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From Extras Addon to you
`
mCash = 0
StoryCharacters:add_imgui(function()
mCash, used = ImGui.SliderInt("Michael's Cash", mCash, 1, 2147483646)
out = "Michael's cash set to $"..tostring(mCash)
if used then
STATS.STAT_SET_INT(joaat("SP0_TOTAL_CASH"), mCash, true)
gui.show_message('Story Mode Cash Updated!', out)
end
end)
fCash = 0
StoryCharacters:add_imgui(function()
fCash, used = ImGui.SliderInt("Franklin's Cash", fCash, 1, 2147483646)
out = "Franklins's cash set to $"..tostring(fCash)
if used then
STATS.STAT_SET_INT(joaat("SP1_TOTAL_CASH"), fCash, true)
gui.show_message('Story Mode Cash Updated!', out)
end
end)
tCash = 0
StoryCharacters:add_imgui(function()
tCash, used = ImGui.SliderInt("Trevor's Cash", tCash, 1, 2147483646)
out = "Trevor's cash set to $"..tostring(tCash)
if used then
STATS.STAT_SET_INT(joaat("SP2_TOTAL_CASH"), tCash, true)
gui.show_message('Story Mode Cash Updated!', out)
end
end)
StoryCharacters:add_separator()
mStats = 0
StoryCharacters:add_imgui(function()
mStats, used = ImGui.SliderInt("Michael's Stats", mStats, 0, 100)
out = "Michael's Stats set to "..tostring(mStats).."/100"
if used then
STATS.STAT_SET_INT(joaat("SP0_SPECIAL_ABILITY"), mStats, true)
STATS.STAT_SET_INT(joaat("SP0_STAMINA"), mStats, true)
STATS.STAT_SET_INT(joaat("SP0_STRENGTH"), mStats, true)
STATS.STAT_SET_INT(joaat("SP0_LUNG_CAPACITY"), mStats, true)
STATS.STAT_SET_INT(joaat("SP0_WHEELIE_ABILITY"), mStats, true)
STATS.STAT_SET_INT(joaat("SP0_FLYING_ABILITY"), mStats, true)
STATS.STAT_SET_INT(joaat("SP0_SHOOTING_ABILITY"), mStats, true)
STATS.STAT_SET_INT(joaat("SP0_STEALTH_ABILITY"), mStats, true)
gui.show_message('Story Mode Stats Updated!', out)
end
end)
fStats = 0
StoryCharacters:add_imgui(function()
fStats, used = ImGui.SliderInt("Franklin's Stats", fStats, 0, 100)
out = "Franklin's Stats set to "..tostring(fStats).."/100"
if used then
STATS.STAT_SET_INT(joaat("SP1_SPECIAL_ABILITY"), fStats, true)
STATS.STAT_SET_INT(joaat("SP1_STAMINA"), fStats, true)
STATS.STAT_SET_INT(joaat("SP1_STRENGTH"), fStats, true)
STATS.STAT_SET_INT(joaat("SP1_LUNG_CAPACITY"), fStats, true)
STATS.STAT_SET_INT(joaat("SP1_WHEELIE_ABILITY"), fStats, true)
STATS.STAT_SET_INT(joaat("SP1_FLYING_ABILITY"), fStats, true)
STATS.STAT_SET_INT(joaat("SP1_SHOOTING_ABILITY"), fStats, true)
STATS.STAT_SET_INT(joaat("SP1_STEALTH_ABILITY"), fStats, true)
gui.show_message('Story Mode Stats Updated!', out)
end
end)
tStats = 0
StoryCharacters:add_imgui(function()
tStats, used = ImGui.SliderInt("Trevor's Stats", tStats, 0, 100)
out = "Trevor's Stats set to "..tostring(tStats).."/100"
if used then
STATS.STAT_SET_INT(joaat("SP2_SPECIAL_ABILITY"), tStats, true)
STATS.STAT_SET_INT(joaat("SP2_STAMINA"), tStats, true)
STATS.STAT_SET_INT(joaat("SP2_STRENGTH"), tStats, true)
STATS.STAT_SET_INT(joaat("SP2_LUNG_CAPACITY"), tStats, true)
STATS.STAT_SET_INT(joaat("SP2_WHEELIE_ABILITY"), tStats, true)
STATS.STAT_SET_INT(joaat("SP2_FLYING_ABILITY"), tStats, true)
STATS.STAT_SET_INT(joaat("SP2_SHOOTING_ABILITY"), tStats, true)
STATS.STAT_SET_INT(joaat("SP2_STEALTH_ABILITY"), tStats, true)
gui.show_message('Story Mode Stats Updated!', out)
end
end)`
The money option is a slider to set the amount of money for each SP character, rather than just adding 1 million here and there and also SP stats sliders. Feel free to change this all to your liking, probably alot of unnecessary extra code since this does not have a SP switch like the current script you provided has.
L7NEG
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