Jumping(http://www.youtube.com/watch?v=uQITWbAaDx0)}.
BODY
& The goal is to reach a small red planet with the highest amount of points left. Cenote is the spiritual prequel of {(Zjeveni)}.
- The air is only depleting when you are sinking.
- Each time you stop, your drop speed is reseted, so the least stops the faster you reach the bottom.
- Press R at any time to go back to the beginning.
λ (echo (template :diaries PHOTO))
CYANOSIS FEVER
UNDE : Unity
BREF : {(Cyanosis Fever)} was an abstract world of static to get lost into.
BODY
& If you start to foam, close the game.
λ (echo (template :diaries PHOTO))
DONSOL
UNDE : Game
BREF : {(Donsol)} is a {*dungeon-crawler card game*}.
ICON : M150,60 l-90,90 l90,90 l90,-90 l-90,-90
BODY
& {*Donsol*}, designed by {John Eternal(https://twitter.com/johneternal)}, is a card game about exploring a dungeon of 54 playing cards.
& {*A standard deck of 54 cards*}, jokers included, is a dungeon. Shuffle the deck and draw 4 cards, display them before you, this is a room. A room ends when all the cards are folded.
% itchio 109936
* ♥︎ Heart Potions
& A {*potion*} gives you health points equal to its value, up to a maximum of 21 health points.
& Drinking multiple potions in a row will make you sick and result in no extra healing, only the first potion's value will be gained in HP. Potions are equal to their value and face cards (J,Q,K,A) each are equal to 11.
* ♦ Diamond Shields
& A {*shield*} absorbs the damage difference between the shield value and that of the attacked monster's value.
& Shields can only defend against monsters in descending value and if you use a shield on a monster with higher or equal value to the previous, it will break. Broken shields leave you unarmored, and taking full damage. Folding shield card will always replace a previously equipped shield. Shields are equal to their value and face cards (J,Q,K,A) each are equal to 11.
* ♣♠ Club/Spades Monsters
& Monster cards are equal to their value, and face cards are as follows J is 11, Q is 13, K is 15, A is 17; Jokers are both equal to 21.
& You may {*escape a room*}. When escaping, the remaining cards are shuffled back into the deck. A player is allowed to escape a room when:
- All monsters have been dealt with. ({*Easy Mode*})
- And, the player has not escaped the previous room. ({*Normal Mode*})
- And, there is only one card left in the room. ({*Hard Mode*})
- Can never escape. ({*Expert Mode*})
% youtube GNoZrr56GqA
? The game was created in collaboration with {John Eternal(https://twitter.com/johneternal)}, released for {(Mobile)} back in 2016, and re-released for Desktop in 2017 as {(Hundred Rabbits)}. While the game was designed on a train, without internet connection, it seemed like Donsol's gameplay accidentally ended up being a twist to Zach Gage and Kurt Bieg's {Scoundrel(http://stfj.net/index2.php?project=art/2011/Scoundrel.pdf)}, designed in 2011.
LINK
Itch : https://hundredrabbits.itch.io/donsol
Github : https://github.com/hundredrabbits/Donsol
HIVERSAIRES
UNDE : Game
BREF : {(Hiversaires)} is a {*textless point-n-click game*}.
ICON : M60,60 L60,60 L60,240 M150,60 L150,60 L150,240 M240,60 L240,60 L240,240 M60,195 A45,-45 0 0,1 105,150 A45,45 0 0,1 150,195 A45,-45 0 0,1 195,150 A45,45 0 0,1 240,195
BODY
& {*Hiversaires*} is the first part of a series of textless experimental projects, that also includes the isometric adventure game {(Oquonie)}.
% itchio 225445
& The dark world of Hiversaires features an original Aliceffekt {soundtrack(https://aliceffekt.bandcamp.com/album/hiversaires-soundtrack)} to lure you through its entangled corridors. The game was originally released on iOS platforms, and re-released on all desktop platforms in 2018, thanks to {Jeremy Sachs(http://twitter.com/rezmason/status/964277430176309248)} who also ported {(Verreciel)}.
λ (echo (template :diaries PHOTO))
LINK
Itch : http://hundredrabbits.itch.io/Hiversaires
iTunes : https://itunes.apple.com/au/app/hiversaires/id630992348
PURGATEUS
UNDE : Game
BREF : {(Purgateus)} is a {*video game remix*} of {Proteus(http://www.visitproteus.com)}.
ICON : M60,210 L60,210 L240,210 M60,210 L60,210 L150,60 L240,210
BODY
& This video game remix behave like {Proteus(https://en.wikipedia.org/wiki/Proteus_(video_game))}, but looks and {sounds(Purgateus Soundtrack)} different.
& Learn more about the project on {Venus Patrol(http://venuspatrol.com/purgateus/)}, the remix was inspired from a tweet by {Ian Snyder(https://twitter.com/whatisian/status/468819959859007488)}
% bandcamp 3667464517
* Installation
# <comment>On OS X</comment> right-click on Proteus, {*Show Package Content*}.
# <comment>On Windows</comment> locate {*/resources*}.
# Make a copy of the {*/resources*} folder.
# Replace the {*/resources*} folder with the {Purgateus(https://drive.google.com/open?id=0B24klRuG3GLNaHlYNVJQd1lXVzQ)}.
λ (echo (template :diaries PHOTO))
LINK
Venus Patrol : http://venuspatrol.com/purgateus/
Download : https://drive.google.com/open?id=0B24klRuG3GLNaHlYNVJQd1lXVzQ
Soundtrack : https://aliceffekt.bandcamp.com/album/purgateus
COLLEGIENNES
UNDE : Software
TAGS : host
BREF : The {(Collegiennes)} collective is a {*game jam team*}.
BODY
λ (echo :children)
DILUVIUM
UNDE : Collegiennes
BREF : {(Diluvium)} was a multiplayer {*typing tactics game*}.
BODY
& This is a multiplayer typing tactics game where you incarnate an animal summoner.
& Created by {Henk Boom}, {Dominique Ferland(http://dom2d.com)}, {Renaud Bedard(http://theinstructionlimit.com/)} and Devine Lu Linvega, {(Diluvium)} was first showcased at the {Indies Meetup(https://www.facebook.com/events/447362851940595/)} in june of 2012.
& You must type, quickly and intelligently, sequences of animal names to counter and destroy your opponent.
% youtube z7NNBzNXncw
& The game will {_most likely_} let you summon any animal you can think of, choose wisely for each animal has it's own speed, power and intelligence stats.
λ (echo (template :diaries PHOTO))
LINK
Youtube : http://youtu.be/z7NNBzNXncw
Github : https://github.com/Collegiennes/diluvium
VOLKENESSEN
UNDE : Collegiennes
BREF : {(Volkenessen)} is a multiplayer {*physics-based fighting game*}.
BODY
& Players start with 9 attached items on their back, and the goal is to strip the other player of their items.
& When items are removed, they clutter up the playing area, making it even more chaotic and hilarious. The washing machine and sink in the background can also fall and bounce around!
? Winning game of the Montreal edition of the Global Game Jam 2012, Volkenessen is a 2D Fighting game developed by {Renaud Bedard(http://theinstructionlimit.com/)} and myself.
% youtube VheiqV4AuRE
& To hit the other player, you need to get close to him by hitting away from him, then hit him by moving away from him. Ramming into the opponent just doesn't do it, you need to throw punches, and depending on the impact velocity, even that might not be enough. You can throw double-punches to make sure you land a solid hit and take off an item.
LINK
Download : http://theinstructionlimit.com/volkenssen-global-game-jam-2012
Github : https://github.com/Collegiennes/volkenessen
WAITING FOR HORUS
UNDE : Unity
BREF : {(Waiting for Horus)} was a fast paced multiplayer arena type 3rd person shooter.
ICON : M150,60 L150,60 L60,240 L60,240 L120,240 M165,90 L165,90 L90,240 M180,120 L180,120 L120,240 M195,150 L195,150 L150,240 M195,150 L195,150 L240,240 M180,180 L180,180 L210,240
BODY
& It was originally created by {Renaud Bedard(http://theinstructionlimit.com)} and I as a weekend project to play with friends over IRC.
% youtube 2tSoZ-jd6cA
& I have very fond memories of building and playing this amazing project with friends. {Mangadrive(https://mangadrive.bandcamp.com)} created some amazing music for the project.
λ (echo (template :diaries PHOTO))
LINK
Github : http://github.com/merveilles/WaitingForHorus
LEFT
UNDE : Tools
BREF : {(Left)} is a {*writing tool*}.
ICON : M60,60 l180,0 M60,150 l120,0 M60,240 l180,0 M60,195 l60,0 M60,105 l60,0
BODY
& {*Left*} features an auto-complete, synonyms suggestions, writing statistics, markup-based navigation and a speed-reader.
& The application is {Free(http://hundredrabbits.itch.io/Left)} and {Open Source(https://github.com/hundredrabbits/Left)}, its original purpose was to help {(Rekka)} with the writing of the upcoming novel {(Wiktopher)}.
% itchio 173127
& You can view the complete {Left Manual(https://github.com/hundredrabbits/Left)} on Github.
? Left was ProductHunt's {*Product of the Day*} on {January 28, 2018(https://www.producthunt.com/posts/left)}.
LINK
Download : http://hundredrabbits.itch.io/Left
Source : https://github.com/hundredrabbits/Left
Community : https://hundredrabbits.itch.io/left/community
DOTGRID
UNDE : Tools
BREF : {(Dotgrid)} is a {*vector tool*}.
ICON : M60,60 L60,60 L60,60 M120,60 L120,60 L120,60 M120,120 L120,120 L120,120 M60,120 L60,120 L60,120 M180,60 L180,60 L180,60 M180,120 L180,120 L180,120 M240,60 L240,60 L240,60 M240,120 L240,120 L240,120 M60,180 L60,180 L60,180 M120,180 L120,180 L120,180 M180,180 L180,180 L180,180 M240,180 L240,180 L240,180 M240,240 L240,240 L240,240 M180,240 L180,240 L180,240 M120,240 L120,240 L120,240 M60,240 L60,240 L60,240
BODY
& {*Dotgrid*} is a minimalist grid-based tool aimed at creating logos, icons and type.
& The tool was initially created for internal use, and later made available as a free and {open source(https://github.com/hundredrabbits/Dotgrid)} software.
% itchio 190851
& The application can be entirely operated with the keyboard and can render as both PNG and SVG files. Dotgrid supports the full SVG specs, and includes additional effects such as mirroring and radial drawing.
& You can view the complete {Dotgrid Manual(https://github.com/hundredrabbits/Dotgrid)} on Github, you can also use Dotgrid in your {browser(https://hundredrabbits.github.io/Dotgrid/)}.
? Dotgrid was ProductHunt's {*Product Of The Day*} on {January 8, 2018(https://producthunt.com/posts/dotgrid)}.
λ (echo (template :diaries PHOTO))
LINK
Download : http://hundredrabbits.itch.io/Dotgrid
Source : https://github.com/hundredrabbits/Dotgrid
Use Online : https://hundredrabbits.github.io/Dotgrid/
MARABU
UNDE : Tools
BREF : {(Marabu)} is a {*music tool*}.
ICON : M60,60 a60,60 0 0,1 60,60 l0,120 M180,240 l0,-120 a60,-60 0 0,1 60,-60
BODY
& {*Marabu*} is cross-platform tracker-type composition tool and synthesizer.
& Marabu was original built as a fork to the opensource {_Soundbox_}, and is meant to be an improvement on functionalities and design.
% itchio 173813
& You can view the complete {Manual(https://github.com/hundredrabbits/Marabu)} on Github. {(Marabu)} is currently used for the creation of the {(Supergrid)} album.
LINK
Download : http://hundredrabbits.itch.io/Marabu
Source : https://github.com/neauoire/Marabu
RONIN
UNDE : Tools
BREF : {(Ronin)} is a {*drawing tool*}.
BODY
& The application is a cross-over between Vim and Photoshop, meant to quickly render simple graphic tasks.
& Ronin is currently under development, it now includes basic digital painting functionalities.
% itchio 194632
& Most of the iconography of {(Nataniev)} has been created with {_Ronin_} and {(Dotgrid)}. You can view the complete {Ronin Manual(https://github.com/hundredrabbits/Ronin)} on Github.
LINK
Download : https://hundredrabbits.itch.io/ronin
Source : https://github.com/hundredrabbits/Ronin
BYT
UNDE : Unreleased
BREF : {(Byt)} was a ByteBeat editor.
BODY
& {*Byt*} is a little program to write {ByteBeat(http://canonical.org/~kragen/bytebeat/)} compositions, procedural noise.
@ A formula that defines a waveform as a function of time, measured in 1/8000th of a second.
LINK
Source : https://github.com/neauoire/byt
PICO3
UNDE : Collegiennes
BREF : {(Pico3)} is a colour-based {*3D puzzler*}.
BODY
& It was created in collaboration with {Renaud Bedard(http://theinstructionlimit.com/)}.
& Also check out {(Pico Battle)}.
λ (echo (template :diaries PHOTO))
LINK
WIN : http://theinstructionlimit.com/collegiennes/pico_windows.zip
OSX : http://theinstructionlimit.com/collegiennes/pico_mac.zip
PICO BATTLE
UNDE : Collegiennes
BREF : {(Pico Battle)} is a colour-based {*multiplayer battle puzzler*}.
BODY
& You must learn to build shields to defend yourself against incoming colors.
& {Renaud Bedard(http://theinstructionlimit.com/)} and I showcased an experimental game at {*Prince of the Arcade*} last year but, between {(Volkenessen)}, {(Diluvium)} and {(Waiting for Horus)}, only got back to release it now.
& It is called {(Pico Battle)} and like our other {(Pico)} titled game — this game also plays with colours; but this time, in multiplayer.
% youtube et58Ndob9M4
& Unlike our last game, text-heavy {(Diluvium)}, {*Pico Battle*} is wordless. There is no contextual hints within the game, but an audio tutorial that starts automaticaly in the lobby.
* Lobby
& Upon launching the game, you will find yourself in the Lobby, a temporary haven. You should look for an hexagon floating about the edges of your screen (right click drag to rotate around the planet) and click on it to practice against the AI. You might see circles too, they are other players and could challenge you as soon as you raise your shield.
* Shielding
& To protect yourself against incoming attacks, find the patch of dirt marked by a black and white circle, and connect a node to it. The shield will light up, eating away at the incoming bullets with a similar hue. In the lobby, you are invisible to potential attackers as long as your shield is unpowered.
* Shooting
& To win against your opponent, locate a patch of mushrooms and connect nodes to it — this is your cannon. It needs a minimum amount of power to be able to fire, and based on the incoming nodes, will fire bullets of various sizes and colours; easier or harder to defend against. The idea being to match the colour of incoming bullets with your shield, and to differ as much as possible from the opponent’s shield colour (which is indicated by the contour of his circular icon) with your cannon’s bullets.
LINK
Site : http://theinstructionlimit.com/pico-battle
Github : https://github.com/Collegiennes/picoBattle
SPAGETTINI SCALE
UNDE : Physical
BREF : This scale was featured on the <a href='http://www.makerbot.com/blog/2012/03/20/spaghetti-scale-by-aliceffekt/'>Makerbot Blog</a> and should help you always cook the right quantity of pasta.
SPOOL HOLDER
UNDE : Physical
BREF : This spool holder works with the <a href='http://www.pp3dp.com'>PP3DP Printer</a> and should allow you to fit a larger spool on your printer.
LINK
Download : http://www.thingiverse.com/thing:18833
LAEISTHIC
UNDE : Aliceffekt
BREF : The {(Laeisthic)} albums are {(Neauismetic)} albums occurring only within the {(Laeisth)} continent of {(Dinaisth)}.
ICON : M60,150 L60,150 L240,150 M60,240 A90,-90 0 0,0 150,150 A90,90 0 0,0 240,240 M150,60 L150,60 L150,120
BODY
λ (echo :children)
CHILDREN OF BRAMBLE
UNDE : Laeisthic
BREF : {(Children of Bramble)} is a {(Laeisthic)} album that sings of the Oasis of {(Rlionn)}.
ICON : M60,150 L60,150 L240,150 M60,240 A90,-90 0 0,0 150,150 A90,90 0 0,0 240,240 M150,60 L150,60 L150,120
BODY
& This album begins by the Oasis of {(Laeisth)} to finally reach the castle of {(Andes)} and its sandsunken structure.
& This single is the first part of the {(Laeisthic)} collection, and shares some narrative concepts with {(Telekinetic)}.
% bandcamp 163410848
LINK
Bandcamp : https://aliceffekt.bandcamp.com/album/children-of-bramble
KNOWN MAGYE
UNDE : Laeisthic
BREF : {(Known Magye)} is a {(Laeisthic)} album telling the tales of the industrious times of {(Dinaisth)}.
ICON : M60,150 L60,150 L240,150 M60,240 A90,-90 0 0,0 150,150 A90,90 0 0,0 240,240 M150,60 L150,60 L150,120
BODY
& Sometimes reminiscent of the compositions of {(Children of bramble)}, sometimes of the drowned sounds of {(Telekinetic)}, this single is a fair mix of ambient and breaks.
& This single is the second part of the {(Laeisthic)} collection, and was recorded live from {San Fransisco(travel)}'s {*POW POW POW*} which was controlled entirely with the {Leap Motion(https://www.leapmotion.com)}.
