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Provide faster code for clearance value calculation #5

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Yonaba opened this Issue · 0 comments

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@Yonaba
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In its actual state, clearance value calculation for an entire map works quite well, but very is slow, especially on
huge maps. I should probabaly try an alternate implementation, compare it to the actual one and then keep what seems to be the fastest.
There is an available source, based on a recursive approach that can be taken as a reference for that alternate implementation.
See AnnotatedMapAbstraction.cpp

@Yonaba Yonaba closed this in 71da346
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