Add Custom World Renderer and Crash Protection for 64-bit#9
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meant to be used with unpatched 64-bit binaries, useful for playing on the latest version of the game. Is not a final solution
Uses chunked meshes to render the world, bypasses the need for engine patches.
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The crash protection is a temporary workaround for division-by-zero errors in shaderapidx9.
The custom world renderer replaces binary patches that disable engine culling. It has the same performance as those patches but has the benefits of fixing maps with too many faces being rendered. Some maps will not render correctly and you must adjust the
chunk side between 512-2048 per map. 512 seems to be a good default for most maps. This custom renderer also allows for perfectly stable geometry hashes for spawning things in the toolkit.