% bandcamp 1531404629
LINK
Bandcamp : https://aliceffekt.bandcamp.com/album/known-magye
EXTENDED SLEEP
UNDE : Laeisthic
BREF : {(Extended sleep)} is the {(Laeisthic)} sequel to {(Known Magye)}, a deeper exploration of its universes, its stories.
ICON : M60,150 L60,150 L240,150 M60,240 A90,-90 0 0,0 150,150 A90,90 0 0,0 240,240 M150,60 L150,60 L150,120
BODY
& This single is the third part of the {(Laeisthic)} collection, and was performed at the AMaze Festival in Berlin, on April 23rd 2015.
% bandcamp 2987872258
LINK
Bandcamp : https://aliceffekt.bandcamp.com/album/extended-sleep
DUOMIC
UNDE : Aliceffekt
BREF : The {(Duomic)} albums are {(Neauismetic)} records of {(Neonev)}'s travel from {(Duomo)} to {(Dilitriel)}.
ICON : M60,150 L60,150 L240,150 M60,240 A90,-90 0 0,0 150,150 A90,90 0 0,0 240,240 M150,60 L150,60 L150,120
BODY
λ (echo :children)
OPAL INQUISITORS
UNDE : Duomic
BREF : The {(Opal Inquisitors)} is the first {(Duomic)} album.
ICON : M60,150 L60,150 L240,150 M60,240 A90,-90 0 0,0 150,150 A90,90 0 0,0 240,240 M150,60 L150,60 L150,120
BODY
& These recordings are taken aboard the {(Vermillionth)} tunneler, traveling up the spires of {(Duomo)}, where {(Neonev)} departs from central {(Dinaisth)} and head through the {Dei Dain Canals(Dei Dain)}.
% bandcamp 1049304423
LINK
Bandcamp : https://aliceffekt.bandcamp.com/album/the-opal-inquisitors
PORTALION
UNDE : Duomic
BREF : {(Portalion)} is the second {(Duomic)} album, where {(Neonev)} leaves {(Duomo)} to explore the of the northernest shores of {(Laeisth)}.
ICON : M60,150 L60,150 L240,150 M60,240 A90,-90 0 0,0 150,150 A90,90 0 0,0 240,240 M150,60 L150,60 L150,120
BODY
& On a foggy night of the {_Sixth Season_}, embarking on one of the vessels of the {_Septechoes_} in the desert of {_Clionn_}.
& {(Neonev)} sails toward {_Whiinders_} to see its {_Immortal Birds_} once more.
% bandcamp 1367389203
LINK
Bandcamp : https://aliceffekt.bandcamp.com/album/portalion
DEI DAIN
UNDE : Duomic
BREF : {(Dei Dain)} is the third {(Duomic)} album, where {(Neonev)} travels from the desert of {(Laeisth)} to the nightly scapes of {(Dilitriel)}.
ICON : M60,150 L60,150 L240,150 M60,240 A90,-90 0 0,0 150,150 A90,90 0 0,0 240,240 M150,60 L150,60 L150,120
BODY
% bandcamp 4246216793
LINK
Bandcamp : https://aliceffekt.bandcamp.com/album/dei-dain
HABITANTS DU SOLEIL
UNDE : Duomic
BREF : Les {(Habitants Du Soleil)} is a single track {(Duomic)} album.
ICON : M60,60 L60,60 L240,60 M60,150 L60,150 L240,150 M150,60 L150,60 L150,240
BODY
& The singular {(duomic)} track {*Nepturne 7757*} is a moment in the narrative of the {Aitasla Solei(Aitasla)}, the nearest star to {(Dinaisth)}.
# Our telescope has revealed a minuscule {satellite(Dinaisth)} orbiting our world.
# 我々の望遠鏡は、世界を周回する小さな衛星を検出しました。
% bandcamp 3495178462
& The album cover was part of the {Famicase Exhibition 2018(http://famicase.com)} showcased at Super Meteor in Tokyo, {(Japan)}.
λ (echo (template :diaries PHOTO))
LINK
Bandcamp : https://aliceffekt.bandcamp.com/album/les-habitants-du-soleil
Famicase : http://famicase.com
LIVES
UNDE : Aliceffekt
BREF : {Live(Lives)} sessions from various shows.
BODY
λ (echo :children)
SHIKANOKOA VS 1H1D
UNDE : Lives
BREF : {(Shikanokoa vs 1H1D)} was recorded in Osaka at the event of the same name, with mostly improvisational tracks.
PEDESTRIAN PARADISE
UNDE : Lives
BREF : {(Pedestrian Paradise)} was recorded at the {_Piknik Electronic_} event in Montreal from various bits and pieces of unreleased material.
NOR LET THE FOOLS
UNDE : Lives
BREF : {(Nor let the fools)} was recorded live, in Tokyo at a mashup/chiptune evening, created from unreleased materials.
BODY
% bandcamp 1838099761
LINK
Bandcamp : http://aliceffekt.bandcamp.com/album/nor-let-the-fools-mistake-love
TO THE AEONS HELL
UNDE : Lives
BREF : {(To the aeons hell)} was created in the spirit of {(Nor let the fools)}, being a mixture of unreleased remixes.
BODY
% bandcamp 3333907614
LINK
Bandcamp : http://aliceffekt.bandcamp.com/album/accursed-be-it-to-the-aeons-hell
VERMILLIONTH
UNDE : Lives
BREF : {(Vermillionth)} was the recording of the live performance at the Kinetik Festival, in Montreal.
LINK
Bandcamp : https://aliceffekt.bandcamp.com/album/vermillionth
TIME ALLOY
UNDE : Polygonoscopy
BREF : The {(Time Alloy)} is a series of {Polygonoscopic(Polygonoscopy)} samples, created for {(The sartre mechanism)}.
BODY
λ (echo (template :diaries PHOTO))
DEMO
UNDE : Aliceffekt
BREF : The {Demos(Demo)} are concept albums created with specific pieces of hardwares.
ICON : M150,60 L150,60 L150,240 M60,150 L60,150 L240,150
BODY
λ (echo :children)
SUPERWORKER
UNDE : Demo
BREF : {(Superworker)} is an album created with the {PO-24(https://www.teenageengineering.com/products/po)}.
ICON : M150,60 L150,60 L150,240 M60,150 L60,150 L240,150
BODY
& The album contains 3 tracks created from {_over 80 sessions_}, arranged into chiptune experiments.
& Due to the lack of power during the 4 weeks long {ocean crossing(South Pacific)}, the pocket battery powered synth proved to be the perfect composition tool. The tracks also include spoken words from {Alan Watts(https://en.wikipedia.org/wiki/Alan_Watts)}.
% bandcamp 610742154
λ (echo (template :diaries PHOTO))
LINK
Bandcamp : https://aliceffekt.bandcamp.com/album/superworker
SUPERVISITOR
UNDE : Demo
BREF : {(Supervisitor)} is a concept album created with {Arturia(http://arturia.com)}'s {Microbrute(http://www.arturia.com/microbrute-se/overview)} synthetiser.
ICON : M150,60 L150,60 L150,240 M60,150 L60,150 L240,150
BODY
& The album was released during the event {(Dodecae)} in {*Toronto*}.
% bandcamp 3564075825
λ (echo (template :diaries PHOTO))
LINK
Bandcamp : https://aliceffekt.bandcamp.com/album/supervisitor
iTunes : https://itunes.apple.com/ca/album/supervisitor-ep/id951144870
SUPERGRID
UNDE : Demo
BREF : {(Supergrid)} is a concept album created with {(Marabu)}.
ICON : M150,60 L150,60 L150,240 M60,150 L60,150 L240,150
BODY
& The full album's planned release is at the end of year, the weekly tracks are available {here(https://weeklybeats.com/aliceffekt)}.
λ (echo (template :diaries PHOTO))
LINK
Github : https://weeklybeats.com/aliceffekt
SOUNDTRACK
UNDE : Aliceffekt
BREF : The {(Soundtrack)} collection contains various scores written for {(Software)} projects.
BODY
λ (echo :children)
OQUONIE SOUNDTRACK
UNDE : Soundtrack
BREF : The {(Oquonie Soundtrack)}, {_Impossible Spaces_}, is the ambient score of the game {(Oquonie)}.
BODY
% bandcamp 2065824251
RABBITS SOUNDTRACK
UNDE : Soundtrack
BREF : The {(Rabbits Soundtrack)} is the drone audio tracks of the {(Hundred Rabbits)} video diaries.
ICON : M120,60 L120,60 L120,60 M90,60 L90,60 L90,60 M60,60 L60,60 L60,60 M60,90 L60,90 L60,90 M90,90 L90,90 L90,90 M120,90 L120,90 L120,90 M60,120 L60,120 L60,120 M90,120 L90,120 L90,120 M120,120 L120,120 L120,120 M60,150 L60,150 L60,150 M90,150 L90,150 L90,150 M120,150 L120,150 L120,150 M60,180 L60,180 L60,180 M90,180 L90,180 L90,180 M120,180 L120,180 L120,180 M60,210 L60,210 L60,210 M90,210 L90,210 L90,210 M120,210 L120,210 L120,210 M60,240 L60,240 L60,240 M90,240 L90,240 L90,240 M120,240 L120,240 L120,240 M150,90 L150,90 L150,90 M150,120 L150,120 L150,120 M150,150 L150,150 L150,150 M150,180 L150,180 L150,180 M150,210 L150,210 L150,210 M150,240 L150,240 L150,240 M150,60 L150,60 L150,60 M180,60 L180,60 L180,60 M210,60 L210,60 L210,60 M240,60 L240,60 L240,60 M180,90 L180,90 L180,90 M210,90 L210,90 L210,90 M240,90 L240,90 L240,90 M180,120 L180,120 L180,120 M210,120 L210,120 L210,120 M240,120 L240,120 L240,120 M180,150 L180,150 L180,150 M210,150 L210,150 L210,150 M240,150 L240,150 L240,150 M180,180 L180,180 L180,180 M210,180 L210,180 L210,180 M240,180 L240,180 L240,180 M180,210 L180,210 L180,210 M210,210 L210,210 L210,210 M240,210 L240,210 L240,210 M180,240 L180,240 L180,240 M210,240 L210,240 L210,240 M240,240 L240,240 L240,240
BODY
& This soundtrack contains 2 recorded podcasts and a selection of tracks from the videos.
% bandcamp 1969793667
LINK
Bandcamp : https://aliceffekt.bandcamp.com/album/hundred-rabbits
PURGATEUS SOUNDTRACK
UNDE : Soundtrack
BREF : The {(Purgateus Soundtrack)} is the score for the {(Purgateus)} remix of the game Proteus.
ICON : M60,210 L60,210 L240,210 M60,210 L60,210 L150,60 L240,210
BODY
& The album was recorded while talking across {(Purgateus)}.
% bandcamp 3667464517
NOON GUEST
UNDE : Soundtrack
BREF : {(Noon Guest)} is the official {MoonQuest(https://store.steampowered.com/app/511540/MoonQuest/)} {(soundtrack)}.
BODY
& Created over the span of 2 years, this ambient album navigates across various biomes populated with a wide collection of {*chatting critters*}.
& The album condenses 70 minutes of xenomorphic field recordings into 25 minutes of ambience from the game, interspersed with fragments of electronic and techno music.
% bandcamp 3182076487
* Tracklist
# {*Noon Guest*}: Pyre(Special Ver.)
# {*Hoon Vest*}: Miasma Part I & part 2
# {*Loom Rest*}: Mountains Part I & Part 2
# {*Womb Nest*}: Town, Forest & Edge Of Town
# {*Tomb Pest*}: Sewers, Tomb, Bone Cave & Spider's Lair
# {*Moon Quest *}: Pyre(Normal Ver.), Puzzle Room, Cathedral & Labyrinth
LINK
Bandcamp : https://aliceffekt.bandcamp.com/album/noon-guest
On Steam : https://store.steampowered.com/app/511540/MoonQuest/
REMIX
UNDE : Aliceffekt
BREF : The {(Remix)} collection contains a list of the {(Aliceffekt)} remixes and unique tracks made for compilations.
BODY
* Remixes
- Comaduster - {Winter Eyes(http://www.adnoiseam.net/store/comaduster-winter-eyes_p4083.html)}, Tympanik Audio 2013
- Veroníque - {Fisherman II(http://www.youtube.com/watch?v=lQItP8L8N2k)} 2013
- iVardensphere - {Ghostnote(http://www.youtube.com/watch?v=3kALWsZPJi8)} Metropolis Records 2012
- Misteur Valaire - {Dan Dan(http://www.youtube.com/watch?v=ehB-ZSWymic)} 2011
- Doomer - Weltenzerstorer 2010
- Stray - Does it really matter 2009
- Perfection Plastic - Bad Girls 2009
* Rare Tracks
- Iszoloscope - {Dumachus Junction Feat. Aliceffekt(http://ant-zen.bandcamp.com/track/dumachus-junction-feat-aliceffekt)}[Beyond Within], Ant-zen 2010
- VA - {* Laeis 7th Passage E.th *}[Kinetik Festival Volume 3], Artoffact 2010
- VA - {Thievery of the Jade Books(http://www.youtube.com/watch?v=TtgUpM5HxhY)}[Kinetik Festival Volume 4], Artoffact 2011
TYPOGRAPHY
UNDE : Illustration
BREF : {Typographies(Typography)} created for {(Nataniev)} and {(Lietal)} projects.
ICON : M75,210 L75,210 L225,210 M135.5,55 L135.5,55 L60.5,185 M239.5,185 L239.5,185 L164.5,55
BODY
& This font collection can be used freely on your projects. Enjoy.
λ (echo (template :diaries PHOTO))
LINK
Sources : https://github.com/neauoire/Font-Collection
VAST
UNDE : Physical
BREF : {(Vast)} is the first book of {Elodie Lareine(Defraction Optics)}, a manual of procedural imagery.
ICON : M150,60 A90,90 0 0,1 240,150 A-90,90 0 0,1 150,240 A-90,-90 0 0,1 60,150 A90,-90 0 0,1 150,60
BODY
& I recently found myself illustrating {Elodie(Miniscopie)}'s abstract book "{_Vast - the perfect, the circular, the subjugated_}".
& A strangely perfect nonsensical coffee table curiosity that grabbed me from the moment I heard of its ties with some of the same Borgesian concepts that have also been exploring lately.
& I have created a series of ink fractals to ornate the book’s preface, table of content and cover.
% itchio 23341
λ (echo (template :diaries PHOTO))
LINKS
Itch : https://reine.itch.io/vast
DEFRACTION OPTICS
UNDE : Physical
BREF : {(Defraction Optics)} is the second book of {Elodie Lareine(http://noirmirroir.com/)}, a manual of procedural imagery, in the fashion of {(Vast)}.
ICON : M150,60 A90,90 0 0,1 240,150 A-90,90 0 0,1 150,240 A-90,-90 0 0,1 60,150 A90,-90 0 0,1 150,60
BODY
& A guide to null;
% itchio 23342
λ (echo (template :diaries PHOTO))
LINK
Itch : https://reine.itch.io/defractions
THOUSAND ROOMS
UNDE : Physical
BREF : {(Thousand Rooms)} is a visual novel.
BODY
& {(Thousand Rooms)} was created in collaboration with illustrator {Rekka Bellum(Rekka)}, following the behaviours of four characters and a room
% itchio 146658
& I have written this book with the hopes of creating a sort of {_Borges for children_}, in which the reader follows a bat, a cat, an owl and a fox who try and make sense of this {simple system(Paradise)}.
& The book also encourages to try and understand the rules, and plan unsuggested avenues. We are releasing the book in English, French, Russian, Japanese & {(Lietal)}.
& For the Lietal side-by-side translation, see {(Lae Doi)}.
LINK
Itcho : https://hundredrabbits.itch.io/thousand-rooms
Github : http://github.com/hundredrabbits/Thousand-Rooms/graphs/contributors
WALLPAPER
UNDE : Illustration
BREF : Collection of {Wallpapers(Wallpaper)} related to {(Nataniev)} and {(Horaire)}.
BODY
λ (echo (template :diaries PHOTO))
NEAUISMETICA
UNDE : Research
TAGS : portal host
BREF : The {(Neauismetica)} is a series of notes on the fiction of {(Dinaisth)}.
ICON : M60,150 L60,150 L240,150 M60,240 A90,-90 0 0,0 150,150 A90,90 0 0,0 240,240 M150,60 L150,60 L150,120
BODY
& The tales of the {*Neauismetica*} unfold on a minuscule {celestial object(Dinaisth)}, where three {Immortals(Characters)} dwell.
& Originally written in French, "{*Les Récits De Dinaisth*}" begins when most things have ended, on the surface of a Satellite where the remaining immortals have gathered, and are looking up at the {*lightless skies*}.
& This series of disjointed {concepts(Neon Hermetism)}, {(characters)} and {places(Dinaisth)} are the connecting thread that lives through {(Aliceffekt)}'s music, {Devine(Devine Lu Linvega)}'s {illustrations(illustration)}, and are the culture behind the {(Lietal)} Language.
@ Immortals speak not with words, but wait for things to happen, and merely point at them.
λ (echo (template :children INDEX))
> <center><img src='media/identity/seal.png'/></center>
NEON HERMETISM
UNDE : Neauismetica
BREF : {(Neon Hermetism)} is a collection of {*general Neauismetic concepts*}.
