What's Changed
General
New
- Eye support
- Backported Spritecard shader for particles and other sprites that previously didn't render in fixed function
- Hardware Skinning support (Experimental)
- ToPBR for converting source engine material maps to a pseudo-PBR format for Remix (Experimental)
- Performance Mode (An alternative rendering backend that performs better but is also more durable against game updates compared to engine culling patches)
Fixes and Changes
- Move binary engine culling patches to runtime (for Performance Mode)
- Fix remaining accuracy issues with Remix API map lights
- Fix netvar syncing and duplication issues with Remix API light entities
- Move all detail texture removal handling from Lua to C++
- Remove buggy gravity gun particle sprite (again)
- Fix camera tool
- Fix certain maps that would make Remix become rasterized
- Strip rtx.conf of redundant hashes now that most are handled by autocategorization
Full Changelog: gmrtx_0.9.1...v0.10.0