From 85676609475ae5b4edcca1ce4c957b1f2cd62ca2 Mon Sep 17 00:00:00 2001 From: MistakeNot4892 Date: Sat, 16 Feb 2019 10:03:44 +1030 Subject: [PATCH] Tweaks. (#835) * Added green light to wrist comps. * Fixed layering of fullscreen effects. --- code/__defines/_planes+layers.dm | 28 +++++++++---------- .../computers/subtypes/dev_pda.dm | 1 + 2 files changed, 15 insertions(+), 14 deletions(-) diff --git a/code/__defines/_planes+layers.dm b/code/__defines/_planes+layers.dm index cc32370df5..7e77cffae0 100644 --- a/code/__defines/_planes+layers.dm +++ b/code/__defines/_planes+layers.dm @@ -66,23 +66,23 @@ #define POINTER_LAYER 53 #define OBSERVER_LAYER 54 #define LIGHTBULB_LAYER 55 -#define FULLSCREEN_LAYER 56 -#define DAMAGE_LAYER 57 -#define IMPAIRED_LAYER 58 -#define BLIND_LAYER 59 -#define CRIT_LAYER 60 -#define LIGHTING_LAYER 61 -#define ABOVE_LIGHTING_LAYER 62 -#define EYE_GLOW_LAYER 63 -#define BEAM_PROJECTILE_LAYER 64 -#define OBFUSCATION_LAYER 65 -#define BASE_AREA_LAYER 66 +#define LIGHTING_LAYER 56 +#define ABOVE_LIGHTING_LAYER 57 +#define EYE_GLOW_LAYER 58 +#define BEAM_PROJECTILE_LAYER 59 +#define OBFUSCATION_LAYER 60 +#define BASE_AREA_LAYER 61 #define HUD_PLANE 1 #define UNDER_HUD_LAYER 0 -#define HUD_BASE_LAYER 1 -#define HUD_ITEM_LAYER 2 -#define HUD_ABOVE_ITEM_LAYER 3 +#define FULLSCREEN_LAYER 1 +#define IMPAIRED_LAYER 2 +#define BLIND_LAYER 3 +#define CRIT_LAYER 4 +#define DAMAGE_LAYER 5 +#define HUD_BASE_LAYER 6 +#define HUD_ITEM_LAYER 7 +#define HUD_ABOVE_ITEM_LAYER 8 /atom plane = DEFAULT_PLANE diff --git a/code/modules/modular_computers/computers/subtypes/dev_pda.dm b/code/modules/modular_computers/computers/subtypes/dev_pda.dm index 014fe7b784..57c27263da 100644 --- a/code/modules/modular_computers/computers/subtypes/dev_pda.dm +++ b/code/modules/modular_computers/computers/subtypes/dev_pda.dm @@ -47,6 +47,7 @@ icon_state = "wc_base" color = COLOR_GUNMETAL item_state_slots = list(slot_wear_id_str = "wc_base") + light_color = LIGHT_COLOR_GREEN var/stripe_color /obj/item/modular_computer/pda/wrist/attack_hand(var/mob/user)