ICON : M60,150 L60,150 L240,150 M60,240 A90,-90 0 0,0 150,150 A90,90 0 0,0 240,240 M150,60 L150,60 L150,120
BODY
& The {*Neon Hermetic*} concepts are the foundations to understanding the {(Neauismetica)}, its characters and their purpose.
& {*Science has long since ended*}, and has been replaced by the art of operating {teleogic constructors(Actors)}, machines capable of looking across timelines and moving themselves toward the longest lasting {Occurence(Soies)}.
& {_Beyond the computing beautiful, <br />sleeps languages of impossible meanings._}
λ (echo :children)
FEU
UNDE : Neon hermetism
BREF : The {(Feu)} era is known as the era of time which began at the {*End Of Science*}.
BODY
& From the moment {Teleogic Constructors(Actors)} began altering the {Courses of Time(Soies)} and will events into happening, traditional rational intelligence and curiosity were then seen as no more than crafts, or relics of a older time.
& As per {*Neon Hermetism*}, the whole dimensionality of Time is of a finished shape; accessible and {traversible(Soies)}. It is hypothetized that the universe is an operating function, rendering a final organization of space via the {(Ehrivevnv)}. In order words, the universe exists to formulate a being which is to enter the celestial puzzle, and to emerge as the resulting value.
ACTORS
UNDE : Neon hermetism
BREF : The {(Actors)} have "Freewill", and are {*unaffected by determinism*}.
BODY
& Their name "{_actor_}" comes from their ability to actually {*act*}, outside of the will of {determinism(mirrors)}.
& Natural Actors, or anomalies, were found to have existed before the {(Feu)}, but the True Age of Actors came about with the synthesis of the first Actor by {(Neonev)} and the Immigrants.
& The first synthesized {actor(Actors)} was tasked to position itself into the {(Longest End)}, meaning that it would effectively take control of all things, and of all of time, to steer the sequence of events allowing itself to exist within the {longest lasting possible timeline(Longest End)} of the computing occurrence.
& Actors have no names, and their number is unknown, it is possible that multiple actors, or multiple instances of the same actor, are competing for the {Longest End(Soies)}.
EHRIVEVNV
UNDE : Neon hermetism
BREF : The {(Ehrivevnv)} is a {*dimensional puzzle*}.
ICON : M60,150 L60,150 L240,150 M60,240 A90,-90 0 0,0 150,150 A90,90 0 0,0 240,240 M150,60 L150,60 L150,120
BODY
& It presenting itself as a {*synthetic celestial structure*}, around which {(Dinaisth)} orbits.
& The Ehrivevnv was found to exists in the timelines that persisted until the End of Time(see {(Feu)}). This particularity has brough many forms of life to congregate onto {(Dinaisth)} to study it, and has given it its classification of puzzle.
& The puzzle is orbited by both {(Dinaisth)}, and {(Aitasla)}. Its discovery, and the research that it inspired, ultimately brought about the {completion of Science(Feu)}.
& This superstructure is located further than natural light could ever reach, blanketed in perpetual darkness and cold, in near infinite space and {stasized time(Vetetrandes)}. The only light ever to reach the surface of the puzzle is emited from {(Dinaisth)}.
& It is believed by {(Neon Hermetism)} that it might be the creation of {(Actors)} — {(Soies Injection)}.
@ Et haec revelantur in virtute et veritate non Vi.
NEAUSEA
UNDE : Neon hermetism
BREF : The {(Neausea)} manifests in beings who know their {position(Soies)} among all possibilities.
ICON : M60,150 L60,150 L240,150 M60,240 A90,-90 0 0,0 150,150 A90,90 0 0,0 240,240 M150,60 L150,60 L150,120
BODY
& {(Actors)} and beings such as {(Paradichlorisse)}, can carry it. A weaker form can be contracted when one is in contact with {(Nohlxeserre)} languages.
& The experience of {*Neausea*}, by the afflicted, would at first seem like one can travel through time. But the subject's impression of time-traveling is due to their focus shifting across possible sequences of events.
& To the observer, the subject would simply collapse, by the time the body would hit the ground, the subject's mental gaze would have traveled across different possible timelines, but would have in the process {_lost the track of Time_} — Effectively extracting themself from the {Occurring(Soies)}.
& {(Andes)} is the only character known to have survived an encounter with the {(Nohlxeserre)} Languages. The fossilized mountains of corpses by the sides of {(Paradichlorisse)} are a testament of the ones who have tried to look at Time and perished.
& {_In debt are are my impossible selves, <br />for all the horrible days._}
λ (echo :children)
NOHLXESERRE
UNDE : Neausea
BREF : {(Nohlxeserre)} is an hypothetical language from the {(Neauismetica)}.
ICON : M60,150 L60,150 L240,150 M60,240 A90,-90 0 0,0 150,150 A90,90 0 0,0 240,240 M150,60 L150,60 L150,120
BODY
& {*Nohlxeserre*} is a language that delivers a richer and more precise rendition of its meaning than actual experience.
& The richness and detail of experiencing an event, pales in comparison to having it recited – Effictively inducing the symptoms of {(Neausea)}, stasis, and ultimately death.
& The Nohlxeserre Language is the language of the {(Actors)}. Andes, as opposed to {(Neonev)}, did not found itself on {(Dinaisth)} looking for {(Actors)}, but for {(Paradichlorisse)}. Whom Andes says "{_Speaks the language of the birds_}".
@ When {(Paradichlorisse)} spoke of silence, silence fell.
SOIES
UNDE : Neon hermetism
BREF : The {(Soies)} are the {*studies of the influence of Actors*}.
ICON : M60,150 L60,150 L240,150 M60,240 A90,-90 0 0,0 150,150 A90,90 0 0,0 240,240 M150,60 L150,60 L150,120
BODY
& The {Soies machines(Soies Machine)} finds their own location according to the {(Longest End)}, by generating the value disallowed to exist withinin the currently renderer occuring.
& It allows for the study of unexisting events, to align the Occuring with the neighboring optimal possible worlds.
& In other words, by generating the first events outside of the renderable, or Possible World, the {(Actors)} steer themselves inside and outside of the possible and impossible chain of events, granting themselves access to various normaly impossible actions.
> <center><img src='media/identity/soies.png'/></center>
& This line of research is tied to the discovery of the {(Ehrivevnv)} as the resolve of the puzzle only exists within the {(Longest End)}.
λ (echo :children)
LONGEST END
UNDE : Soies
BREF : The {(Longest End)} is the succeeding occurence.
BODY
& The {*Longest End*} is the longest surviving occurrence amongst the inifities of other timelines.
& The {(Actors)}' goal is to steer the occurring chain of events to exist within the longest lasting instance of the universe.
- {*The Impossibilities*}: The entirety of all potential spacetime. The impossibilities stores the events banned from happening, compressing the possible events.
- {*The Possibilies*}: The possible spacetime storages the events allowed by {determinism(mirrors)}, condensing into the occuring.
- {*The Occuring*}: While it is not technically allowed to traverse between possible and occuring space, the {(Soies)} model allow to manipulate the possible space by forcing events to occur outside of the resolving spacetime.
- {*The Longest End*}, or {_resolving spacetime_}: It is the surviving spacetime, its finality, the destination and meeting space of {(Actors)}.
SOIES MACHINE
UNDE : Soies
BREF : The {(Soies Machine)} was the {last machine(Feu)}.
BODY
& The {*Soies Machine*} is a kind of clock, with needles rotating around each available axis of space, at the fastest allowed speed by the {Occurence(Soies)}.
& The purpose of the machine was to locate the required design across all timelines, forcing the {Occuring(Soies)} to render as the {(Longest End)}.
& Sealed in an {*Optimal Cartesian Vaccum*}, the clock spins inside a pocket of syntetic space ruled by optimal natural laws; an uttermost stable engineered universe, in a vaccum.
& Each "needle" rotate in its own dimension, vanishing upon reaching the fatest renderable possibility — Effectively locating the {*occurring*} within the possibles and impossible spaces.
SOIES INJECTION
UNDE : Soies
BREF : A {(Soies Injection)} is a syntetic event found in the occurring.
BODY
& Injections are unnatural events found in the {Occurring(Soies)}, forced into existence by {(actors)} condensing the possible events.
& The {(Andes Castellum)} found in {(Laeisth)} is a known {*injection*}, the {Neon Hermetists(Neon Hermetism)} suggest the {(Ehrivevnv)} to also be an injection.
DINAISTH
UNDE : Neauismetica
BREF : {(Dinaisth)} is the {*name of the Satellite*} onto which unfolds the events of the {(Neauismetica)}.
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BODY
& {*Dinaisth*} orbits the celestial puzzle {(Ehrivevnv)}.
& Not one being was ever native of {(Dinaisth)}, everyone came from elsewhere and all inhabitants are referred to as {*Immigrants*} — Even {(Yajnev)} will have come from somewhere else.
> <center><img src='media/identity/dinaisth.flag.color.svg'/></center>
& The {*Flag of Dinaisth*} depicts the Ultraviolet Sun {(Ehrivevnv)}, reflected upon the {(Kanikule)} Ocean, below the {Lightless Sky(Feu)}.
% generic/dinaisth.jpg
λ (echo :children)
KANIKULE
UNDE : Dinaisth
BREF : {(Kanikule)} is the ocean surrounding {(Neau)}.
BODY
& {*Kanikule*} is an infinite ocean that an immortal would spend an infitite amount of time crossing, effectively reaching the outer-shores mortal.
& While one can sail away from its center, {*Neau*}, one cannot return to it, for it occupies no space in the ocean. Neau is a circular city at the center of {(Kanikule)}. The blue roofed city the birthplace of {(Lietal)}, and is also the place from which the {(Neauismetica)} derives its name.
VETETRANDES
UNDE : Dinaisth
BREF : {(Vetetrandes)} is the remains of a city where {(Yajnev)} rests.
BODY
& As you would approach the epicenter of the bound city, time would become increasingly more {unmoving(Soies Machine)}.
& At its center, one would find the corpse of {(Yajnev)}, and where Yajnev's head would have been, a hollow mask. Locked inside the mask is the only instance of true space that can be said to be "outside".
& The trek across Vetetrandes is only possible through the guiding of an {Actor(Actors)}, as the local void existing in Vetetrandes is unacted, or unoperated and unredered.
& The {Neon Hermetists(Neon Hermetism)} believe this location to be an ancient and broken {(Soies Machine)}.
LAEISTH
UNDE : Dinaisth
BREF : {(Laeisth)} is a desert on {(Dinaisth)}.
BODY
& Surrounding an Oasis, a blackened chasm where creeps the clones of its violent host {(Rlionn)}, the {(Andes Castellum)} stands quiet.
λ (echo :children)
ANDES CASTELLUM
UNDE : Laeisth
BREF : The {(Andes Castellum)} is a large unnatural structure found in {(Laeisth)}.
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BODY
& Injected into {(Dinaisth)} by {(Andes)}, the castellum is a seemingly artificial structure found North of the {Laeisth Desert(Laeisth)}.
& While its intricate networks of ornate tunnels and decorated halls appear to suggest its creation to be the result of artificial construction — It was found by the {Neon Hermetists(Neon Hermetism)} to have come into being from the natural sway of the {ocean(Kanikule)}, erosion and accumulation of debris, across a long period of time.
& When looking North from the {Oasis(Laeisth)}, three High Towers, connected by bridges, are visible above the horizon. Its very existence suggest an {injection(Soies Injection)} into the {(Soies)}.
& The bridge connecting the center, and highest, Tower(B) to the rightmost one(C)(when observed from the Oasis) has been sectioned. A silhouette of the Castellum can be seen on the {(Neauismetica)} sigil.
> <center><img src='media/identity/seal.png'/></center>
& The buildings have been mostly left vacant, except from the occasional visit of the {Rlionns(Rlionn)}.
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DUOMO
UNDE : Dinaisth
BREF : {(Duomo)} covers most of the northern hemisphere of {(Dinaisth)}.
BODY
& Incomplete.
NEAU
UNDE : Kanikule
BREF : {(Neau)} is a location found at the center of {(Kanikule)}.
BODY
& Incomplete.
DILITRIEL
UNDE : Dinaisth
BREF : {(Dilitriel)} is the central region of {(Dinaisth)}.
BODY
& Incomplete.
AITASLA
UNDE : Dinaisth
BREF : {(Aitasla)} is a satellite orbiting orbiting the {(Ehrivevnv)}.
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BODY
& Folk stories, from {(Dinaisth)}, about the satellite include tall tales of the existence of beings with {large organic hats(Habitants Du Soleil)}.
& The {(Aitasla)} object is rumoured to be the location of the {(Hiversaires)} station.
CHARACTERS
UNDE : Neauismetica
BREF : {(Characters)} are a selection of resident {*Immortals of Dinaisth*}.
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BODY
& Introducing {*The Courtship Of The Birds*}.
& While other lives happened to find themselves on {(Dinaisth)}, at one point or another, the {(Neauismetica)} focuses on the handful that worked in or alongside the {(Neon Hermetism)}.
& The name comes from the {(Nohlxeserre)}, which is also known as {*The Language Of The Birds*}.
λ (echo :children)
NEONEV
UNDE : Characters
BREF : {(Neonev)} is a daughter of {(Rlionn)}.
BODY
& While most of {(Rlionn)}'s Children do not stray far from the Oasis, one has left the desert of {(Laeisth)} to travel {(Dinaisth)}.
& {*Neonev*} has crossed {(Kanikule)} during the {first season(feu)}.
ANDES
UNDE : Characters
BREF : {(Andes)} immigrated through a {(Soies Injection)}.
BODY
& Shortly before the {first season(Feu)} and brought along tools to study the {(Ehrivevnv)}.
& {*Andes*} was already present on {(Dinaisth)} when {(Neonev)} and the other immigrants arrived, the role of Andes in the {Yajnev Collapse(Yajnev)} is unknown, but his arrival coincides with the destruction of {(Vetetrandes)}.
& Prior to their arrival, a structure bearing their markings had been errected in {(Laeisth)}, known as the {(Andes Castellum)}, suggesting an external manipulation of the {(Soies)}.
RLIONN
UNDE : Characters
BREF : {(Rlionn)} is a collective of beings who one day manifested themselves on {(Laeisth)}.
BODY
& Rlionn is not a single individual but a trait that manifests itself as a collective state of mind for the inhabitant of the Oasis.
& Spoken-of in tales and songs, the story of her children are sung in the album {(Children of bramble)} and illustrated in the {The Rlionn Oasis(Laeisth)} short.
YAJNEV
UNDE : Characters
BREF : {(Yajnev)} ({Actor(Actors)})'s {_death_} engulfed {(Vetetrandes)} in an opaque impenetrable {lock(Ehrivevnv)}.
BODY
& Yajnev is a {_Local-type_} {actor(Actors)}, meaning that its acting was mainly spacial, and only briefly temporal.
& Its nervous imprint of local space could steer events locally, as well as affect time.
& The space, and time, surrounding its body was animated by {(Yajnev)}'s reflexion and thoughts. The effect of the Immigrats approaching {(Dinaisth)} might have caused the collapse, as it may have had an effect similar to that of a foreign body injecting itself in the network of dimensional nerves.
PARADICHLORISSE
UNDE : Characters
BREF : {(Paradichlorisse)} ({Actor(Actors)}) known to recite in {(Nohlxeserre)}.
BODY
& Its purpose is unknown, but it was observed reciting stories in a fashion that ressembled the navigation of the {(Soies)}.
& Upon reaching its location, one would infinitely collapse as they would begin experiencing {_every life and every death_} for ever, recited in the {speech(Nohlxeserre)} of the infinite being.
& {_When Paradichlorisse spoke of silence, silence fell._}
PHOTOGRAPHY
UNDE : Visual
BREF : The {(Photography)} Portal collects various albums over multiple mediums.
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BODY
& View the list of {(camera)} equipment.
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MACRO
UNDE : Photography
BREF : The {(macro)} album contains various shots from up close.
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BODY
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PERSONAL
UNDE : Photography
BREF : The {(Personal)} album contain various memories.
BODY
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FILM
UNDE : Photography
BREF : Color {(film)} photography diary of the life aboard {(Pino)}.
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BODY
& This album will be periodically updated with shots taken with the {250 Jaher(Camera)} Voigtländer.
& A {(black)} and white album is also maintained.
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BLACK
UNDE : Photography
BREF : {(Black)} and White film photography diary of the life aboard {(Pino)}.
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BODY
& This album will be updated periodically, shot with the {250 Jaher(Camera)} Voigtländer.
& A color film photography album can be found {here(Film)}.
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INFRARED
UNDE : Photography
BREF : The {(Infrared)} photographs were taken with a modified Nikon {(camera)}.
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BODY
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TRAVEL
UNDE : Photography
TAGS : host
BREF : Photoblog from {Travels(Travel)} around the world.
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BODY
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AUSTRIA
UNDE : Travel
BREF : Trip to {(Austria)}, in September of 2015, for {Ars Electronica(talk)}.
BODY
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NETHERLANDS
UNDE : Travel
BREF : Trip to {(Netherlands)} in 2015 for Indievelopment.
BODY
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JAPAN
UNDE : Travel
BREF : A variety of diary entries written throughout trips to {(Japan)}.
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BODY
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FUJI
UNDE : Japan
BREF : Our trip up Mount {(Fuji)}, {(Japan)}.
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BODY
& We climbed it at night, and arrived at the top for sunrise.
