Latest release

Sep 4 2016

@YaLTeR YaLTeR released this Sep 4, 2016 · 8 commits to master since this release

  • Added bxt_autorecord for automatic demo recording after loads. Replace bxt_record in your run starting bind with bxt_autorecord and it should work.
  • Added commands for setting the position and velocity: bxt_ch_set_pos, bxt_ch_set_pos_offset, bxt_ch_set_vel, bxt_ch_set_vel_angles.
  • Added showing the useable entities in-game, both all useable entities within the useable range, and the current entity that will be activated on +use: bxt_hud_useables, bxt_hud_useables_radius.
  • Added commands for offsetting / repositioning the player's view: bxt_cam_fixed, bxt_cam_offset, bxt_cam_clear.
  • Added displaying the NPC nodes in-game, toggled with the bxt_show_nodes console variable.
  • Fixed the patterns a little to not crash on the TWHL Tower mod (and possibly other Spirit-based mods).

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Jun 8 2016

@YaLTeR YaLTeR released this Jun 8, 2016 · 43 commits to master since this release

  • Dropped a couple of unneeded dependencies which reduced the DLL size.
  • This build supports Windows XP.

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Jun 7 2016

@YaLTeR YaLTeR released this Jun 8, 2016 · 45 commits to master since this release

  • Autosplitting now works on NGHL.
  • Linking the runtime statically again, BXT should not require any redistributables from now on.
  • Kind of remade some pattern searching stuff, should work more reliably.
  • Fixed and added some patterns.

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Feb 13 2016

@YaLTeR YaLTeR released this Feb 14, 2016 · 55 commits to master since this release

  • Fixed engine hooks not working on older Half-Life engines (WON, NGHL).
  • Fixed a crash in Sven Co-op. Not much support there though.
  • Minor fixes.

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Feb 9 2016

@YaLTeR YaLTeR released this Feb 9, 2016 · 59 commits to master since this release

  • BunnySplit support.
  • Added bxt_taslog, which toggles advanced TAS logging into bxt_taslog_filename.
  • Added bxt_hud_visible_landmarks which shows which landmarks contain the player in their PVS. Useful for planning changelevel delays.
  • Added a fix for the ammo HUD reset glitch on demo recording (similar to the one in hlspbunny).
  • Non-solid (disabled) triggers are now dimmer and not pulsating.
  • Remade the TASView communication to reduce its CPU usage.
  • Moved to a different hooking library.
  • We're now licensed under the MIT/X11 license with a part licensed under BSD 2-clause.

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Dec 13 2015

@YaLTeR YaLTeR released this Dec 13, 2015 · 89 commits to master since this release

  • Fixed a crash on launch on certain ATI GPUs when launching with the game start way.
  • Fixed HL1 window being unfocused on launch with the game start way.
  • Fixed distance measurement.
  • Added bxt_hud_entity_hp.
  • Added bxt_hud_selfgauss.
  • Added bxt_show_triggers for showing triggers in a colorful way. Triggers are no longer shown with bxt_show_hidden_entities.
  • Ignore _bxt_min_frametime when _bxt_norefresh is enabled.
  • Added the w command as a better alternative to wait tables. Usage: w [number of waits].
  • Added cheat commands bxt_ch_set_health and bxt_ch_set_armor.

TAS-specific stuff:

  • Added the duck-when-jump function.
  • Fixed LJ detection.

Trigger color cheatsheet:
Trigger color cheatsheet

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Aug 18 2015

@YaLTeR YaLTeR released this Aug 18, 2015 · 110 commits to master since this release

  • Added PM_ClipVelocity and PM_WaterMove patterns for WON.
  • Updated Linux stuff.
  • Fixed V_FadeAlpha hook being required.
  • Fixed typo in the V_FadeAlpha hook message.
  • Added _bxt_norefresh.
  • Added _bxt_reset_frametime_remainder.
  • Runtime is no longer linked statically on Windows.
  • Now sending the frametime remainder over the message queue.
  • Get rid of the version number (now using build date and time).

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0.5-pr2

@YaLTeR YaLTeR released this Apr 16, 2015 · 145 commits to master since this release

Putting this version here, still contains a couple of minor bugs, and be careful with 0ms ducktapping.

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0.5-pr1

@YaLTeR YaLTeR released this Apr 16, 2015 · 145 commits to master since this release

  • Added the bxt_record command which records a demo asap (to be used like: bxt_record mydemo;map c1a0).
  • Added the bxt_autopause cvar. If set to 1, automatically pauses the game on loads (to be used for segmenting).
  • Added the bxt_show_hidden_entities cvar, set it to values 1 through 3 to show different categories of hidden entities (higher means more entities shown).
  • Added the _bxt_min_frametime cvar which acts as fps_max but works with host_framerate. Also it accepts frametime instead of FPS, so where you would set fps_max to x you need to set _bxt_min_frametime to 1 / x.

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0.4-b

@YaLTeR YaLTeR released this Apr 4, 2015 · 146 commits to master since this release

Fixed a Windows crash on certain occasions, read more here:
4579f96

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