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In-Game: [iOS] Add support for changing audio session, so that audio still plays when the phone is set to silent mode #5146

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RickardPaulsson opened this issue Mar 29, 2024 · 2 comments
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documentation Improvements or additions to documentation are required by this issue feature request New feature (or a request for one)
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@RickardPaulsson
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Is your feature request related to a problem?

People are refunding my iOS game because "the audio isn't working". In reality the audio is working but their devices are in Silent Mode.

Describe the solution you'd like

Possibility to change audio session in iOS games, to allow for audio even when device is in Silent Mode. Many other apps have sound while device is in Silent Mode.

https://developer.apple.com/documentation/avfaudio/avaudiosession

Describe alternatives you've considered

Adding a text explaining that "Sound is muted in Silent Mode" after the splash screen of my game. But it gives an amateurish impression, and not everyone understands what this means.

Additional context

No response

@RickardPaulsson RickardPaulsson added the feature request New feature (or a request for one) label Mar 29, 2024
@toby-yoyo toby-yoyo added this to the 2024.6 milestone Apr 24, 2024
@toby-yoyo
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Allowed in-game audio to override the ring/silent switch found on some iOS devices.

@YYDan YYDan changed the title Possibility to change audio session on iOS In-Game: [iOS] Add support for changing audio session, so that audio still plays when the phone is set to silent mode May 24, 2024
@YYDan YYDan added the documentation Improvements or additions to documentation are required by this issue label May 24, 2024
@SamTHodson
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Verified fixed in IDE v2024.6.0.157 Runtime v2024.6.0.205

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Labels
documentation Improvements or additions to documentation are required by this issue feature request New feature (or a request for one)
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4 participants