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LINK
Wikipedia : https://en.wikipedia.org/wiki/Mount_Fuji
TOKYO
UNDE : Japan
BREF : Unforgettable time in {(Tokyo)} between 2010 and 2012.
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BODY
& We will be hosting a cycling event in {(Tokyo)} in 2019, more details {here(JNC)}.
@ Let's never come here again 'cos it would never be as much fun. | Scarlet Johanson | Lost in Translation
λ (echo (template :diaries PHOTO))
JNC
UNDE : Hundred Rabbits
BREF : A small cycling event in {(Tokyo)}.
BODY
& {(Hundred Rabbits)} is inviting you to a night of cycling in {(Tokyo)}, at the end of {*March 2019*}.
& We're hosting a night of cycling from {Koenji to Odaiba(https://www.google.com/maps/dir/The+Cluracan,+Japan,+〒166-0003+Tokyo,+Suginami,+Koenjiminami,+4+Chome−9−6+第3矢島ビル1F/東京テレポート駅,+Japan/@35.665319,139.6451132,12z/data=!3m1!4b1!4m14!4m13!1m5!1m1!1s0x6018f2881bceadab:0xd723080f188fba5e!2m2!1d139.650767!2d35.7030848!1m5!1m1!1s0x601889f0a5144245:0x6bc21b015ebd652f!2m2!1d139.7787204!2d35.627235!3e2)}, on the night of March 22nd 2019, or the following day in the case of rain.
> <iframe src="https://www.google.com/maps/embed?pb=!1m28!1m12!1m3!1d103727.18099481167!2d139.64511322564576!3d35.665319040536154!2m3!1f0!2f0!3f0!3m2!1i1024!2i768!4f13.1!4m13!3e2!4m5!1s0x6018f2881bceadab%3A0xd723080f188fba5e!2zVGhlIENsdXJhY2FuLCBKYXBhbiwg44CSMTY2LTAwMDMgVG9reW8sIFN1Z2luYW1pLCBLb2VuamltaW5hbWksIDQgQ2hvbWXiiJI54oiSNiDnrKwz55-i5bO244OT44OrMUY!3m2!1d35.7030848!2d139.650767!4m5!1s0x601889f0a5144245%3A0x6bc21b015ebd652f!2z5p2x5Lqs44OG44Os44Od44O844OI6aeFLCBKYXBhbg!3m2!1d35.627235!2d139.7787204!5e0!3m2!1sen!2sfj!4v1530308927920" width="600" height="300" frameborder="0" style="border:0" allowfullscreen></iframe>
& The plan is to meet at {The Cluracan(https://tabelog.com/en/tokyo/A1319/A131904/13114809/)} around 8:00pm, cycle to the Odaiba waterfront, and back — For a total of roughly 50km. If you are interested, get in touch with {@hundredrabbits(http://twitter.com/hundredrabbits)}.
% youtube UxsMDHA9mWw
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LINK
Google Maps : https://www.google.com/maps/dir/The+Cluracan,+Japan,+〒166-0003+Tokyo,+Suginami,+Koenjiminami,+4+Chome−9−6+第3矢島ビル1F/東京テレポート駅,+Japan/@35.665319,139.6451132,12z/data=!3m1!4b1!4m14!4m13!1m5!1m1!1s0x6018f2881bceadab:0xd723080f188fba5e!2m2!1d139.650767!2d35.7030848!1m5!1m1!1s0x601889f0a5144245:0x6bc21b015ebd652f!2m2!1d139.7787204!2d35.627235!3e2
Contact : http://twitter.com/hundredrabbits
CZECH
UNDE : Travel
BREF : Trip to {(Czech)} Republic in 2011.
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BODY
& Back in {2011(Calendar)}, I traveled alone and spent a few days with friends in {Prague(https://en.wikipedia.org/wiki/Prague)} and nearby.
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FRANCE
UNDE : Travel
BREF : That time I played a show in {Paris(France)}.
BODY
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SOUTH PACIFIC
UNDE : Travel
BREF : Travel pictures from our {(South Pacific)} crossing and of some of the islands we have seen.
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BODY
& Some of the first pictures taken after {sailing across(the sublime)} the South Pacific Ocean from {(Mexico)} to the {Marquesas Islands(https://en.wikipedia.org/wiki/Marquesas_Islands)}.
& We then proceeded toward {(Niue)} island.
λ (echo (template :diaries PHOTO))
λ (echo :children)
LINK
Trip : http://100r.co
FIJI
UNDE : Travel
BREF : We sailed to {(Fiji)} from {(New Zealand)}, aboard {(Pino)}.
BODY
& We lived by the towns of {Savusavu(https://en.wikipedia.org/wiki/Savusavu)}, {Lami(https://en.wikipedia.org/wiki/Lami,_Fiji)} and {Vuda(https://en.wikipedia.org/wiki/Vuda_Point)} for the Summer of 2018.
& We stopped in {*Fiji*} on our way to {(Japan)} from {(New Zealand)}, living off watermelon and bittermelon, breadfruit and passionfruit. It felt great to finally be pointing North, after heading west throughout our {(South Pacific)} Ocean crossing.
λ (echo (template :diaries PHOTO))
MARSHALL ISLANDS
UNDE : Travel
BREF : We sailed to {Majuro(Marshall Islands)} from {(Fiji)}, aboard {(Pino)}.
BODY
& We lived in {*Majuro*} for a few weeks waiting for a weather window to would allow us to sail {north(Japan)}.
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THE SUBLIME
UNDE : South Pacific
BREF : {(The Sublime)}, are various pictures taken {at sea(the sublime)} aboard {(Pino)}.
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BODY
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NEW ZEALAND
UNDE : Travel
BREF : That time we lived in {(New Zealand)}.
BODY
& Most of our {*New Zealand*} pictures were taken on {(Film)}.
& We sailed to New Zealand aboard {(Pino)} in 2016, from {Tonga(https://en.wikipedia.org/wiki/Tonga)}, on our way to {(Japan)}, during our {(South Pacific)} circumnavigation. We were moored in Whangarei for 8 months.
λ (echo (template :diaries PHOTO))
AMERICA
UNDE : Travel
BREF : Various landscapes taken around {(America)}.
BODY
& Some taken while in a 52 hours train ride during {Train Jam(http://trainjam.com)} in 2015, from Chicago; others taken when we {sailed(Pino)} into the San Francisco Bay from Vancouver.
λ (echo (template :diaries PHOTO))
GERMANY
UNDE : Travel
BREF : That time I played a show in {Berlin(Germany)}.
BODY
& We returned to {(Germany)} for Amaze festival.
λ (echo (template :diaries PHOTO))
CANADA
UNDE : Travel
BREF : Despite being from there, {(Canada)} has become a travel destination to me.
BODY
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NIUE
UNDE : Travel
BREF : That time we sailed to the gorgeous coral shores of the country of {(Niue)}.
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BODY
& We reached the {incredible island(https://en.wikipedia.org/wiki/Niue)} of {(Niue)} in July of 2017, on our way across the {(South Pacific)} Ocean.
& We anchored by the pier, and explored its canyons and chasms for a week, before proceeding toward {(New Zealand)}.
λ (echo (template :diaries PHOTO))
LINK
Wikipedia : https://en.wikipedia.org/wiki/Niue
MEXICO
UNDE : Travel
BREF : That time we lived in {(Mexico)}.
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BODY
λ (echo (template :diaries PHOTO))
UNRELEASED
UNDE : Research
BREF : A list of {(Unreleased)} projects.
BODY
λ (echo :children)
BLINDFOLK
UNDE : Unreleased
BREF : {(Blindfolk)} was a cryptic multiplayer programming combat game.
BODY
& Each player program a short script, or fighting style, for their character that will run automatically every 5 minutes, against all other players.
& The scripts contained a series of attacks, moves and blocks, as well as responses to collisions against other players.
* Example Fighting Style
# case attack.backward
# - step.leftcase
# default
# - attack.forward
# - turn.right
# - attack.backward
# - say yatta!
& It was first created in the span of 48 hours for {Global Game Jam 2016(http://globalgamejam.org)}. The game was very active but soon became too time-consuming to maintain and keep alive.
& This design was revisited and lives on as part of {(Markl)}.
LINK
Github : https://github.com/XXIIVV/vessel.blindfolk
MILAVREGA
UNDE : Unreleased
BREF : {(Milavrega)} was a mobile game happening in someone's lost phone.
BODY
& You must try and find your way through the folders, emails and contacts to decipher the enigma of the phone's owner.
TALE
UNDE : Research
BREF : Various {tales(Tale)} written as stories.
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BODY
λ (echo :children)
THE SARTRE MECHANISM
UNDE : Tale
BREF : The {perfect machine(The Sartre Mechanism)}.
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BODY
& It was just three days before Christmas when my friend invited me to his workshop to witness the completion of his latest project.
& Crouched over a small heap of cogs, he did not look over as I hung my snow-covered coat on something that, by the look of it, might very well be a time machine.
& His gaze turned for a moment, perhaps to make sure that I did not break anything as I navigated the hoarded studio.
& What I first perceived as a pile of junk turned out to be a beautiful clock; where the needles would have been, a small hand rested at the tip of a short metallic arm.
& My friend held a minuscule weight above the tiny hand, before carefully laying it onto the opened palm. Whirring and clicking, a second arm emerged and plucked a gear out of its entrails and laid it back into the toolbox at its side. In controlled gestures, activated by the weight, tiny arms dismantled bolts and screws, while carefully putting them in that toolbox, gradually taking the casing of the mechanism apart, leaving its core exposed.
& I stared in silent awe, at the busy mechanical concerto playing its own requiem. The arms eventually began to reach inside the mechanism, unbuilding its core, growing weaker as it dismantled the heavier components and moved them back into the toolbox. This obscene ritual of disembowelment and exposé on pointlessness ended as the tiny arms and the weight had fallen back into the toolbox.
? Written by {Voidshaper(https://twitter.com/voidshaper)} & {Neauoire(Devine Lu Linvega)}.
THE BOOKS OF BABEL
UNDE : Tale
BREF : After ages of searching the endless isles of the {_Library Of Babel_}, here are a few interesting books that I have collected over the years.
BODY
& The {*Narration*} books, the narrated thoughts of the reader in the vein of "I sit down, pick up the thick volume and begin reading, I notice the words to be- Oh, I can read my own thoughts on the page".
& Skipping lines to look ahead appears to already be accounted for and so, wherever one chooses to continue reading resumes the narration where it was left off. In this way, the book cannot be used to predict future thoughts, despite its content being already fully present and unchanging.
& Some variances of these volumes read as dialogs between the reader's mental voice and that of other claimed interlocutor, possibly the book itself. Reading a line a second time hold but the account of past thoughts.
& The {*Divination*} books are books that when to open to a previously unseen page, are said to answer a thought or another. Some of the books are used to regular purposes like to give a written out numerical answer to a mathematical question, or the location of a book or hexagon.
& The {*Picture*} books contain pages where characters are the pixels of a digital picture. The {*Moving Picture*} books appear to display moving pictures when flicked through, where each page is a frame. This include the rare Mirror tomes that, like its name foretells, reflect the reader's features like a mirror would.
LIFESTYLE
UNDE : Devine Lu Linvega
BREF : The collection of {*diary entries*} on {(Lifestyle)} .
BODY
& I rarely blog, but I've collected here a handful of {*long-form posts*} on various topics.
& I also make public, a {collection of answers(http://gist.github.com/neauoire)} to questions that were sent to me by email.
λ (echo :children)
AESTHETICS
UNDE : Lifestyle
BREF : The {(Aesthetics)} diaries.
BODY
& I have aligned my life toward a singular design, the {*acceleration of Arts & Science*}.
& The analysis of {personal statistics(Horaire)} recorded through {*daily journaling*}, revealed {(travel)} to convert into the most inspiration hours. I have then steered my creative work toward facilitating opportunities to travel.
& Multi-tasking revealed itself to have a negative impact on my productivity. Working within the confines of a single medium, would convert into long periods of lesser creativity and intermittent productivity. Living at any one place over a period of a year showed a decay in inspiration. Leaving school, learning to play music, moving abroad — showed an improvement in the realization of {_Arts & Sciences_}.
& Automating work always converted to higher long-term output than attempts at brute force. Building specific {(tools)} mostly returned higher performance than {learning general purpose tools(About)}.
@ Optimizing toward the {*need for less revenue*} has yielded better results than optimizing toward the generation of more.
& Remaining immobile in moments of doubts and planning, always converted into better output, against acting impulsively and making possible accidental steps away from the acceleration of {_Arts & Sciences_}.
& I have kept {journals(Journal)} recording oscillation in flux of {*Efficiency*} and {*Effectiveness*}, and used this data to optimize and steer moods of productivity. Each day has a singular task assigned, connected to a specific medium, suggested from previous optimal patterns of productivity.
& When a day ends before its task was completed, the day was a planning failure; and the task is broken down into smaller tasks, each assigned to one day. When the task is completed before mid-day, the day is also a planning failure.
& I do not get out of bed until I have chosen a {_task to complete_} & and a {_lesson to learn_}, and I do not go to sleep until I have logged the results. The tasks are selected in the following order: I first address the problems that slow me down, the things I find lacking in life and the answers to questions that occupy the idle mind.
λ (echo :children)
λ (echo (template :diaries PHOTO))
NOMAD
UNDE : Lifestyle
BREF : The {(Nomad)} diaries.
BODY
& My first encounter with a Nomad was during my stay in {Prague(Czech)}, as {_Santiago_}, I had just met my {*Fulcanelli*}.
& There was a time in my life when I may have felt homesick. But for now, Home was but a vague concept that existed out there, {_forever fleeting_}.
& An office is no place a multi-disciplinarist, and {(Japan)} was where I last fought this loosing battle. My desk, not the medium onto which I would acquire the skills I longed for.
& The suffocating curiousity of wanting to know how different my life might be, had gotten worse than the daily frictions of my current situation. The decision of living aboard a {float home(Pino)} was not picked amongst other equally enticing ideas, for it was, at the time, the only solution that would align with what I wanted in life.
& The monthly rent of our beachside Tokyo appartment was of about 1.5K$, and transitioning from it, to a sailboat, implicated some serious downsizing. The way we looked at it was that, within 3 years, our 20K$ sailboat would be paid at the rate of 600$ per month — Or that by cutting the costs of our current living situation in half, we could be both "home owners" and keep our traveling options open.
@ Will you trade the proximity to friends and family in exchange for your independence?
& To think that, at the time, the most heart-breaking things to let go of were instruments, old consoles, books and some camera equipment — When the truly hard things to let go of would be the habitual bath, tap water and reliable internet connection.
& Everything costs more than expected, takes longer than expected and Amazon doesn't deliver to your {desert island(South Pacific)}. Surely you did not do all this travel for the travel alone, you had passions, habits and goals when you left.
& The wind rocks the habitat sideways, keeping you up at night. But at least, you get to spend your day writing. You forget about tap water, don't mind the warm water from the plastic jugs, you wonder why people take showers every day, and time away from social networks really does make you feel better.
@ Being nomad is trading the things you think you care about, for things you didn't know existed.
& Suddenly, it's business as usual. You get back to building things, only now, when you look outside, the upmost gorgeous sunset precedes the darkest of night.
& You learnt how to fix sails, repair a toilet, create electronic systems, maintain an engine — Even to live without a fridge and power.
& We have seen every sunset and almost every sunrise, we have sailed with dolphins, we have climbed mountains on desert islands, and we have met the most amazing people.
λ (echo (template :diaries PHOTO))
NUTRITION
UNDE : Lifestyle
BREF : The {(Nutrition)} diaries.
BODY
@ There are a few things in life that are as transformative and transhumanistic as {(nutrition)}.
& The function of proteins is to be used for tissue growth and repair, but when carbohydrates and calories are lacking, proteins can be consumed for fuel.
& The human body's own proteins are constantly being broken down into {*amino acids*} and used throughout its systems.
& The human body is mostly made of proteins, and proteins are made of amino acids - permutations of carbon, oxygen, hydrogen, nitrogen and sometimes sulphur. There are 22 amino acids in total and all but 9 can be synthesized, the {*Essential Amino Acids*}.
& To be used for growth and repair, a protein needs have access to the full sequence of required essential amino acids. If an essential amino acid is missing, the unusable remaining amino acids are broken down into fats or sugars.
& Examples of foods with essential amino acid content of at least 70% of a complete protein(see {_Limiting Amino Acids_}) are oats, garbanzo beans, sunflower seeds, buckwheat, red/white/black beans, rice, peanuts and pumpkin seeds.
& There are also high-quality proteins in green beans, swiss chard, broccoli, mustard greens, asparagus and potatoes but in lesser quantity.
& Soy products have within them 100% of a complete protein, or the correct ratio of essential amino acids for the body to use in tissue growth and repair.
& The high-quality protein foods can be made whole by combining with other ingredients, but the basic optimal combinations is {*Beans with grains, nuts or seeds*}.
λ (echo (template :diaries PHOTO))
@ The doctor of the future will give no medicine, but will instruct his patient in the care of the human frame in diet and in the cause and prevention of diseases. | Thomas Edison | 1903
LINK
Wikiversity : https://en.wikiversity.org/wiki/Should_we_go_vegan%3F
ROUTINE
UNDE : Lifestyle
BREF : The {Routines and Habits(Routine)} diaries.
BODY
& A {*typical day*} usually begins at around 6:00am.
