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ShadowRampMask on XiexeToon is non-functional #90

@StarfishHidari

Description

@StarfishHidari

Describe the bug?

The ShadowRampMask field on XiexeToon does not work, and has not worked since XiexeToon was originally implemented as far as I could find.

This was originally reported back in 2021 here; Neos-Metaverse/NeosPublic#2091

To Reproduce

  • Create a new XiexeToon material
  • Put any texture into the ShadowRampMask field
  • You will notice this has no effect on the shadowramp when a light is shone on the surface

Expected behavior

When using a ShadowRampMask, it should mask where the shadow ramp affects.

Screenshots

In this screenshot you can see that both of these spheres have identical material setups, except one has a texture in the ShadowRampMask field, but the shadows are the same on both meshes.
shadow machine is out of service

Resonite Version Number

Beta 2023.10.13.743

What Platforms does this occur on?

Windows

What headset if any do you use?

Valve Index

Log Files

DESKTOP-MU428FM - 2023.10.13.743 - 2023-10-13 19_36_57.log

Additional Context

This also has no effect on shadow rims either, though I am unsure if it is intended to affect shadow rims or not.

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Hidi

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