Releases: XeoNovaDan/WatermillTweaks
Releases · XeoNovaDan/WatermillTweaks
Version 1.2.1 (5th December 2018)
- Fixed an issue where watermills would generate 100% power instead of 70% power during winter
Version 1.2 (18th October 2018)
- Updated for 1.0
- Tweaked seasonal power output values
- Spring: 1.3x -> 1.2x
- Fall: 0.9x -> 1.1x
- Winter: 0.8x -> 0.7x
- Power production thresholds from low temperatures now vary per river type
- Creek: -5°C half and -8°C zero
- River: -10°C half and -15°C zero
- Large River: -15°C half and -23°C zero
- Huge River: -20°C half and -30°C zero
Version 1.1.3b (28th September 2018)
Added support for Fluffy's Mod Manager Beta
Preview.xcf no longer included which significantly reduces overall file size
Version 1.1.3 (28th August 2018)
Updated to B19
ModSync support
Version 1.1.2 (29th July 2018)
- Fixed XML error with turbulent waters incident
Version 1.1.1 (17th July 2018)
Update to build 1967:
- 'Hydroelectricity' research removed
Version 1.1 (16th July 2018)
Seasonal power output implemented:
- 1.3x as much power in spring
- Baseline power production in summer
- 0.9x as much power in fall
- 0.8x as much power in winter
Rebalanced temperature-based power output:
- Stops producing power when at and below -40°C (-40°F), or at and above 90°C (194°F)
- Half power production at -10°C (14°F) or 60°C (140°F)
- Full power production between 0°C (32°F) and 50°C (122°F)
Other changes:
- Turbulent waters' commonality is now affected by the tile's rainfall amount
- No longer has mod settings
Version 1.0 (14th July 2018)
Initial Release
- Increases watermill generator's power production from 1100W to 1400W
- Watermill generators now require a new research project called 'Hydroelectricity'
- Very low and very high temperatures can negatively impact watermill power generation
- Adds a new incident that increases watermill power generation but also damages them