& I tend to try and {*keep my eyes shut*} until I have mentally drafted a {rough plan(Aesthetics)} of the things I will want to have done by the end of that day. I then rise to grind coffee — I usually ever {*only drink one cup*} per day.
& Before even email or chat, I immediately set off to complete the task I have planned eye-closedly. I know to have about 3 hours of undisturbed flow before the distraction surrounding lunch-time pulls me away from the work. My daily goal is to complete, {*at least, single task a day*}, the daily task is devised in a way that it should take about 3 hours to complete — Or between {*4 to 5 pomodoros*(https://en.wikipedia.org/wiki/Pomodoro_Technique)}.
& After the last pomodoro, I tend to cook. I try as much as possible to take a full hour for lunch, to try and exit the state of flow. The afternoon is spent doing maintenance or superficial work, experiments. But mostly, the afternoon is spent reading and learning. The goal is to build a catalog of exciting things to wake up to the next day and to experiment with.
& The superficial work that I do involves replies to blogs, maintenance to the repositories that I collaborate on, edits to various wikipedia entries, answering emails and so on..
& The day ends with {journaling(Journal)} at which point I record the task done, and if any, the {lessons learnt(Mirrors)}. I usually go to sleep with a {book(Directory)}, and a highlighter pen. I overline the things I want to keep for a later use, or to revisit.
LINK
Full Interview : https://interfacelovers.com/interviews/devine-lu-linvega
SOLARPUNK
UNDE : Lifestyle
BREF : The {(Solarpunk)} diaries.
BODY
& {Solarpunks(Solarpunk)} cherish both {*nature and progress*}, the {*individual and the community*}.
& They believe in a world that is {*green, colourful, and bright*}. It can be described as a literary genre, an aesthetic, or a movement. The key points are:
- A demand for technology and society to re-centre around {*sustainability, longevity, and balance*} with an emphasis on {*renewable energy*}.
- A focus on {*decentralisation, community activism, social justice and civic empowerment*}.
- A recognition that {*economic, social, and ecological injustices*} are all deeply {*inter-connected*}.
& We're destroying the world because we are, in a very literal and deliberate way, at war with it. People need more than to be made to feel stupid and guilty. They need more than a vision of doom. They need a vision of the world and of themselves that inspires them.
& Solarpunk is the opposite of cyberpunk’s nihilism, offering “ingenuity, positive creation, independence, and community.”
@ We’re {Solarpunks(solarpunk)} because the only other options are denial or despair. | Adam Flynn | Notes toward a manifesto | https://hieroglyph.asu.edu/2014/09/Solarpunk-notes-toward-a-manifesto/
INVENTORY
UNDE : Devine Lu Linvega
BREF : The collection of {*techincal details*} on the {(Inventory)}.
BODY
& Some of the items I carry around with me in my {travels(Travel)}.
λ (echo (template :children GALLERY))
EVERYDAY
UNDE : Inventory
BREF : {(Everyday)} items found in my bag or pockets.
ICON : M120,60 L120,60 L120,240 M150,60 L150,60 L150,240 M180,60 L180,60 L180,240 M60,150 A30,0 0 0,1 90,150 A30,30 0 0,1 120,180 M240,150 A-30,0 0 0,0 210,150 A-30,30 0 0,0 180,180
BODY
- {*Pigment Liner 0.3-2.0mm*}: {Staedtler(http://amzn.to/2BtPR5i)}
- {*A5 Dotgrid*}: {MUJI(http://amzn.to/2DELUka)}
- {*Shard*}: {Gerber(http://amzn.to/2FiJNyZ)}
- {*Remix Tactical*}: {Gerber(http://amzn.to/2Bt7vGq)}
- {*Basic Rigging Knife*}: {Davis(http://amzn.to/2DJRpxv)}
- {*MII Key holder*}: {Lawson(https://www.jllawsonco.com/products/m-ii)}, J. L
- {*Kindle Paperwhite*}: {Amazon(http://amzn.to/2Gj3W9E)}
BIKE
UNDE : Inventory
BREF : The {(Bike)} specs.
BODY
& That {*bike*} that I've carried all over the world during my {Travels(Travel)}.
& We have somehow managed to fit two large track bikes inside of {(Pino)}.
- {*Frame*}: Trek District S 2014
- {*Ratio*}: 48/15(3.2)
- {*Lock*}: Abus Foldable
WORKSTATION
UNDE : Inventory
BREF : The {(workstation)} specs.
BODY
& I have two different {*workstations*}.
& As I replace all proprietary software by {(Tools)} of my own making, the {goal(goals)} would be to assemble an operating system capable of hosting the entire {ecosystem(Nataniev)}.
λ (echo (template :children FULL))
λ (echo (template :diaries PHOTO))
APPLE STATION
UNDE : Workstation
BREF : The {(Apple Station)} specs.
BODY
& The {*Apple Station*} is an old MacBook Pro with an even older Wacom Tablet. With this one, I do {*front-end work*}, be it layouts, websites, movies and {(games)}. It has slack, {Mastodon(http://merveilles.town/@neauoire)} and all sorts of other distractionware. It's my early {afternoon computer(Routine)}.
- {*System*}: MacBook Pro Retina, 13"(2014)
- {*Operating System*}: Sierra
- {*Processor*}: Intel Core i7 3 GHz
- {*Memory*}: 16 GB
- {*Mouse*}: Wacom Intuos 3(2005)
* GUI Software
- {*Browser*}: {Vivaldi(https://vivaldi.com)} / {Next(https://github.com/atlas-engineer/next)}
- {*Vector Graphics*}: {(Dotgrid)}
- {*Livecoding*}: {(Orca)}
- {*Audio Workstation*}: {Tidal(http://tidalcycles.org)}
- {*Video Editor*}: {iMovie(https://www.apple.com/imovie/)}
- {*Video Player*}: {IINA(https://lhc70000.github.io/iina/)}
- {*RSS Reader*}: {Vienna(http://vienna-rss.com)}
- {*Proof-reading*}: {Hemingway(http://hemingwayapp.com)}
- {*Writing*}: {(Left)}
- {*Bar*}: {Ubersicht(http://tracesof.net/uebersicht/)}
- {*Calculator*}: {Numi(http://numi.io)}
ARM STATION
UNDE : Workstation
BREF : The {(Arm Station)} specs.
BODY
& The {(Arm Station)} is a {singleboard computer(https://en.wikipedia.org/wiki/Comparison_of_single-board_computers)} hooked to a small 7" screen, and a mechanical {(keyboard)}. Its purpose is to do experimental software development, read and write long-form emails and blogs — With nothing besides music to pull me away from the task at hand. It draws very little power, and {*discourages multi-tasking*}.
- {*System*}: Raspberry Pi 3B+
- {*Operating System*}: {FreeBSD(https://wiki.freebsd.org/FreeBSD/arm/Raspberry%20Pi)}
- {*Screen*}: Raspberry Pi Touch 7" [{Backlight Controls(https://github.com/hundredrabbits/backlight-control)}]
- {*Case*}: SmartiPi Touch 7" Case
- {*Storage*}: Samsung EVO+ 64GB SD Card
- {*keyboard*}: {Poker II(Keyboard)}
* CLI Software
- {*Window Manager*}: {#aphelia#(https://github.com/vardy/aphelia)}
- {*Code Editor*}: {#vim#(http://vimcasts.org/blog/2013/02/habit-breaking-habit-making/)} {#emacs#(https://www.gnu.org/software/emacs/)}
- {*Music Player*}: {#cmus#(http://cmus.github.io/#download)}
- {*Browser :*}{#lynx#(http://lynx.invisible-island.net)}
- {*Version Control*}: {#git#(https://git-scm.com/book/en/v2/Getting-Started-Installing-Git)}
- {*IRC Client*}: {#erc#(https://www.gnu.org/software/erc/)}
- {*Video Ripper*}: {#youtube-dl#(https://github.com/rg3/youtube-dl)}
& I'm thinking about migrating to a faster {SBC(https://en.wikipedia.org/wiki/Comparison_of_single-board_computers)}(possibly the Pine64? or Odroid) soon, but for the time being, I am using a {Raspberry Pi(Raspberry)}. I sometimes also run {Plan9(https://9p.io/plan9/)}.
CAMERA
UNDE : Inventory
BREF : The {(Camera)} specs.
ICON : M90,210 L90,210 L210,90 M150,90 A60,60 0 0,1 210,150 A-60,60 0 0,1 150,210 A-60,-60 0 0,1 90,150 A60,-60 0 0,1 150,90 Z
BODY
λ (echo (match (table "glossary") ("film" "digital")))
KEYBOARD
UNDE : Inventory
BREF : The {mechanical keyboard(Keyboard)} specs.
BODY
& I currently use the {Vortex Poker II(https://mechanicalkeyboards.com/shop/index.php?l=product_detail&p=458)} Keyboard.
& The keycaps are {Blank Mint PBT(https://www.massdrop.com/buy/npkc-blank-pbt-keycaps)} with {Red Cherry MX(http://www.keyboardco.com/blog/index.php/2012/12/an-introduction-to-cherry-mx-mechanical-switches/)} switches. I have also installed {sound dampening o-rings(http://www.amazon.ca/gp/product/B00VHXHP6Q?psc=1&redirect=true&ref_=oh_aui_detailpage_o00_s00)}. The keyboard connected, with a braided {90 degrees angle USB wire(http://www.amazon.ca/gp/product/B004YD6LW0?psc=1&redirect=true&ref_=oh_aui_detailpage_o00_s00)}. The color choice is inspired from the {(Verreciel)} interface. Learn more about my {(Workstation)}.
@ Because it cheers me up.
λ (echo (template :diaries PHOTO))
DIRECTORY
UNDE : Devine Lu Linvega
BREF : The {(Directory)} is a curated list of {*timeless art*}.
ICON : M60,150 Q150,60 240,150 Q150,240 60,150 M150,120 A30,30 0 0,1 180,150 A-30,30 0 0,1 150,180 A-30,-30 0 0,1 120,150 A30,-30 0 0,1 150,120 Z
BODY
λ (echo (match (table "glossary") ("books" "movies" "albums" "comics" "games")))
λ (echo (template :diaries PHOTO))
BOOKMARKS
UNDE : Directory
BREF : The {(Bookmarks)} is a curated list of {*websites*}.
ICON : M120,60 L120,60 L120,240 M150,60 L150,60 L150,240 M180,60 L180,60 L180,240 M60,150 A30,0 0 0,1 90,150 A30,30 0 0,1 120,180 M240,150 A-30,0 0 0,0 210,150 A-30,30 0 0,0 180,180
BODY
@ Computer Science is no more about computers than astronomy is about telescopes. | E. W. Dijkstra
λ (echo (match (table "glossary") ("technology" "operating systems" "solarpunk" "wikis" "blogs" "shorts" "general knowledge" "designers")))
READINGS
UNDE : Directory
BREF : The {(Readings)} is a curated list of {*books*}.
BODY
& For a list of all time favourites, see {(books)}.
λ (echo (match (table "glossary") ("reading list 2019" "reading list 2018" "reading list 2017" "reading list 2016")))
GOALS
UNDE : Devine lu linvega
BREF : A list of general {life-goals(Goals)}.
BODY
& {*Internal*} are goals dealing with personal growth, and {*external*}, as having an effect on the outside world.
* Internal Targets
& {*See the world*}. Travel the earth by my own means and my own terms. Find countries too small to be seen on a map and go there.
? {*Status*} Currently sailing toward {(Japan)}, effectively completing the last leg of a 4 years long {sailing(Pino)} adventure circumnavigating the {Pacific Ocean(South Pacific)} across countries I did not know existed.
& {*Become polyglot*}. Fluently speak {*French*}, {(English)}, {(Russian)} and {(Japanese)}, to speak four languages from four different roots.
? {*Status*} Acquired a basic understanding of written and spoken Japanese after living in {(Tokyo)} for 2 years. Took introductory {(Russian)} classes, have yet to visit Russia. English, done. French, done.
* External Targets
& Facilitate the creation and {*acceleration of arts & sciences*} through tooling and mentorship.
? {*Status*} Created free and open-source {(tools)} to compose music, to create graphics and to write. Currently building decentralized social & networking platforms to fuel collaboration among a collective of artists and developers.
& {*Minimize pain and suffering*}, including that of non-human animals through the promotion and application of pragmatic solutions to nutrition and sustainable energy.
? {*Status*} Currently living and working off-the-grid off solar energy, and have optimized for means of generating the least amount of waste through an ascetic lifestyle and a plant-based diet.
DEATH
UNDE : Devine lu linvega
BREF : The {(Death)} Progress Bar.
ICON : M60,60 L240,60 M180,60 L180,225 A15,15 0 0,0 195,240 A30,0 0 0,1 225,240 A15,-15 0 0,0 240,225 M190,160 L240,120 M135,105 L90,105 M90,60 Q90,150 60,150 M135,105 Q135,240 60,240 M90,150 L120,165
BODY
& Years, later.
@ Death is only one of many ways to lose your life. | Simon, Alvah | North To The Night
* Marbles Jar
& Following John Maxwell's {Jars of Marbles(http://www.johnmaxwell.com/blog/dont-lose-your-marbles)}, which says that \"The average person lives {*about 75 years, of 52 weeks each, totalling 3,900 Saturdays*} which the average person has in their lifetime.\"
# Available Marbles: {λ(mul 52 75)}
# Current Marble: #{λ(floor (div (daysSince "1986-03-22") 7))}
# Marble Jar: {λ(fix (mul (sub 1 (div (div (daysSince "1986-03-22") 7) (mul 52 75))) 100) 2)}% Left
* 80'000 Hours
& Following the {80'000h model(https://80000hours.org/career-guide/introduction/)}, which says that \"You’ll spend about 80,000 hours working in your career: {*40 hours a week, 50 weeks a year, for 40 years*}\".
# Available Hours: 80000h
# Hours Taken: {λ(floor (mul (div (daysSince "2006-05-01") 365) 2000))}h
# Hours Remaining: {λ(sub 80000 (floor (mul (div (daysSince "2006-05-01") 365) 2000)))}h
# Career: {λ(fix (mul (div (sub 80000 (floor (mul (div (daysSince "2006-05-01") 365) 2000))) 80000) 100) 2)}% Left
λ (echo (template :diaries PHOTO))
LINK
Le Soleil Est Noir : https://www.youtube.com/watch?v=MtFeMT5Uugc
MIRRORS
UNDE : Research
TAGS : portal
ICON : M60,150 Q150,60 240,150 Q150,240 60,150 M150,120 A30,30 0 0,1 180,150 A-30,30 0 0,1 150,180 A-30,-30 0 0,1 120,150 A30,-30 0 0,1 150,120 Z
BREF : The collection of {(Mirrors)}.
BODY
& The {*mirrors*} are collected notes on the topics of {(knowledge)} and {(wisdom)}.
λ (echo (template :children INDEX))
* Glossary
λ (wrap (echo (template (template (sort (keys (table "glossary"))) LINK) wrap "li")) "ul" "bullet col3")
@ Mystery exists in the mind, not in reality. <br />Confusion exists in the map, not in the territory.
WISDOM
UNDE : Mirrors
BREF : A collection of {*notes*} on {(Wisdom)}.
ICON : M155,65 A90,90 0 0,1 245,155 A90,90 0 0,1 155,245 A90,90 0 0,1 65,155 A90,90 0 0,1 155,65 A0,0 0 0,1 155,65 A45,45 0 0,1 200,110 A45,45 0 0,1 155,155 A45,45 0 0,0 110,200 A45,45 0 0,0 155,245 M155,110 L155,110 L155,110 M155,200 L155,200 L155,200
BODY
& The end of the cycle is that of the independent, clear-minded, all-seeing Child. That is the level known as {*wisdom*}.
& To be a philosopher is not merely to have subtle thoughts, but so to love wisdom as to live according to its dictates, a life of {*simplicity, independence, magnanimity, and trust*}.
@ There are two wisdoms: the first inclines to {(action)}, the second to {(inaction)}. | Stanislaw Lem | Cyberiada
λ (echo :children)
ACTION
UNDE : Wisdom
BREF : A collection of {*notes*} in regard to {(action)}.
BODY
& {*Ahimsa*}, or {_Cause no injury, do no harm_}, is a Buddhist concept referred to as nonviolence, and it applies to all living beings—including all animals.
- Control of actions and speech to avoid unwholesome actions.
- Effort to work as much as possible for the good of others, even at the risk of one's life.
- Decision to devote oneself to beneficial actions and to remain steadfast on it.
- Maintaining a state of mind turned to the happiness of others, to practise love for all beings without exception.
- Development of knowledge and understanding through study and analytical reflection. To teach knowledge to others. To use one's wisdom for a maximum of benefits.
- You may compete to the full extent of your capabilities, but you may not hunt down your competitors.
- The creatures who act as though they belond to the world follow the peace-keeping law, they give the creatures around them a chance to grow toward watever it's possible for them to become. That's how man came into being, the australopithecus didn't imagine that the world belonged to them, so they let him live and grow.
- You must absolutely and forever relinquish the idea that you know who live and who should die on this planet.
@ Be mindful of impermanence.<br /> Be careful of idleness.
INACTION
UNDE : Wisdom
ICON : M60,150 Q150,60 240,150 Q150,240 60,150 M150,120 A30,30 0 0,1 180,150 A-30,30 0 0,1 150,180 A-30,-30 0 0,1 120,150 A30,-30 0 0,1 150,120 Z
BREF : A collection of {*notes*} in regard to {(inaction)}.
