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GM‐Tools

Pedro E. V. Acosta edited this page Jun 5, 2026 · 1 revision

Two GM-only tools allow retroactive correction of combat rolls without manually undoing effects.


Target Assignment

Assign or reassign the target of any finished martial attack roll directly from the chat log. Useful when a player forgot to select a target or targeted the wrong token.

How to Use

  1. Select the intended target token on the canvas
  2. Right-click the attack roll message in the chat log
  3. Select "Assign Target"
  4. Review the confirmation dialog and confirm
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What Happens

First assignment (no damage applied yet):

  • Shows the estimated damage that will be applied to the new target
  • Applies damage on confirm

Reassignment (damage already applied to a previous target):

  • Reverts the previous target's fatigue to its pre-attack value
  • Deletes the prior damage message from the chat log
  • Calculates and applies damage to the new target

Notes

  • Only visible to the GM
  • Only appears on finished martial attack roll messages (melee, ranged, or unarmed skills)

Difficulty Change (TN)

Retroactively change the Target Number (TN) of any completed L5R5e roll. All downstream effects are reverted and recalculated automatically.

How to Use

  1. Right-click any L5R5e roll message in the chat log
  2. Select "Change Difficulty (TN)"
  3. Enter the new TN in the dialog
  4. Confirm
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What Happens

  • The original roll message stays in chat with a note showing the old TN, new TN, and updated result
  • All downstream messages (damage, critical strike prompt, mitigation result, critical effect) are deleted
  • All state changes are automatically reverted
  • The module re-runs the full downstream flow with the new TN

Reversal Coverage

Downstream effect Reverted automatically
Fatigue damage
Critical conditions (Lightly/Severely Wounded, Bleeding, Dying)
Permanent scar
Armor Damaged (Close Call critical)
Weapon Damaged (Shattering Parry)

Notes

  • Visible on any message containing an L5R5e roll
  • For attack rolls on already-incapacitated targets: the GM must have the intended target token selected on the canvas when changing difficulty, so the module knows which actor to target

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