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v0.8.0

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@sambow23 sambow23 released this 24 Jul 23:20
· 179 commits to main since this release

Caution

Please do a clean install, the entire mod has been restructured so it will conflict with old files!

What's Changed

General

New

  • Per-map Remix API and Source engine configuration variables
    • Comes with gm_flatgrass and gm_construct_rtx settings
    • See /garrysmod/data/remix_map_configs
  • Overhauled Remix API support
  • New Remix-based Flashlight
    • Fixes all issues compared to the Source-based flashlight, works everywhere
  • Integrate fork of Glass-Rewrite
    • All breakable glass is now replaced with a new entity that shatters realistically (comes with a remix material replacement)
  • Custom stdshader_dx6.dll to handle Spritecard materials, fixes A LOT of particles
  • Completely re-done rtx.conf
    • Clean, no unnecessary configuration options
    • Uses AgX tonemapper by default
    • No longer uses HL2:RTX defaults due to previous visual issues
  • Remove halo shader from objects (you no longer need this addon)
  • Add mirror entity remix replacement

Fixes and Changes

  • Remove all fixed function errors from the Problems menu
  • Reorganize codebase for ease of maintenance
  • Fix HDRI cube showing under the player's feet in some situations
  • Update the Lightupdater to hande more situations better, uses new lightupdater model that doesn't conflict with building props
  • Remove old flashlight ent
  • Remove rtx_lightmanager lua bindings and C++ code (for API lights)
  • Integrate NikNaks into the codebase, added multiplayer fixes

Full Changelog: gmrtx_0.7.1...gmrtx_0.8.0