BODY
& {*Wu Wei*} means without doing, causing, or making. It flows like water, reflects like a mirror, and responds like an echo.
- Establishment of an always perfect tolerance, irrespective of the actions and words of others towards oneself.
- Truthfulness (to say only what is right).
- Rejection of hatred and worship. Not to follow any particular idea. Maintaining the mind in equanimity.
@ Many people are afraid of Emptiness, <br />because it reminds them of Loneliness.
KNOWLEDGE
UNDE : Mirrors
BREF : A collection of {*notes*} on general {(Knowledge)}.
ICON : M90,90 L90,90 L210,90 M75,120 L75,120 L225,120 M60,150 L60,150 L240,150 M75,180 L75,180 L225,180 M90,210 L90,210 L210,210 M135,60 L135,60 L165,60 M135,240 L135,240 L165,240
BODY
& The {*knowledge portal*} serves as a clipboard, a place to collect various bits of knowledge from various books and their authors.
λ (echo :children)
DEVELOPMENT
UNDE : Knowledge
BREF : A collection of {*notes*} on {(development)}.
BODY
* The Four Essential Freedoms
- The freedom {*to run*} the program as you wish, for any purpose.
- The freedom {*to study*} how the program works, and change it.
- The freedom {*to redistribute*} copies so you can help others.
- The freedom {*to distribute*} copies of your modified versions to others.
* Practices
- {*Prototype before polishing*}. Get it working before optimizing it.
- {*Separate policy from mechanism*}; separate interfaces from engines.
- {*Write simple modular parts*} connected by clean interfaces.
- Design programs to be {*connected to other programs*}.
- Write {*programs to write programs*} when you can.
- {*Design for the future*}, because it will be here sooner than you think.
- In interface design, always do the {*least surprising thing*}.
- When a program has nothing surprising to say, it should {*say nothing*}.
- When a program must fail, it should {*fail noisily*} and as soon as possible.
- Write big programs only when it is clear by demonstration that nothing else will do.
@ To make a magical technology, it must be sufficiently advanced. | Lion Kimbro
DESIGN
UNDE : Knowledge
BREF : A collection of {*notes*} on {(design)}.
ICON : M60,150 Q150,60 240,150 Q150,240 60,150 M150,120 A30,30 0 0,1 180,150 A-30,30 0 0,1 150,180 A-30,-30 0 0,1 120,150 A30,-30 0 0,1 150,120 Z
BODY
- Good design makes a product {*useful*}.
- Good design makes a product {*understandable*}.
- Good design is {*unobtrusive*}.
- Good design is {*honest*}.
- Good design is {*long-lasting*}.
- Good design is {*thorough*} down to the last detail.
- Good design is {*environmentally friendly*}.
- Good design is as little design as possible.
* Pragnanz
- The mind perceives objects as being symmetrical and forming around a center point.
- The mind perceives objects that are near, or proximate to each other, to be grouped together.
- The mind can only keep 7 (plus or minus 2) items in their working memory, on average.
- The mind has a propensity to best remember the first and last items in a series.
- The mind remembers uncompleted or interrupted tasks better than completed tasks.
- The mind will perceive and interpret ambiguous or complex images as the simplest form possible.
- The time it takes to make a decision increases with the number and complexity of choices.
- The time to acquire a target is a function of the distance to and size of the target.
WORK
UNDE : Knowledge
BREF : A collection of {*notes*} on {(work)}.
BODY
- Find your passion and figure out how to {*get paid for it*}.
- Do whatever you want to do, but {*be the best at it*}.
- Strive for {*simplicity and competence*}, but embrace the messiness along the way.
- {*Under-promise*} and over-deliver, and {*own up*} to your screw-ups.
- Doing what everybody else is doing feels like the safest thing to do, making it the most competitive, and thus the riskiest.
- No one is on their deathbed is wishing they spent more time at work.
- Never stop {learning(mirrors)}.
@ Work expands so as to fill the time available for its completion. | Parkinson's law
WRITING
UNDE : Knowledge
BREF : A collection of {*notes*} on {(writing)}.
BODY
- {*Never use a long word*} where a short one will do.
- If it is possible to cut a word out, {*always cut it out*}.
- Never use the passive where you can {*use the active*}.
- Never use a foreign or scientific word, if you can {*think of an English equivalent*}.
- Never use a figure of speech which you are used to seeing in print.
- Break any of these rules sooner than say anything outright barbarous.
@ I have only made this letter longer because I have not had the time to make it shorter. | Blaise Pascal | The Provincial Letters | https://en.wikipedia.org/wiki/Lettres_provinciales
HABITS
UNDE : Knowledge
BREF : A collection of {*notes*} on {(habits)}.
BODY
- Doing {*the right tasks*} is more important than doing your tasks efficiently.
- Write down your goals. {*Break them down*} into manageable tasks.
- Tackle {*one task at a time*}, and group similar tasks together.
- You're more attentive in the morning, tackle hard stuff then.
- If you can't do it in 8 hours, you can't do it in 10.
- Don't forget to stretch, and drink plenty of water.
- {*Keep a record*} of your time use.
CHARISMA
UNDE : Knowledge
BREF : A collection of {*notes*} on {(charisma)}.
BODY
- Always {*look a person in the eye*} when you talk to them.
- Always {*stand up to shake someone’s hand*}.
- Be conscious of your {*body language*}.
- {*Ask more*} than you answer.
- {*First impressions*} matter.
- When you {*walk, look straight ahead*}, not at your feet.
- {*Never hit anyone*} unless they are an immediate threat.
- No matter their job or status, {*everyone deserves your respect*}.
@ A leader is best when people barely know they exists, when their work is done, their aim fulfilled, people will say: we did it ourselves. | 老子(Lao Tse) | 道德經(Dao De Jing) | https://en.wikipedia.org/wiki/Tao_Te_Ching
FOOD
UNDE : Knowledge
BREF : A collection of {*notes*} on {(food)}.
BODY
- Eat {*varied foods*}, biodiversity in the diet means less monoculture in the fields.
- Pay more for foods grown or raised less intensively and with more care, {*eat less*}.
- Eat {*mostly plants*}, especially leaves. {*Cook*}, and if you can, plant a garden.
- Avoid food products with unpronounceable ingredients, or more than five in number.
- Don’t eat anything your great-great-grandmother wouldn’t recognize as food.
ASCETISM
UNDE : Knowledge
BREF : A collection of {*notes*} on {(ascetism)}.
BODY
- Maintain a list of all belongings.
- Buy no packaged goods, as to generate less waste.
@ A man is wealthy in proportion to the things he can do without. | Epicurus
CHEATSHEETS
UNDE : Mirrors
BREF : A collection of {(Cheatsheets)}.
BODY
λ (echo :children)
DISCOURSE
UNDE : Cheatsheets
BREF : A {*cheatsheet*} on {(discourse)}.
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BODY
& Before you speak, let your words pass through {*three gates*}.
- At the first gate, ask yourself, is it {*true*}.
- At the second gate ask, is it {*necessary*}.
- At the third gate ask, is it {*kind*}.
* Arguments Ranking
& The arguments rankings are taken from {Scott Alexander(http://slatestarcodex.com/2018/05/08/varieties-of-argumentative-experience/)}.
| ●●●●● | {*High-level generators*} | Disagreements that remain when everyone understands exactly what’s being argued, and agrees on what all the evidence says, but have vague and hard-to-define reasons for disagreeing.
| ●●●●○ | {*Operationalizing*} | Where both parties understand they’re in a cooperative effort to fix exactly what they’re arguing about.
| ●●●○○ | {*Survey of evidence*} | Not trying to devastate the other person with a mountain of facts and start looking at the studies and arguments on both sides and figuring out what kind of complex picture they paint.
| ●●●○○ | {*Disputing definitions*} | Argument hinges on the meaning of words, or whether something counts as a member of a category or not.
| ●●○○○ | {*Single Studies*} | Better than scattered facts, proving they at least looked into the issue formally.
| ●●○○○ | {*Demands for rigor*} | Attempts to demand that an opposing argument be held to such strict standards that nothing could possibly clear the bar.
| ●○○○○ | {*Single Facts*} | One fact, which admittedly does support their argument, but presented as if it solves the debate in and of itself.
| ●○○○○ | {*Gotchas*} | Short claims that purport to be devastating proof that one side can’t possibly be right.
| ○○○○○ | {*Social shaming*} | A demand for listeners to place someone outside the boundary of whom deserve to be heard.
λ (echo (match (table "glossary") ("arguments")))
* Responses Ranking
& The responses rankings are taken from {Paul Graham(http://www.paulgraham.com/disagree.html)}.
| ●●●●●● | {*Central point*} | Commit to refute explicitly the central point.
| ●●●●●○ | {*Refutation*} | Argue a conflicting passage, explain why it's mistaken.
| ●●●●○○ | {*Counterargument*} | Contradict with added reasoning or evidence.
| ●●●○○○ | {*Contradiction*} | State the opposing case, what.
| ●●○○○○ | {*Responding to Tone*} | Responding to the author's tone, how.
| ●○○○○○ | {*Ad Hominem*} | Attacking the author directly, who.
λ (echo (match (table "glossary") ("responses")))
@ You should attempt to re-express your target’s position so clearly, vividly, and fairly that your target says, “Thanks, I wish I’d thought of putting it that way.” | Rapoport’s First Rule
LINK
Kind Communication : https://www.gnu.org/philosophy/kind-communication.html
PSYCHOLOGY
UNDE : Cheatsheets
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BREF : A {*cheatsheet*} on {(psychology)}.
BODY
& This is an edited version of {PTFQ(https://www.pftq.com/blabberbox/?page=Three_Tiers_of_Mind)}'s {*Three Tiers of Mind*}.
| ●●● | {*Logic*} | {*Power*} | {*Authenticity*} | {*Creates*} | {*Innovates*} | {*Understands*}
| ●●○ | Authority | Purpose | Conformity | Resells | Improves | Memorizese
| ●○○ | Experience | Freedom | Complacency | Consumes | Repeat | Improvises
> <table>
> <tr><th colspan='10'>Intention</th></tr>
> <tr><td>●●●</td><td> Clings to the future </td><td> Respects you </td><td> Defined by intentions </td></tr>
> <tr><td>●●○</td><td> Clings to the present </td><td> Respects your status </td><td> Defined by association </td></tr>
> <tr><td>●○○</td><td> Clings to the past </td><td> Respects your earnings </td><td> Defined by the past </td></tr>
> <tr><th colspan='10'>Actions</th></tr>
> <tr><td>●●●</td><td> Talks of ideas </td><td> Thinks in pictures </td><td> Praises what you did </td></tr>
> <tr><td>●●○</td><td> Talks of people </td><td> Thinks in words </td><td> Praises who you are </td></tr>
> <tr><td>●○○</td><td> Talks of things </td><td> Thinks in feelings </td><td> Praises what you have </td></tr>
> <tr><th colspan='10'>Aspirations</th></tr>
> <tr><td>●●●</td><td> Wants to live forever </td><td> Looks for equals </td><td>Fears boredom </td></tr>
> <tr><td>●●○</td><td> Wants to be remembered </td><td> Looks for leaders </td><td>Fears uncertainty </td></tr>
> <tr><td>●○○</td><td> Wants to die happy </td><td> Looks for gods </td><td>Fears pain </td></tr>
> </table>
λ (echo (match (table "glossary") ("personalities")))
@ The world is a comedy to those that think, a tragedy to those that feel. | Howace Walpole
DOCUMENTATION
UNDE : Cheatsheets
BREF : A {*cheatsheet*} on {(documentation)}.
BODY
& This outlines the {(documentation)} guidelines for the release of Nataniev projects.
& {*Tutorials*} are lessons that take the reader by the hand through a series of steps to complete a project of some kind. They are what your project needs in order to show a beginner that they can achieve something with it.
- {*Gets the user started*}
- Allows the user to learn by doing
- Ensures the user sees results immediately
- Focuses on concrete steps, not abstract concepts
& {*How-to guides*} assume some knowledge and understanding, and take the reader through the steps required to solve a real-world problem. They are recipes, directions to achieve a specific end - for example: how to create a web form; how to plot a three-dimensional data-set; how to enable LDAP authentication.
& How-to guides are quite distinct from tutorials. A how-to guide is an answer to a question that a true beginner might not even be able to formulate.
- {*Solves a problem*}
- Focuses on results
- Allows for some flexibility
& {*Explanations*} can equally well be described as discussions. They are a chance for the documentation to relax and step back from the software, taking a wider view, illuminating it from a higher level or even from different perspectives. You might imagine a discussion document being read at leisure, rather than over the code.
- {*Explains a choice*}
- Provides context
- Discusses alternatives & opinions
& {*Reference*} guides are technical descriptions of the machinery and how to operate it. They are code-determined, because ultimately that's what they describe: key classes, functions, APIs, and so they should list things like functions, fields, attributes and methods, and set out how to use them.
- {*Describes the machinery*}
- References material should be austere and to the point.
- Structure the documentation around the code
- Do nothing but describe
@ Clarity is better than cleverness
LINK
Source : https://www.divio.com/blog/documentation/
EPISTEMOLOGY
UNDE : Cheatsheets
BREF : A {*cheatsheet*} on {(epistemology)}.
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BODY
& {*Rationality*} is characteristic of thinking and acting optimally.
& The goal of this cheatsheet is to host {*simple introductions*} for each word, if you find that a definition might be improved, you are welcome to {submit a change(https://github.com/XXIIVV/Oscean/edit/master/scripts/database/glossary.ndtl)}.
λ (echo (match (table "glossary") ("biases" "groupthink" "effects" "fallacies" "illusions" "heuristics" "beliefs")))
QUOTES
UNDE : Mirrors
BREF : A collection of {*quotes*}.
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BODY
@ {*Aesthetic realism*} holds beauty to be a real property of works of art, there to be discovered by the discerning viewer.<br />{*Ontological realism*} holds that physical objects exist independently of our own minds.<br />{*Epistemological realism*} is the view that statements are true, or false, independently of whether we believe them to be true or false. | Adapted from Baggini & Fosl | The Philosopher's Toolkit
* Objective Beings
@ Every block of stone has a statue inside it and it is the task of the sculptor to discover it. I saw the angel in the marble and carved until I set him free. | Michelangelo | Lettera a messer Benedetto Varchi | https://it.wikisource.org/wiki/Lettera_a_messer_Benedetto_Varchi
@ In anything at all, perfection is finally attained not when there is no longer anything to add, but when there is no longer anything to take away, when a body has been stripped down to its nakedness. | Antoine de St. Exupery | Terre des Hommes | https://fr.wikipedia.org/wiki/Terre_des_hommes
* Free Will
@ There's no free will, says the philosopher; To hang is most unjust.<br />There is no free will, assents the officer; We hang because we must. | Ambrose Bierce | Epigrams
* Body Without Organs
@ When you will have made him a body without organs, then you will have delivered him from all his automatic reactions and restored him to his true freedom. | Antonin Artaud | To Have Done with the Judgment of God | https://en.wikipedia.org/wiki/Body_without_organs
@ The trouble is that we have a bad habit, encouraged by pedants and sophisticates, of considering happiness as something rather stupid. Only pain is intellectual, only evil interesting. This is the treason of the artist: a refusal to admit the banality of evil and the terrible boredom of pain. | Ursula K. Le Guin | The Ones Who Walk Away From Omelas | https://en.wikipedia.org/wiki/The_Ones_Who_Walk_Away_from_Omelas
* No 44
@ In a little while you will be alone in shoreless space, to wander its limitless solitudes without friend or comrade forever - for you will remain a thought, the only existent thought, and by your nature inextinguishable, indestructible. | Mark Twain | The Mysterious Stranger | http://en.wikipedia.org/wiki/The_Mysterious_Stranger
@ There is no future. There is no past. {*Time*} is simultaneous, an intricately structured jewel that humans insist on viewing one edge at a time, when the whole design is visible in every facet. | Alan Moore | Watchmen | https://en.wikipedia.org/wiki/Watchmen
* Infinite World Ethics
@ If the cosmos is finite, then our own comparative smallness does not necessarily undermine the idea that our conduct matters even from an impersonal perspective.<br /><br />But if the cosmos is infinite, and we can but do a finite amount of good or bad. In cardinal arithmetic, adding or subtracting a finite quantity does not change an infinite quantity. Every possible act of ours therefore has the same net effect on the total amount of good and bad in a canonically infinite world: none whatsoever. | Nick Bostrom | Infinite Ethics | https://nickbostrom.com/ethics/infinite.pdf
* Hermeneutic Circle
@ Hovering in the background, like a specter, the ultimate possibility of no possibility, of no-more-being-there, the possibility of impossibility. What ultimately lies ahead for Dasein, its uttermost potentiality, is {(Death)}. | John D. Caputo | Hermeneutic: Facts and Interpretation | https://www.penguin.co.uk/books/294637/hermeneutics/
@ The Victorious Ones have announced that {emptiness(Buddhism)} is the relinquishing of all views. Those who are possessed of the view of emptiness are said to be incorrigible. | Verse | Mūlamadhyamakakārikā | https://en.wikipedia.org/wiki/Mūlamadhyamakakārikā
* God Eternally Geometrizes
@ No limiting qualities <br />are to be attributed to the {*Absolute*}. | Plutarch | Convivalium Disputationum libri novem | https://en.wikipedia.org/wiki/Plutarch
LANGUAGE
UNDE : Research
BREF : Various {(Language)} notes on natural and synthetic languages.
