This research combines tile-based hybrid neural fields with parallel distributive optimization to improve bundle-adjusting neural radiance fields.
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Operating system: Ubuntu 18.04
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g++/gcc: 9.4.0
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GPU/NVCC: V100/11.2
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Python: 3.8.0
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PyTorch/NumPy: 1.9.0/1.24.2
Follow the steps below to compile the code:
cd cuda
bash make.shCompile the code of ray-mesh intersection calculation.
cd fastMesh
bash make.shCompile the code of hash grid:
cd hashgrid
bash make.shRoot directory of a dataset
images: the directory of captured images with .png format
mesh: the directory of proxy mesh
logs: the directory for training logs
camera.log: camera paramaters file
Allocate tiles for a given scene:
python preprocess/build_tiles.py config/[SCENE].yaml [GPU IDX]
Training in parallel:
python admm_trainer.py config/[SCENE].yamlpython render.py config/[SCENE].yaml [GPU IDX] [SCENE]
Here [SCENE] file is inside the log file after training.
Copyright (C) 2007 Free Software Foundation, Inc. https://fsf.org/ Everyone is permitted to copy and distribute verbatim copies of this license document, but changing it is not allowed.
