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smallpt-lua/core/vec3.lua
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| --[[ | |
| Copyright (c) 2012 Roland Yonaba | |
| Permission is hereby granted, free of charge, to any person obtaining a | |
| copy of this software and associated documentation files (the | |
| "Software"), to deal in the Software without restriction, including | |
| without limitation the rights to use, copy, modify, merge, publish, | |
| distribute, sublicense, and/or sell copies of the Software, and to | |
| permit persons to whom the Software is furnished to do so, subject to | |
| the following conditions: | |
| The above copyright notice and this permission notice shall be included | |
| in all copies or substantial portions of the Software. | |
| THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS | |
| OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF | |
| MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. | |
| IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY | |
| CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, | |
| TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE | |
| SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. | |
| --]] | |
| if (...) then | |
| local CORE_PATH = (...):match('^(.*[%./])[^%.%/]+$') or '' | |
| local math_utils = require (CORE_PATH .. 'math') | |
| local sqrt, max = math.sqrt, math.max | |
| local clamp = math_utils.clamp | |
| local Vec3 = {x = 0, y = 0, z = 0} | |
| Vec3.__index = Vec3 | |
| -- Inits a new vector | |
| function Vec3:new(x, y, z) | |
| return setmetatable({ | |
| x = x or 0, | |
| y = y or 0, | |
| z = z or 0, | |
| },Vec3) | |
| end | |
| -- Tostrings vector | |
| function Vec3.__tostring(v) | |
| return ('Vec3: x: %.5f y:%.5f z: %.5f') | |
| :format(v.x, v.y, v.z) | |
| end | |
| -- Magnitude | |
| function Vec3:len() | |
| return sqrt(self.x * self.x | |
| + self.y * self.y | |
| + self.z * self.z) | |
| end | |
| -- Vector addition | |
| function Vec3.__add(a, b) | |
| return Vec3:new(a.x + b.x, a.y + b.y, a.z + b.z) | |
| end | |
| -- Vector substraction | |
| function Vec3.__sub(a, b) | |
| return Vec3:new(a.x - b.x, a.y - b.y, a.z - b.z) | |
| end | |
| -- Vector scaling | |
| function Vec3.__mul(v, f) | |
| return Vec3:new(v.x * f, v.y * f, v.z * f) | |
| end | |
| -- Vector component-to-component product | |
| function Vec3.mul(a, b) | |
| return Vec3:new(a.x * b.x, a.y * b.y, a.z * b.z) | |
| end | |
| -- Dot product | |
| function Vec3.dot(a, b) | |
| return (a.x * b.x + a.y * b.y + a.z * b.z) | |
| end | |
| -- Cross product | |
| function Vec3.__mod(a, b) | |
| return Vec3:new( | |
| a.y * b.z - a.z * b.y, | |
| a.z * b.x - a.x * b.z, | |
| a.x * b.y - a.y * b.x | |
| ) | |
| end | |
| -- Unary | |
| function Vec3.__unm(a) | |
| return Vec3:new(-a.x, -a.y, -a.z) | |
| end | |
| -- Normalization | |
| function Vec3:norm() | |
| local l = 1/sqrt(self.x * self.x | |
| + self.y * self.y | |
| + self.z * self.z) | |
| self.x, self.y, self.z = self.x * l, self.y * l, self.z * l | |
| return self | |
| end | |
| -- Clamping | |
| function Vec3:clamp(mn, mx) | |
| return Vec3:new(clamp(self.x, mn, mx), | |
| clamp(self.y, mn, mx), | |
| clamp(self.z, mx, mx)) | |
| end | |
| return setmetatable(Vec3, | |
| {__call= function(self,...) | |
| return Vec3:new(...) | |
| end | |
| }) | |
| end |