diff --git a/src/g_levellocals.h b/src/g_levellocals.h index 8c3e9998050..28d0c16df93 100644 --- a/src/g_levellocals.h +++ b/src/g_levellocals.h @@ -183,6 +183,12 @@ struct FLevelLocals return headgamenode; } + // Returns true if level is loaded from saved game or is being revisited as a part of a hub + bool IsReentering() const + { + return savegamerestore + || (info != nullptr && info->Snapshot.mBuffer != nullptr && info->isValid()); + } }; extern FLevelLocals level; diff --git a/src/p_setup.cpp b/src/p_setup.cpp index dba5a109e3d..893547bfb1d 100644 --- a/src/p_setup.cpp +++ b/src/p_setup.cpp @@ -4127,7 +4127,7 @@ void P_SetupLevel (const char *lumpname, int position) times[16].Clock(); if (reloop) P_LoopSidedefs (false); PO_Init (); // Initialize the polyobjs - if (!savegamerestore) + if (!level.IsReentering()) P_FinalizePortals(); // finalize line portals after polyobjects have been initialized. This info is needed for properly flagging them. times[16].Unclock(); diff --git a/src/s_sound.cpp b/src/s_sound.cpp index 2f272019eca..6b6e4b74f4a 100644 --- a/src/s_sound.cpp +++ b/src/s_sound.cpp @@ -470,7 +470,7 @@ void S_Start () // Don't start the music if loading a savegame, because the music is stored there. // Don't start the music if revisiting a level in a hub for the same reason. - if (!savegamerestore && (level.info == nullptr || level.info->Snapshot.mBuffer == nullptr || !level.info->isValid())) + if (!level.IsReentering()) { if (level.cdtrack == 0 || !S_ChangeCDMusic (level.cdtrack, level.cdid)) S_ChangeMusic (level.Music, level.musicorder);