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Domination 4.30

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@Xeno69 Xeno69 released this 11 Jul 09:41
· 1984 commits to master since this release

4.30

ATTENTION: Altis Blufor Carrier, Chernarus (autumn), Chernarus (winter), Chernarus 2020, Malden and both Weferlingen mission.sqm files have changed

ATTENTION2: domination-custom.ini has changed; And missionsave table in the SQL database has a new row called d_retaken_farpspos, VARCHAR, 1000, no null

  • Added: New server lobby param/description.ext param to disable transfer of points from one player to another in ranked mode ("Allow transfer of points to other players in ranked mode:", d_transf_allow)
  • Added: New server lobby param/description.ext param to disable AO tower and camps markers ("Turn off markers at AO for tower and camps:", d_ao_markers)
  • Added: TT gameplay change: When all camps are seized and all barracks are destroyed by one side a one minute timer will run to give the other team a chance to retake a camp (timer visual on screen)
  • Added: You can now also select ranked mode with no weapons ranked (value 2 for d_with_ranked in description.ext or in params "Ranked:" values "Ranked mode on but weapons not ranked")
  • Added: New main target "events" for non-TvT with optional complex mission scenarios embedded in maintarget (first "event" scenario Blackhawk Down rescue), by longtimegamer
  • Added: Boat MHQ to the Altis Blufor Carrier version
  • Added: In the TT version you can now also add additional base vehicles by simple giving them specific unique var names, they must start with:
    * d_mhq_add_o_ and d_mhq_add_b_ for additonal MHQs
    * d_lift_add_o_ and d_lift_add_b_ for additonal lift choppers
    * d_wreck_add_o_ and d_wreck_add_b_ for additonal wreck lift choppers
    * d_trans_add_o_ and d_trans_add_b_ for additonal transport choppers
  • Added: Support for boat respawn in the TT version (the var name must start with d_boat
  • Added: Gas leak side mission type
  • Added: New GMCWG 1.2 APCs and choppers. The GMCWG version now has lift support and a chopper MHQ
  • Added: Malden TT version by Babyka
  • Added: Low Gear by WINSE, for tanks, trucks, wheeled APCs and MRAPS. Gives better acceleration when speed is under 30, and breaks automatically if speed is above 40 when turned on
  • Added: Unsung Song Bin Tanh, Mekong Delta, version (mission.sqm from PK IllinoisFIN)
  • Changed: Removed jump flags created at seized main targets in the TT version
  • Changed: If disable TI or disable NVG is turned on in the server lobby launchers sight will be blocked when either NV or TI mode is used
  • Changed: Enabled simulation on base flags again to show flags (if it really is a flag)
  • Changed: Award points, for example points a player gets for destroying a barrack building, can now be changed in d_addscore_a array (available in initcommon.sqf and database dom_settings table). Only available in ranked and database mode
  • Changed: Removed d_with_targetselect/"Players can select next main target:" and integrated it in d_with_targetselect_count/"Players can select from available targets:"
  • Changed: There is now also an enemy AI vehicle MHQ at main targets in the TT version like it is in the normal coop version
  • Changed: Setting d_number_attack_planes, d_number_attack_choppers, d_number_light_attack_choppers or d_number_attack_uavs to 0 in init\fn_preinit.sqf does not spawn air vehicles for the specific class
  • Changed: In ranked mode bagpacks are now added to the ranks by their maximumLoad property, < 200 for all ranks, < 300 for ranks starting at sergeant, < 400 for ranks starting at major and everything above for colonel and better
  • Changed: In ranked mode vests are now added to the ranks by their maximumLoad supply property, < 101 for all ranks, < 121 for ranks starting at sergeant, < 141 for ranks starting at major and everything above for colonel and better
  • Changed: Added d_number_attack_planes, d_number_attack_choppers, d_number_light_attack_choppers, d_number_attack_uavs, d_noambient_bf_sounds, d_time_until_next_sidemission and d_airai_respawntime to dom_settings table, means, those values can now be changed in the Domination SQL database
  • Changed: Transfer data sidemissions should now also work in the TT version
  • Changed: Gameplay change. In the normal non TT versions FARPs are no longer available at mission start. They now have to be retaken in side missions to make them available for respawn.
  • Changed: Pylon loadout no longer available at FARPs, only at bases and additional respawn points
  • Changed: Service points should now also work on water (for boats for example)
  • Changed: AI barrack bunkers at main targets are now a little bit more sheltered
  • Changed: Removed "Fix Headbug" from Status dialog, by longtimegamer
  • Changed: Some status dialog items are hidden if not relevant to mission parameters, by longtimegamer
  • Changed: If the player selects "stream friendly UI" in Configure -> Game settings then Domination status bars are hidden, by longtimegamer
  • Changed: Moved AI settings higher in description.ext, moved fatigue and sway to top of parameters; by longtimegamer
  • Fixed: When using earplugs in the TT version a dialog error appeared because of a missing gui baseclass
  • Fixed: Heli lift script did break with an error message when the mass of the lift object was lower than the max load of the chopper
  • Fixed: When a player changed the TeamSwitch key in the A3 settings when the mission was running the mission didn't pick up the new key
  • Fixed: Added missing items like goggles in Virtual Arsenal in ranked mode
  • Fixed: Some colors in the game class CfgMarkerColors are stored as string instead of number resulting in broken 3D marker drawing
  • Fixed: Target select entire map caused a script error
  • Fixed: Possible script error in fn_spectdraw3d.sqf
  • Fixed: Side cache mission could break when no building with positions were available or buildings were null
  • Fixed: "Data uploaded!" message was displayed when the data upload was iterrupted and not when the data was uploaded in the transfer data sidemisssions
  • Fixed: The GMCWG winter version did use some wrong class names for winter units
  • Fixed: The Chernarus autumn and winter versions still had the editor placed Teleporter marker at base
  • Fixed: Script error in StatusDialog
  • Fixed: Cache side mission now really works, no more you are too close to a ammo box message anymore
  • Fixed: Virtual Arsenal did still show vanilla weapons and items sometimes when using third party mods
  • Fixed: Script error in spectdraw3d
  • Fixed: Auto viewdistance at main target checkbox did not show the correct checked state
  • Improved: Boats can now also be used as MHQs (needs empty cargo positions to spawn into a boat and can't load ammo boxes but doesn't need to get deployed)
  • Improved: Boats can be pushed if they are on the beach
  • Updated: Russian translation by Babayka
  • Updated: Korean translation by kkim
  • Updated: Chineseimp translation by CHL198011