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v0.10.0

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@sambow23 sambow23 released this 22 Mar 01:07
· 9 commits to main since this release

What's Changed

General

New

  • Eye support
  • Backported Spritecard shader for particles and other sprites that previously didn't render in fixed function
  • Hardware Skinning support (Experimental)
  • ToPBR for converting source engine material maps to a pseudo-PBR format for Remix (Experimental)
  • Performance Mode (An alternative rendering backend that performs better but is also more durable against game updates compared to engine culling patches)

Fixes and Changes

  • Move binary engine culling patches to runtime (for Performance Mode)
  • Fix remaining accuracy issues with Remix API map lights
  • Fix netvar syncing and duplication issues with Remix API light entities
  • Move all detail texture removal handling from Lua to C++
  • Remove buggy gravity gun particle sprite (again)
  • Fix camera tool
  • Fix certain maps that would make Remix become rasterized
  • Strip rtx.conf of redundant hashes now that most are handled by autocategorization

Full Changelog: gmrtx_0.9.1...v0.10.0