@YaLTeR YaLTeR released this Aug 10, 2017 · 22 commits to master since this release

Assets 3

Fixed compatibility with NGHL.

@YaLTeR YaLTeR released this Aug 1, 2017 · 23 commits to master since this release

Assets 3
  • Added timer autostop to They Hunger episodes 1, 2 and 3.
  • Fixed HL1 game end marker not being written into demos on Linux.

@YaLTeR YaLTeR released this May 31, 2017 · 28 commits to master since this release

Assets 3

Hotfix release to fix bxt_autorecord not working after a changelevel.

@YaLTeR YaLTeR released this May 30, 2017 · 29 commits to master since this release

Assets 3
  • Added bxt_stop_demo_on_changelevel which, well, stops demos on changelevels. This is useful in combination with bxt_autorecord for older WON engines that can’t record demos past changelevels properly.
  • Added an incorrect FPS indicator which will tell you when you're using 99.5 FPS instead of 100 or vice versa. It can be disabled with bxt_hud_incorrect_fps_indicator.
  • Added custom clientside triggers (bxt_triggers_* commands). They are useful for segmented speedruns to allow for accurate comparison (everyone has the same segment stopping point).
  • Added functionality for storing runtime data in demos as they are recorded. This data includes things like accurate in-game time, which means that demo tools will finally be able to get accurate time from demos. It’ll also eventually allow mostly accurate BXT timer when playing back demos. This can be disabled with _bxt_save_runtime_data_in_demos.

@YaLTeR YaLTeR released this May 6, 2017 · 77 commits to master since this release

Assets 3

Hotfix release to restore 4554 (Goldsrc Package 2) compatibility.

@YaLTeR YaLTeR released this May 5, 2017 · 78 commits to master since this release

Assets 3
  • Fixed bxt_cam_offset behaviour when the game is paused.
  • Added bxt_append. Works the same as append in OpenAG, can be used for looping scripts. How it works: imagine that special is actually an alias for bxt_append _special.
  • Made _bxt_reset_frametime_reminder work on Linux.
  • Made BXT compatible with more WON builds.

@YaLTeR YaLTeR released this Sep 4, 2016 · 100 commits to master since this release

Assets 3
  • Added bxt_autorecord for automatic demo recording after loads. Replace bxt_record in your run starting bind with bxt_autorecord and it should work.
  • Added commands for setting the position and velocity: bxt_ch_set_pos, bxt_ch_set_pos_offset, bxt_ch_set_vel, bxt_ch_set_vel_angles.
  • Added showing the useable entities in-game, both all useable entities within the useable range, and the current entity that will be activated on +use: bxt_hud_useables, bxt_hud_useables_radius.
  • Added commands for offsetting / repositioning the player's view: bxt_cam_fixed, bxt_cam_offset, bxt_cam_clear.
  • Added displaying the NPC nodes in-game, toggled with the bxt_show_nodes console variable.
  • Fixed the patterns a little to not crash on the TWHL Tower mod (and possibly other Spirit-based mods).

@YaLTeR YaLTeR released this Jun 8, 2016 · 135 commits to master since this release

Assets 3
  • Dropped a couple of unneeded dependencies which reduced the DLL size.
  • This build supports Windows XP.

@YaLTeR YaLTeR released this Jun 7, 2016 · 137 commits to master since this release

Assets 3
  • Autosplitting now works on NGHL.
  • Linking the runtime statically again, BXT should not require any redistributables from now on.
  • Kind of remade some pattern searching stuff, should work more reliably.
  • Fixed and added some patterns.

@YaLTeR YaLTeR released this Feb 15, 2016 · 147 commits to master since this release

Assets 3
  • Fixed engine hooks not working on older Half-Life engines (WON, NGHL).
  • Fixed a crash in Sven Co-op. Not much support there though.
  • Minor fixes.