v0.8.0
Caution
Please do a clean install, the entire mod has been restructured so it will conflict with old files!
What's Changed
General
New
- Per-map Remix API and Source engine configuration variables
- Comes with
gm_flatgrassandgm_construct_rtxsettings - See
/garrysmod/data/remix_map_configs
- Comes with
- Overhauled Remix API support
- New Remix-based Flashlight
- Fixes all issues compared to the Source-based flashlight, works everywhere
- Integrate fork of Glass-Rewrite
- All breakable glass is now replaced with a new entity that shatters realistically (comes with a remix material replacement)
- Custom
stdshader_dx6.dllto handle Spritecard materials, fixes A LOT of particles - Completely re-done
rtx.conf- Clean, no unnecessary configuration options
- Uses AgX tonemapper by default
- No longer uses HL2:RTX defaults due to previous visual issues
- Remove halo shader from objects (you no longer need this addon)
- Add mirror entity remix replacement
Fixes and Changes
- Remove all fixed function errors from the
Problemsmenu - Reorganize codebase for ease of maintenance
- Fix HDRI cube showing under the player's feet in some situations
- Update the Lightupdater to hande more situations better, uses new lightupdater model that doesn't conflict with building props
- Remove old flashlight ent
- Remove rtx_lightmanager lua bindings and C++ code (for API lights)
- Integrate NikNaks into the codebase, added multiplayer fixes
Full Changelog: gmrtx_0.7.1...gmrtx_0.8.0