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vs2010 compiles, without FSAA and with camera dragging issues

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1 parent d65875d commit c7915ca75fe3d4838b69dc1a6a44686a37535bc9 @kylemcdonald kylemcdonald committed Jul 9, 2012
Showing with 987 additions and 4 deletions.
  1. +11 −1 .gitignore
  2. +25 −0 mapamok/mapamok.sln
  3. +287 −0 mapamok/mapamok.vcxproj
  4. +648 −0 mapamok/mapamok.vcxproj.filters
  5. +11 −0 mapamok/mapamok.vcxproj.user
  6. +2 −0 mapamok/src/main.cpp
  7. +3 −3 mapamok/src/testApp.cpp
View
12 .gitignore
@@ -1,12 +1,22 @@
+# xcode
*.depend
*.layout
*.mode*v3
*.pbxuser
*.app*
-*.DS_*
+*.DS_Store
+*.xcworkspacedata
+# vs2010
+*.opensdf
+*.sdf
+*.suo
+*.ipch
+
+# other
.svn/
obj/
bin/
+vs2010/
build/
!data/
View
25 mapamok/mapamok.sln
@@ -0,0 +1,25 @@
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+EndProject
+Global
+ GlobalSection(SolutionConfigurationPlatforms) = preSolution
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+ EndGlobalSection
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+ {7FD42DF7-442E-479A-BA76-D0022F99702A}.Debug|Win32.Build.0 = Debug|Win32
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+ {7FD42DF7-442E-479A-BA76-D0022F99702A}.Release|Win32.Build.0 = Release|Win32
+ {5837595D-ACA9-485C-8E76-729040CE4B0B}.Debug|Win32.ActiveCfg = Debug|Win32
+ {5837595D-ACA9-485C-8E76-729040CE4B0B}.Debug|Win32.Build.0 = Debug|Win32
+ {5837595D-ACA9-485C-8E76-729040CE4B0B}.Release|Win32.ActiveCfg = Release|Win32
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+ EndGlobalSection
+ GlobalSection(SolutionProperties) = preSolution
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+EndGlobal
View
287 mapamok/mapamok.vcxproj
@@ -0,0 +1,287 @@
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View
11 mapamok/mapamok.vcxproj.user
@@ -0,0 +1,11 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+ <LocalDebuggerWorkingDirectory>$(TargetDir)</LocalDebuggerWorkingDirectory>
+ <DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+ <LocalDebuggerWorkingDirectory>$(TargetDir)</LocalDebuggerWorkingDirectory>
+ <DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
+ </PropertyGroup>
+</Project>
View
2 mapamok/src/main.cpp
@@ -3,7 +3,9 @@
int main() {
ofAppGlutWindow window;
+#ifdef TARGET_OSX
window.setGlutDisplayString("rgba double samples>=8 depth");
+#endif
ofSetupOpenGL(&window, 1024, 768, OF_FULLSCREEN);
ofRunApp(new testApp());
}
View
6 mapamok/src/testApp.cpp
@@ -45,14 +45,14 @@ void testApp::update() {
}
}
-void enableFog(float near, float far) {
+void enableFog(float nearFog, float farFog) {
glEnable(GL_FOG);
glFogi(GL_FOG_MODE, GL_LINEAR);
GLfloat fogColor[4]= {0, 0, 0, 1};
glFogfv(GL_FOG_COLOR, fogColor);
glHint(GL_FOG_HINT, GL_FASTEST);
- glFogf(GL_FOG_START, near);
- glFogf(GL_FOG_END, far);
+ glFogf(GL_FOG_START, nearFog);
+ glFogf(GL_FOG_END, farFog);
}
void disableFog() {

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