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BODY
& Welcome to the {*Language Portal*}.
λ (echo (template :children INDEX))
& The goal of these pages is to host a few resources, summaries and notes from my own language studies. To give you a sense of my interests in linguistics, here are some of my {*favourite words*}:
- {Juniper(https://en.wikipedia.org/wiki/Juniper)}, in English.
- {Betwixt(https://en.wikipedia.org/wiki/Betwixt)}, in English.
- {Февраль(https://ru.wikipedia.org/wiki/Февраль)}, February in Russian.
- {Roÿnes(https://fr.wiktionary.org/wiki/roÿne)}, queen in Middle French.
- {*Pleurir*}, crying-laugh in French.
- {*Rions Noir*}, "dark laugh" French palindrome.
@ Kolik jazyků znáš, <br />tolikrát jsi člověkem. | Tomáš Garrigue Masaryk
LINK
koseki-091450 : http://glyphwiki.org/wiki/koseki-091450
unicode U+21DC9 : https://www.unicode.org/cgi-bin/GetUnihanData.pl?codepoint=U%2B21DC9
ENGLISH
UNDE : Language
BREF : Assorted notes on the {(English)} language.
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BODY
& {*English Prime*} is a version of the English language that {*excludes all forms of the verb "to be*}", including all conjugations, contractions and archaic forms.
& Its goal is to leads to a less dogmatic style of language that reduces the possibility of misunderstanding or conflict.
& Bourland sees specifically the "identity" and "predication" functions as pernicious, but advocates eliminating all forms for the sake of simplicity. In the case of the "existence" form (and less idiomatically, the "location" form), one might (for example) simply substitute the verb "exists".
& Other copula-substitutes in English include taste, feel, smell, sound, grow, remain, stay, and turn, among others a user of E-prime might use instead of "to be".
| {*Identity*} | The cat is my only pet
| {*Class membership*} | Garfield is a cat
| {*Class inclusion*} | A cat is an animal
| {*Predication*} | The cat is furry
| {*Auxiliary*} | The cat is sleeping
| {*Existence*} | There is a cat
| {*Location*} | The cat is on the mat
& For example, instead of saying, "I am depressed," a student was asked to eliminate that emotionally primed verb and to say something else, such as, "I feel depressed when ..." or "I tend to make myself depressed about ..."
* Spivak Pronoun
& The Spivak pronouns are a set of gender-neutral pronouns in {(English)}.
| Masculine | he laughs | I hugged him | his heart warmed | that is his
| Feminine | she laughs | I hugged her | her heart warmed | that is hers
| They(s.) | they laugh | I hugged them | their heart warmed | that is theirs
| {*Spivak*} | e laughs | I hugged em | eir heart warmed | that is eirs
JISHO
UNDE : Japanese
BREF : A small collection of {(Japanese)} words and expressions.
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BODY
& The {(Jisho)} is a growing collection of currated {(Japanese)} words sorted by topics.
NOTEBOOK
UNDE : Research
BREF : From the {(Notebook)}.
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BODY
& The {*Notebook*} is a collection of scribbles on various topics that have yet to find themselves permanently included in the {wiki(Oscean)}.
& Are you looking for the {(Sketchbook)}?
λ (echo :children)
THOUGHTS
UNDE : Notebook
BREF : Random {(thoughts)}.
BODY
& I wonder..
& I’ve been thinking, for a long time now, how the fingers of praying hands look like the spokes of an antenna, tuning to some frequency or another. Would it be possible that: They transcribed the symbols of words, of songs where numbers were the matter. They remembered the old prayers, where in mudras hid the overseer.
& It may be that being a multi-disciplinarist is a curse, or maybe it’s rather a form of specialization for things we don’t have words for yet. Just remember that your strengths are at the intersections of skills, and to compete on fair grounds with technicians is to mix medias.
TALK
UNDE : Notebook
BREF : Periodical public {research dumps(Talk)}.
BODY
& Often gravitating around the topics of {(Nataniev)}, {(Oscean)} and {(Horaire)}, the {#/Talk#} is used mainly as a marker for Live events.
λ (echo (template :diaries PHOTO))
LINK
Github : https://github.com/neauoire/Talk-Amaze
SYSTEMS
UNDE : Notebook
BREF : Various experimental writing and numerical {(systems)}.
BODY
λ (echo :children)
VEDIC
UNDE : Systems
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BREF : The {(Vedic)} multiplication table is a very elegant and visual way to multiply.
BODY
& To find the result, draw lines for each individual numbers, where each number intersects the other's perpendicularly and {*count the number of intersections*}.
% generic/vedic.svg
NEEDLES
UNDE : Systems
BREF : {(Needles)} are glyphs of which the intersection count is equal to the value of the character.
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BODY
& The glyphs are not used into any specific project, but are available here as a reference of a meaningful numeric glyph system.
% generic/needles.svg
SHORTHAND
UNDE : Systems
BREF : {(Shorthand)} is a calligraphy style developed to take faster notes.
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BODY
& I played with different ideas and this is the system that worked best for me. It’s a mixture of already existing shorthand systems that fits my writing style.
% generic/shorthand.svg
& Simple enough, now most letters are transformed into a single stroke shape that flows and combines to form shorter words, that can be written faster.
DEVINE LU LINVEGA
TAGS : hidden
BREF : {(Devine lu linvega)} is a {digital nomad(Nomad)}.
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ALTS : Profile Devine Me
BODY
& {*Devine*} is a {polymath(https://monochromatic.co/writing/interview-with-devine)} working on a series of {experimental tools(Tools)} and {applications(Mobile)}.
& Populating this wiki with notes on {(Language)}, {(Software)}, {(Nutrition)} and {(Lifestyle)}, Devine hopes to inspire visitors to {learn(Knowledge)} and to {(travel)}.
& They currently live on a {sailboat(Pino)} by the coast of {Majuro(Marshall Islands)}, on their way back to {(Japan)} — You can follow their position {here(http://100r.co/#map)}.
λ (status)
& Get in touch via email at {*aliceffekt@gmail.com*}, or<br />on the fediverse at {*merveilles.town/@neauoire*(http://merveilles.town/@neauoire)}.
@ To flee is Life,<br />To linger, {(Death)}.
λ (echo (template :diaries PHOTO))
FIRST WAVE
UNDE : Aliceffekt
BREF : The {(First Wave)} contains material mostly unrelated to the {(Neauismetica)} and proto-{(Aliceffekt)}.
BODY
λ (echo :children)
REGIONSTEAM SNOWDAYS
UNDE : First wave
BREF : {(Regionsteam Snowdays)} is the first official {(Aliceffekt)} release.
DOWNTEMPERATURE
UNDE : First wave
BREF : {(Downtemperature)} is the first {(Aliceffekt)} EP.
BODY
& Released originally as three albums {_First Air & Last Aid_}, {_Goneplains_} and {_Downtemperature_}, the three albums were consolidated into a single release in 2017.
BLAM
UNDE : First wave
BREF : {(Blam)} is an improvisational album created as a live performance, that ultimately fell through.
LINK
Bandcamp : https://aliceffekt.bandcamp.com/album/blam-le-passage-sacrilege
VERT KIRLIAN THEATRE
UNDE : First wave
BREF : The {(Vert Kirlian Theatre)} was created during on a long train ride, on the {Yamanote line(http://en.wikipedia.org/wiki/Yamanote_Line)}, during my first trip to Tokyo.
BODY
& This release inspired the creation of {(From Saharaphorest)}.
ANN YOZORA SAINT
UNDE : First wave
BREF : {(Ann Yozora Saint)} was originally released as two albums, {_Ann Yozora Saint_} and {_Lu's Floral Funeralis_}, they were consolidated into a single release in 2017.
LINK
Bandcamp : https://aliceffekt.bandcamp.com/album/ann-yozora-saint
NETHER ESPER INSERTS
UNDE : First wave
BREF : {(Nether Esper Inserts)} was originally released as two albums, {_Nether Esper Inserts_} and {_Howls Virgil Systems_}, they were consolidated into a single release in 2017.
OTOROUTES MINIATURES
UNDE : First wave
BREF : {(Otoroutes Miniatures)} was created especially for the first large Toy Company festival.
IDYLLIC MINERS
UNDE : First wave
BREF : {(Idyllic Miners)} was created for the {_Kinetik Festival_}.
LINK
Bandcamp : https://aliceffekt.bandcamp.com/album/genesis-iii-20-ov-idyllic-miners
LIETAL
UNDE : Language
BREF : {(Lietal)} is an experimental {synthetic language(http://en.wikipedia.org/wiki/Constructed_language)}.
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BODY
& {*Lietal*} is written from left to right with implicit neutrality, singularity and at the present tense.
& For the most part, its {*6 vowels and 9 consonants*} are voiced similarly to their {(English)} equivalents. Duplicated vowels, such as the ones in "jada", are condensed into "{λ(adultspeak "jada")}</i>", where the trema "{_ä_}" is sounded like a sustained "{_a_}".
| I /i/ | l{*ea*}ves | Y /ɨ/ | journ{*ey*}
| A /ə/ | hex{*a*}gram | E /e/ | n{*e*}ver
| O /ɔ/ | {*au*}tomobile | U /u/ | n{*ew*}
| K [k] | {*k*}iss | T [t] | ti{*t*}le | D [d] | {*d*}evice
| R [ʁ] | retu{*r*}n | S [s] | {*s*}ymphony | L [l] | {*l*}igature
| J [ʐ] | mena{*g*}erie | V [v] | {*v*}ideo | F [f] | {*f*}estival
* Phonology
& Building words from Lietal's phonemes is called {*Childspeak*}. It makes for long rhythmical and syllabic words, this documentation uses the phonetically denser form {*Adultspeak*} where patterns of duplicated consonants and vowels are compressed into smaller phonemes.
| {*Childspeak*} | {*Adultspeak*} | {*Pattern*}
| vi | {λ(adultspeak "vi")} | CV -> VC
| lili | {λ(adultspeak "lili")} | CVC -> CV
| lila/lalo | {λ(adultspeak "lila")}/{λ(adultspeak "lalo")} | C*C* -> *C
| jada | {λ(adultspeak "jada")} | CVcV -> CVC
| jida/jado | {λ(adultspeak "jida")}/{λ(adultspeak "jado")} | C*c* -> C*c
| kaki | {λ(adultspeak "kaki")} | CVCv -> CVv
| fatati | {λ(adultspeak "fatati")} | CVcVc* -> VCcv*
| salida | {λ(adultspeak "salida")} | CVcv*v -> VCcv*
& Single syllable words are reversed, so "vo" becomes "{λ(adultspeak "vo")}". Vowel sequences, like "lara", are condensed into "{λ(adultspeak "lara")}". Consonant sequences, like "lyfasa", are condensed into "{λ(adultspeak "lyfasa")}".
& In addition, sequences of {_i_}+{_a_} vowels are condensed into {_e_}, and sequences of {_a_}+{_o_} vowels are condensed into {_u_}.
* Morphology
& Lietal words are built from the combination of the {*9 Elementary Particles*}, and each elementary particle is built from a {_consonant and a vowel_}.
| &nbsp; | {*Directional*} | {*Perspectival*} | {*Mechanical*}
| {*Objective*} | Ky <b>{λ(lien "ky")}</b>-type | Ty <b>{λ(lien "ty")}</b>-type | Dy <b>{λ(lien "dy")}</b>-type
| {*Observative*} | Ry <b>{λ(lien "ry")}</b>-type | Sy <b>{λ(lien "sy")}</b>-type | Ly <b>{λ(lien "ly")}</b>-type
| {*Subjective*} | Jy <b>{λ(lien "jy")}</b>-type | Vy <b>{λ(lien "vy")}</b>-type | Fy <b>{λ(lien "fy")}</b>-type
& {*Words are not created, but found*} among the permutations of the three declensions, of the nine elementary particles, making for a total of {*27 Elementary Constructs*}.
| &nbsp; | {*Directional*} | {*Perspectival*} | {*Mechanical*}
| {*Objective*} | <b>KY {λ(lien "ky")}</b> | <b>TY {λ(lien "ty")}</b> | <b>DY {λ(lien "dy")}</b>
| &nbsp; | • {*Ki*} {λ(lien "ki")} | • {*Ti*} {λ(lien "ti")} | • {*Di*} {λ(lien "di")}
| &nbsp; | • {*Ka*} {λ(lien "ka")} | • {*Ta*} {λ(lien "ta")} | • {*Da*} {λ(lien "da")}
| &nbsp; | • {*Ko*} {λ(lien "ko")} | • {*To*} {λ(lien "to")} | • {*Do*} {λ(lien "do")}
| {*Observative*} | <b>RY {λ(lien "ry")}</b> | <b>SY {λ(lien "sy")}</b> | <b>LY {λ(lien "ly")}</b>
| &nbsp; | • {*Ri*} {λ(lien "ri")} | • {*Si*} {λ(lien "si")} | • {*Li*} {λ(lien "li")}
| &nbsp; | • {*Ra*} {λ(lien "ra")} | • {*Sa*} {λ(lien "sa")} | • {*La*} {λ(lien "la")}
| &nbsp; | • {*Ro*} {λ(lien "ro")} | • {*So*} {λ(lien "so")} | • {*Lo*} {λ(lien "lo")}
| {*Subjective*} | <b>JY {λ(lien "jy")}</b> | <b>VY {λ(lien "vy")}</b> | <b>FY {λ(lien "fy")}</b>
| &nbsp; | • {*Ji*} {λ(lien "ji")} | • {*Vi*} {λ(lien "vi")} | • {*Fi*} {λ(lien "fi")}
| &nbsp; | • {*Ja*} {λ(lien "ja")} | • {*Va*} {λ(lien "va")} | • {*Fa*} {λ(lien "fa")}
| &nbsp; | • {*Jo*} {λ(lien "jo")} | • {*Vo*} {λ(lien "vo")} | • {*Fo*} {λ(lien "fo")}
& These elementary constructs can be combined with each other, to create more complex ideas. For example, "{λ(enli "to show")}"(to show), is built of the elementary constructs "{λ(enli "to see")}"(to see) and "{λ(enli "outward")}"(outward), "{λ(enli "to show")}" preserves the {*action*}-type of "{λ(enli "to see")}"(to see), making it an action word.
& Here are a few examples of the resulting translations of {*fo*} and {*la*} declensions:
| {*fo*} | {λ(adultspeak "fo")} | {λ(lien "fo")} | {*la*} | {λ(adultspeak "la")} | {λ(lien "la")}
| {*fori*} | {λ(adultspeak "fori")} | {λ(lien "fori")} | {*laro*} | {λ(adultspeak "laro")} | {λ(lien "laro")}
| {*foriko*} | {λ(adultspeak "foriko")} | {λ(lien "foriko")} | {*laroko*} | {λ(adultspeak "laroko")} | {λ(lien "laroko")}
* Syntax
& The basic {(Lietal)} word order follow the table of Elementary Particles, where {*traverse*}-type(K) words will usually be found at the beginning of a sentence, and {*action*}-type(F) at the end of a sentence:
| K | T | D | R | S | L | J | V | F
& Notice the word order in the following sentence, "{λ(enli "library" "toward" "to go")}", or "I go to the library". When a sentence must break the word order, commas are used:
- <b>{λ(cc (enli "library" "toward" "to go"))}</b>, "I am going to the library."
- <b>{λ(cc (enli "library" "from"))}, {λ(enli "home" "toward" "to go")}</b>, "I am going home, from the library."
λ (echo :children)
LINKS
Aeth Class : https://github.com/XXIIVV/Oscean/blob/master/scripts/types/aeth.js
Dictionaery : https://github.com/XXIIVV/Oscean/blob/master/scripts/database/dictionaery.tbtl
LIETAL GUIDE
UNDE : Lietal
BREF : The {(Lietal Guide)} goes more in-depth with the {(Lietal)} language.
BODY
& This {*Lietal Guide*} is a work in progress, and aims to cover every word-type of the {(Lietal)} Aebeth.
* Design Notes
& The {Elementary Constructs(Lietal)} table is meant to associate each particle with their closest English equivalent, but in some cases, the resulting word might look a bit strange, this documentation will try to explain the choices made.
& For instance, the Lietal <b>{λ(lien "fa")}</b>, is quite a way away from its English counter part "to see". In Lietal, the {*a*} declension of {*yf*} is meant as an action that operates on the observers themselves, but not on each other, but "to see", or even "sight" doesn't quite capture that meaning — A better translation would be something along the lines of "to be involved in an act of sight", but for conciseness "to see" is used.
* Reference Guide
& {*Traverse*}-type words are meant to navigate a hierarchy, and are often used at the beginning of a sentence. To be {_at a place_}, in Lietal, is made explicit with the "{λ(enli "location")}" marker, like <b>{λ(enli "location" "school")}</b> for "{_at school_}", and <b>{λ(enli "child" "school")}</b> for "{_in school_}".
