From 4101e9bf1dcc8faf6796d51aafad871c5ecbe7ab Mon Sep 17 00:00:00 2001 From: "alexey.lysiuk" Date: Wed, 6 Sep 2017 10:10:10 +0300 Subject: [PATCH] Removed erroneous code from ZBell.Activate() https://forum.zdoom.org/viewtopic.php?t=57775 --- wadsrc/static/zscript/hexen/hexenspecialdecs.txt | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/wadsrc/static/zscript/hexen/hexenspecialdecs.txt b/wadsrc/static/zscript/hexen/hexenspecialdecs.txt index 51aaaace55b..626e499aac6 100644 --- a/wadsrc/static/zscript/hexen/hexenspecialdecs.txt +++ b/wadsrc/static/zscript/hexen/hexenspecialdecs.txt @@ -882,7 +882,7 @@ class ZBell : Actor override void Activate (Actor activator) { - if (health > 0) A_Die(); + if (health > 0) { DamageMobj (activator, activator, 10, 'Melee', DMG_THRUSTLESS); // 'ring' the bell }