Checklist for Dark Souls 3 which uses HTML5 offline storage to retain progress
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README.md

Dark Souls 3 Cheat Sheet

To view the cheat sheet click here.

This checklist was created by adopting the source code from the Dark Souls 2 Cheat Sheet created by Stephen McNabb.

The walkthrough is thanks to DeathGodGarra's NPC Side Quests Guide V2.

Contribution Guide

If you are interested in contributing to this guide, I welcome Pull Requests.

For some background on how the guide code is written, here is a sample item on the checklist:

<li data-id="playthrough_13_20" class="f_gem f_misc">Continue left until you can enter a room with a Large Soul of a Nameless Soldier and a Raw Gem</li>

The data-id is a unique ID used to store the user's progress. For example, playthrough_13_20 is the 20th task in zone 13. New data-ids must be used in ascending order, but you can place the new entries anywhere within a zone.

The class="f_gem f_misc" field is used for the filtering system. This task provides the user with a gem and a consumable, so we use f_gem and f_misc. The full list of filter classes is:

Class Description
f_boss Boss fights
f_npc NPC side quests
f_estus Estus Shards
f_bone Undead Bone Shards
f_tome Sorcery Scrolls, Pyromancy Tomes, and Divine Tomes
f_coal Coals
f_ash Umbral Ashes
f_gest Gestures
f_sorc Sorceries
f_pyro Pyromancies
f_mirac Miracles
f_ring Rings
f_weap Weapons, Spell Tools, and Shields
f_arm Armor Sets or individual pieces
f_tit Titanite
f_gem Gems
f_cov Covenants
f_misc any other items

If none of these filter classes match, use class="f_none".

In addition to the filter classes, there is a second type of classes used to control the visibility of entries based on which playthrough the user is on:

Class Description
h_ng+ items hidden on NG+ and beyond, e.g., Ashen Estus Flask
s_ng+ items shown on NG+ and beyond, e.g., +1 rings
s_ng++ items shown on NG++ and beyond, e.g., +2 rings