& {*State*}-type words are meant to define the state of existence of something. Where <b>{λ(enli "psychologic")}</b> will speak of the idea, or concept of a thing, <b>{λ(enli "phisionomic")}</b> will speak of the shape of a thing, and <b>{λ(enli "physic")}</b> will speak of the thing itself. The difference can be better explained when used in an action, or with the examples: <b>{λ(adultspeak "fiti")}</b>({λ(lien "fiti")}), <b>{λ(adultspeak "fita")}</b>({λ(lien "fita")}) & <b>{λ(adultspeak "fito")}</b>({λ(lien "fito")}).
& {*Scale*}-type words are used to define things that are made <b>{λ(adultspeak "do")}</b>(machines, products), from life-itself <b>{λ(adultspeak "da")}</b>(fauna, flora) and from things that makes life <b>{λ(adultspeak "di")}</b>(time, space).
- <b>{λ(cc (enli "home" "future" "to be"))}</b>, "I will be home"
- <b>{λ(cc (enli "you" "future" "to see"))}</b>, "I will see you later"
& {*Direction*}-type words are used to change the attributes of a concept, to transition toward something other or to create a conceptual arrow.
& {*Relation*}-type words will most often be used as particles to create the equivalence of English particles "{_and_}" and "{_with_}", or to create enumerations.
- <b>{λ(cc (enli "between" "with" "you" "i"))}</b>, "Between you and I"
& {*Counter*}-type words are often used to create subject pronouns, or parts of larger concepts like months in a year, or an item in a series. A sentence, by default, is expected to be {*at the 1st person*}, if a pronoun has not already been declared, pronouns are often omitted when possible. The basic Lietal singular pronouns are <b>{λ(adultspeak "lari")}</b>({λ(lien "lari")}), <b>{λ(adultspeak "lara")}</b>({λ(lien "lara")}), <b>{λ(adultspeak "laro")}</b>({λ(lien "laro")}). The basic plural pronouns are <b>{λ(adultspeak "liri")}</b>({λ(lien "liri")}), <b>{λ(adultspeak "lira")}</b>({λ(lien "lira")}), <b>{λ(adultspeak "liro")}</b>({λ(lien "liro")}).
- <b>{λ(cc (enli "I" "to go"))}</b>, "I am going"
- <b>{λ(cc (enli "they" "to go"))}</b>, "They are going"
& {*Modality*}-type words are usually used to create words like "couldn't", "could", "must", or <b>{λ(enli "could not")}</b>, <b>{λ(enli "could")}</b>, <b>{λ(enli "must")}</b>.
- <b>{λ(cc (enli "must" "where" "to go"))}</b>, "Where must I go?"
- <b>{λ(cc (enli "could" "who" "to be"))}</b>, "Who might you be?"
& {*Action*}-type words are usually used at the end of a sentence and are generally built from the {_fy_} family.The sentence "I take the book home" is translated to <b>{λ(enli "child" "book" "home" "to take")}</b>, following the {#K T F#} structure. Or another example, "I give you the book", could be translated to <b>{λ(enli "child" "book" "you" "to give")}</b>, following the {#K T L F#} structure.
SEPTAMBRES
UNDE : Lietal
BREF : {(Septambres)} is a modular {(Lietal)} Type.
ICON : M65,155 L65,155 L155,155 M155,65 L155,65 L155,245 M185,155 L185,155 L245,155 M185,185 L185,185 L185,185
BODY
& The {(Lietal)} typography is named the {*Septambres Type*}.
* Runes
& The Alphabet is phonetic, meaning that each consonant and each vowel of {*Childspeak*} is represented with a rune(a sound), to be assembled into a glyph(a word). There are 12 unique runes, assembling into 27 unique glyphs.
| {λ(septambres "ry")} | {λ(septambres "ri")} | {λ(septambres "ra")} | {λ(septambres "ro")}
| ry | ri | ra | ro
& Each rune is equal to one of the Lietal childspeak's phonemes. A concept is made of a consonant rune and a vowel rune. Here are some more examples:
| {λ(septambres "ky")} | {λ(septambres "ki")} | {λ(septambres "ka")} | {λ(septambres "ko")}
| ky | ki | ka | ko
* Glyphs
& Runes can be assembled into glyphs, {*a glyph contains up to four runes*}. A single Aeth will take the entire available space, and a glyph of two Aeths will be divided vertically.
| {λ(septambres "sa")} | {λ(septambres "saki")} | {λ(septambres "sada")} | {λ(septambres "sakida")}
| sa | saki | sada | sakida
& A glyph of three Aeths will be divided vertically and subdivided horizontally, lastly, a glyph of four Aeths will be divided in four equal sections.
| {λ(septambres "ka")} | {λ(septambres "kado")} | {λ(septambres "kadoka")} | {λ(septambres "kadokado")}
| ka | kado | kadoka | kadokado
LINK
The Septambres Class : https://github.com/XXIIVV/Oscean/blob/master/scripts/lib/septambres.js
LAE DOI
UNDE : Lietal
BREF : {(Lae Doi)} is the name {(Lietal)} translation of {(Thousand Rooms)}.
BODY
& Let's have a look at a few {(Lietal)} sentences and expressions.
* Expressions
| <b>{λ(cc (enli "hello"))}</b> | Hello | <b>{λ(cc (enli "bye"))}</b> | Bye
| <b>{λ(cc (enli "how be" "to be"))}</b> | How are you? | <b>{λ(cc (enli "where" "to go"))}</b> | Where are you going?
LINK
Itch : https://hundredrabbits.itch.io/thousand-rooms
Github : https://github.com/XXIIVV/vessel.lietal/blob/master/memory/thousand_rooms.mh
JAPANESE
UNDE : Language
BREF : The {(Japanese)} page is a collection of {*Japanese study notes*}.
ICON : M60,90 l180,0 l0,90 a-60,60 0 0,1 -60,60 M120,60 l0,60 a-60,120 0 0,1 -60,120
BODY
& This is an edited version on {*Tad Perry*}'s "{_Quick & Dirty Guide to Japanese_}".
& I have formatted this guide to be a study tool prior to moving to {(Japan)} a few years ago, it requires the knowledge to {*read Hiragana, Katakana and basic kanjis*}.
* Sentence Word Order
& In general, the main verb is found at the end of the sentence. Subjects are shown in grey as they are very often omitted. The preposition follows the noun, it is more properly called a postposition(て、に、お、は). They are not independent words but particles by which the case of nouns is determined.
@ I'm going to give a present to my teacher tomorrow at school.
| <span style='color:#999'>Subject</span> | {*Time*} | {*Place*} | {*Indirect*} | {*Object*} | {*Action Verb*}
| <span style='color:#999'>私は</span> | 明日 | 学校で | 先生に | プレゼントを | <b>上げます</b>
| <span style='color:#999'>わたくしは</span> | あした | がっこうで | せんせいに | ぷれぜんとを | <b>あげます</b>
* Particles
- Use は after the subject, if a {*new subject is introduced*} where another had been previously understood. If a subject is understood, but for some reason not deleted use が, or nothing.
- Use に to indicate a specific points in {*time*}, a word like "tomorrow"(明日) can only be understood by context and does not need the particle added. Like "In October", or 十月に — or like "On March 3rd", or 三月三日に. <b>Indirect objects</b> are also followed by に, similar to the english expression "to you", as seen in the following sentence "I'm going to give this book to you.", or この本をあなたに上げる.
- Use で after the {*place*} you do something or the {*thing*} you use to do something. For example, "Going by car", is 車で行く.
- Use を after a noun to declare an {*object*}, as seen in the following sentence "I'm reading a book", or 本を読んでいる.
- Use も to <b>add extra info</b> on top of what has already been declared, not unlike the english word "too", as in "me too". For example, "I'm going too", is ぼくも行く.
- Use の to indicate {*possession*} after an object, similarly to the english possession particle "'s", as in "Alex's". For example, "This is my book" is これはぼくの本です.
- Use か at the end of a sentence to create a {*question*}, as in "What time is it?", or 何時ですか? Or, between {*choices*}, each choice is also followed by か. As in "Today or tomorrow?", or 今日か明日?
- Use ね after a verb to create a sort of {*agreement*} with the listener, not unlike the english expression "isn't?", in "It's fun isn't it?", or たのうしいですね.
* Nouns
& Nouns have no inflection to indicate singularity or plurality, for example, こども means both child and children. When wishing to show the plural of a noun, an indicator such as ーら、ーたち are attached, as in こどもたち, meaning children. Generally, the plural distinction is not made, but is left to be understood from the context.
* Adjectives
& Adjectives always end in あい, いい, うい or おい, never in えい that would be a noun. Basically, you replace the ending い to inflect.
| 優しい | やさしい | It's nice
| 優しくない | やさしくない | It's not nice
| 優しかった | やさしかった | It was nice
| 優しかったら | やさしかったら | If it's nice
* Verbs
& The ーる verbs that end in like たべる and いれる. There is always an い or an え before ーる. For these verbs, everything is done by dropping or replacing ーる with something else.
| {_食べ_}る | Eating
| {_食べ_}ます | (Polite)
| {_食べ_}て | Gerund
| {_食べ_}た | I ate it.
| {_食べ_}やすい | This is easy to eat.
| {_食べ_}たら | If I/someone eats.
| {_食べ_}たり | I did things like eating
| {_食べ_}れば | If I/someone eats.
| {_食べ_}よう | Let's eat.
| {_食べ_}ろ | Eat dammit!
| {_食べ_}ないでよ | Don't eat that!
| {_食べ_}られる | I can eat
| {_食べ_}られるない | I can't eat this!
| {_食べ_}させる | Make someone do
| {_食べ_}させない で よ | Don't make me eat this!
| {_食べ_}させられる | Be made to eat
& These verbs end in う, く, ぐ, ぶ, む, ぬ, す, つ, or ある・いる・うる・える・おる. Typically you drop ーう and add something else. The problem is that there might be a phonetic change, such as when は becomes ぱ, or た becomes だ.
| {*talk*} | はな | 話す | 話して | 話しった | 話したら | 話せ | 話さない | 話せる
| {*walk*} | きく | きく  | きいて | 聞いた | 聞いたら | 聞け | 聞かない | 聞ける
| {*swim*} | およぐ | 泳ぐ | 泳いでる | 泳いだ | 泳いだら | 泳げ | 泳がない | 泳げる
| {*call*} | よび | 呼ぶ  | 呼んで | 呼んだ | 呼んだら | 呼べ | 呼ばない | 呼べる
| {*drink*} | ぬも | 飲む  | 飲んで | 飲んだ | 飲んだら | 飲め | 飲まない | 飲める
| {*die*} | しぬ | 死ぬ  | 死んで | 死んだ | 死んだら | 死ね | 死なない | 死ねる
| {*make*} | つくる | 作る  | 作って | つ作った | 作ったら | 作れ | 作らない | 作れる
| {*wait*} | まて | 待つ  | 待って | 待った | 待ったら | | 待たない | 待てる
| {*pay*} | はらう | 払う | 払って | 払った | 払ったら | 払え | 払わない | 払える
& There are some ーう verbs that end in ーる like ある(to be), おる(to break) and うる(to sell) are ーう verbs as they do not have an い or え sound before ーる.
& If you see one that ends in ーいる or ーえる, and ーう changes to add ーます, or the "t" doubles to get a gerund (入る「はいる」 > 入って「はいって」), then you're dealing with an ーう verb.
& Most books say that there are only two irregular verbs in all of Japanese: する and 来る「くる」. Those you have to memorize separately, but they kind of make sense when you look at them.
| 来る | will come | する  | will do
| 来て | come here | して  | do this
| 来た | someone came | した  | someone did
| 来たら | if someone comes | したら | if someone does
| 来たり | do things like come | したり  | do things like doing
| 来れば | if someone comes | すれば | if someone does
| 来よう | let's come | しよう | let's do
| 来い | come here you! | しろ | do this dammit!
| 来ない | won't come, or doesn't come | しない | won't do, or doesn't do
| 来らせる | can come | できる | can do
| 来させる | make someone come | させる | make someone do
| 来られる | ? | される | be done
| 来させられる | be made to come by someone | させられる | be made to do by someone
& A trick to remember する conjugations is that they often match what you would get if you conjugated a lone す. Like はな<b>した</b>, はな<b>せる</b>, はな<b>させる</b>.
λ (echo (template :diaries PHOTO))
LINK
sci.lang.japan : http://rut.org/~wmaton/www/pub/jap.guide.txt
RUSSIAN
UNDE : Language
BREF : The {(Russian)} page is a collection of {*Russian study notes*}.
ICON : M240,240 l0,-180 l-120,0 a-60,60 0 0,0 -60,60 a60,60 0 0,0 60,60 l120,0 M120,180 a-60,60 0 0,0 -60,60
BODY
& Below are the organized and templated notes from my {(Russian)} studies.
& They might serve you as a good basis to get into the language. This series of notes is inspired from Tad Perry's 1992 {_Quick and Dirty Guide to Japanese_}.
& {*The nominative*} is the basic(dictionary) form of the noun when removed from context.
# {*Студентка*} задала вопрос <comment>The student asked a question.</comment>
& {*The accusative*} is the goal of the action, or the target of the verb.
# Учитель открыл {*окно*} <comment>The teacher opened the window.</comment>
& {*The genitive*} is used to express a relationship between two nouns.
# Это портофель {*профессора*} <comment>This is the professor's briefcase.</comment>
& {*The dative*} is used when the noun is the recipient of an action.
# Маша даёт билет {*борису*} <comment>Masha is giving the ticket to Boris.</comment>
& {*The instrumental*} is used when the noun is the instrument or mean by which an action is performed.
# Ученик пишет {*карандашом*} <comment>The student writes with a pencil.</comment>
& The gender of the noun determines the gender of the pronoun.
| Where is my table | Где мо{*й*} сто{*л*}
| Where is my window | Где мо{*ё*} окн{*о*}
| Where is my lamp | Где мо{*я*} ламп{*а*}
& The gender of the noun determines the gender of the adjective.
| This is a new table | Это новы{*й*} сто{*л*}
| This is a new window | Это ново{*е*} окн{*о*}
| This is a new lamp | Это нова{*я*} ламп{*а*}
& The gender of the noun determines the predicate verb.
| The table was there | Сто{*л*} бы{*л*} там
| The window was there | Окн{*о*} был{*о*} там
| The lamp was there | Ламп{*а*} был{*а*} там
& It's amazing how many sentences can be made with knowing these simple 3 words: нет, был & будет.
| The student is at home. | Студент дома.
| The student is not at home. | Студента {*нет*} дома.
| The student was home. | Студент {*был*} дома.
| The student will be home. | Студент {*будет*} дома.
& Conjugation Table
| {*Present*} | | {*Past*} | | {*Future*}
| It is cold | холодно | It was cold | было холодно | It will be cold | будет холодно
| It is not cold | не холодно | It was not cold | не было холодно | It will not be cold | не быдет холодно
| I am cold | мне холодно | I was cold | мне было холодно | I shall be cold | мне будет холодно
| We are cold | нам холодно | We were cold | нам было холодно | We shall be cold | нам быдет холодно
| You are cold | тебе холодно | You were cold | тебе было холодно | You shall be cold | тебе будет холодно
| Yous are cold | вам холодно | Yous were cold | вам было холодно | Yous shall be cold | вам быдет холодно
| He/She is cold | ему/ей холодно | He/She was cold | ему/ей было холодно | He/She shall be cold | ему/ей будет холодно
| They are cold | им холодно | They were cold | им было холодно | They shall be cold | им быдет холодно
& This is the basic conjugation table for a few simple Russian verbs. I always kept this nearby, for reference.
| {*To Read | {*To Write | {*To Have | {*To Speak | {*To See*}
| {*читать*} | {*писать*} | {*иметь*} | {*говорить*} | {*видеть*}
| я {_чита_}ю | я {_пиш_}у | я {_име_}ю | я {_говор_}ю | я {_ви_}жу
| ты {_чита_}ешь | ты {_пиш_}ешь | ты {_име_}ешь | ты {_говор_}ишь | ты {_вид_}ишь
| он/она {_чита_}ет | он/она {_пиш_}ет | он/она {_име_}ет | он/она {_говор_}ит | он/она {_вид_}ит
| мы {_чита_}ем | мы {_пиш_}ем | мы {_име_}ем | мы {_говор_}им | мы {_вид_}им
| вы {_чита_}ете | вы {_пиш_}ете | вы {_име_}ете | вы {_говор_}ите | вы {_вид_}ите
| они {_чита_}ют | они {_пиш_}ут | они {_име_}ут | они {_говор_}ят | они {_вид_}ят
& A few motion verbs like ходить(to go, to come) and идти can be prefixed to create new motion verbs.
| to go, to walk | ходить
| to come, to arrive | при<i>ходить</i>
| to pass by | про<i>ходить</i>
| to go away, to leave | у<i>ходить</i>
| to cross | пере<i>ходить</i>
| to go into, to enter | в<i>ходить</i>
| to go out, to exit | вы<i>ходить</i>
| to go up to, to approach | под<i>ходить</i>
| to leave(of a train) | от<i>ходить</i>
& Aspects are indicators of completion of an action on some verbs allowing to create further indication of the progress of an action.
| {*Imperfective*}
| to try to get used to | {*привыкать*}
| to work on, to try to solve | {*решать*}
| to take(an exam) | {*сдавать*}
| to try to persuade | {*уговаривать*}
| to study | {*учить*}
| {*Perfective*}
| to be accustomed | {*привыкнуть*}
| to solve | {*решить*}
| to pass | {*сдать*}
| to convince, to talk into | {*уговорить*}
| to memorize | {*выучить*}
`