Plutonium - an easy-to-use UI framework for Nintendo Switch homebrew
What is Plutonium?
Plutonium is a high-level, C++ graphical library with the aim of making UIs in a more user-firendly way.
It uses libnx and SDL2, so both libraries are required.
To be more exact, this libraries should be installed via pacman:
pacman -S switch-sdl2 switch-sdl2_ttf switch-sdl2_gfx
Internal structure and performance
Plutonium uses SDL2 (SDL2 via OpenGL) rendering.
Plutonium's performance is based on WPF's system. The user doesn't directly interact with the rendering, as it's done via a main rendering system and different objects to render.
Same way WPF does, you can create an UI by making a custom Application class inheriting from
pu::Application class, or simply creating a variable and adding elements to it.
The main function to initialize the application is
Check the documentation for a more detailed explanation of the library's usage.
Using this libraries
On the releases page you have all the released versions. All of them are zipped files, containing
Simple project layout
This is how a regular Plutonium project would (more or less) have its Makefile and project layout using Plutonium:
... LIBS := -lpu -lfreetype -lSDL2_ttf -lSDL2_gfx -lSDL2_image -lSDL2 -lEGL -lGLESv2 -lglapi -ldrm_nouveau -lpng -ljpeg `sdl2-config --libs` `freetype-config --libs` -lnx LIBDIRS := $(PORTLIBS) $(LIBNX) $(CURDIR)/Plutonium ...
- Project directory
Project | |-- Makefile |-- source |-- include |-- Plutonium | |-- include |-- lib
Clone the repository, cd into
Plutonium directory and run
You will need devkitPro, libnx and all the libraries mentioned above installed via pacman.
If you would like to be more informed about my projects' status and support, you should check H&H, my Discord server. It's a simple server for Homebrew and Hacking, focused on my projects. If you would like to be a beta-tester, you might be interested on the nightly building system we have there for testers.
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