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misc(zq): fix some text, add divine escape help text for warp types
1 parent f53af52 commit 1b058a4

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2 files changed

+7
-4
lines changed

2 files changed

+7
-4
lines changed

src/dialog/itemeditor.cpp

Lines changed: 6 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -466,10 +466,13 @@ void loadinfo(ItemNameInfo * inf, itemdata const& ref)
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inf->actionsnd[0] = "Shield Sound:";
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break;
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}
469-
case itype_divineescape: //!TODO Help Text
469+
case itype_divineescape:
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{
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inf->misc[0] = "Warp Animation (0-2):";
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inf->actionsnd[0] = "Wind Sound:";
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_SET(misc[0], "Warp Animation (0-2):",
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"0 = Scatter into dust particles"
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"\n1 = Rise into the sky as color 0x00 particles"
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"\n2 = Rise into the sky as a mix of color 0x12 and 0x01 particles");
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_SET(actionsnd[0], "Warp Sound:", "This sound plays when the player turns into particles");
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_SET(flag[0], "Continue acts as F6->Continue",
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"Activates F6->Continue instead of just 'restarting the level'.");
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break;

src/zq/zq_subscr.cpp

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -2532,7 +2532,7 @@ bool edit_subscreen()
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{
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exit = false;
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AlertDialog("Exit without saving?",
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"Are you sure you want exit without saving your changes to this subscreen? (if you made any)",
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"Are you sure you want to exit without saving your changes to this subscreen? (if you made any)",
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[&exit](bool ret,bool)
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{
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if(ret)

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