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[BUG] [SW/Blood] Visual problems in certain sectors (with movement) #823
Comments
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This happens to me with the drills when I load the autosave on Here's my autosave from the level, and a save made from within the level. |
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Can I confirm whether this is a Vulkan issue, or does it happen in OpenGL as well? There was the mention of Vulkan in the OP but don't want to go down the wrong path. |
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I just did a quick test, and it happens in OpenGL and OpenGL ES as well as Vulkan. |
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I don't even know where to begin on this one... Can confirm your autosave doesn't work, however when I warp straight to $newmine, it's fine. When I play $refiner (previous map) and finish it, its also fine. |
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I haven't been able any of the reported problems so far. There have been issues with sector objects in savegames in the past but they were fixed over two months ago. Right now I have no idea. |




Raze version
raze-x64-1.7pre-401-gadc2396f3
Which game are you running with Raze?
Shadow Warrior
What Operating System are you using?
Windows 11
Please describe your specific OS version
Windows 11 Pro Version 10.0.22621 Build 22621
Relevant hardware info
AMD Ryzen 7 3700X, NVIDIA RTX 3060
Have you checked that no other similar issue already exists?
A clear and concise description of what the bug is.
I have noticed intermittent visual issues in the Vulkan renderer in sectors that have movement. Sometimes they will hold steady for a while, but they may resolve themselves after some more time in game, and they may not persist through loading a savegame.
Some geometry which is visible from outside a sector, or perhaps the geometry of the sector itself, may not be visible. Inside the sector the outside world is not rendered - only the geometry of the sector and objects are visible. Everything else appears pure black.
Areas where I've spotted this problem:
I've got a savegame at the problem place in $boat but it loads fine.
ShadowWarrior.ShadowWarrior.zip
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