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Menu blur#291

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coelckers merged 5 commits into
ZDoom:masterfrom
madame-rachelle:menu_blur
Apr 14, 2017
Merged

Menu blur#291
coelckers merged 5 commits into
ZDoom:masterfrom
madame-rachelle:menu_blur

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@madame-rachelle

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Using code originally written by dpJudas - this does the following:

  • Adds gl_menu_blur cvar (like dimamount defaults to -1)
  • Adds bluramount gameinfo option and added defaults to all games (usually 0.5)
  • Also puts it in the OpenGL preferences menu

dpjudas and others added 4 commits March 14, 2017 19:15
- made blur effect menu only
- moved CVARs to head of file as forward declaration
- FGLRenderer::BlurScene now checks if postprocessing is enabled before executing
- made bluramount also into a gameinfo option
- negative gl_menu_blur cvar now uses gameinfo option, 0 disables it
- removed gl_menu_blur_enabled since gl_menu_blur==0 does that anyway
- made gl_menu_blur default to -1 to use gameinfo option
- add default gameinfo bluramount options
@MajorCooke

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I could also imagine this being of use with individual elements such as menus 'blurring' out into nothingness for ZScript's sake.

@coelckers coelckers merged commit ba6a56a into ZDoom:master Apr 14, 2017
@coelckers coelckers mentioned this pull request Apr 14, 2017
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4 participants