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fix(zq): transparent tiles not drawing correctly in map preview
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src/zq/zquest.cpp

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@@ -4550,6 +4550,7 @@ class MapViewRTI : public RenderTreeItem
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{
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for(int32_t x=0; x<16; x++)
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{
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clear_bitmap(bmap4_single);
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Map.setCurrScr(y*16+x);
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Map.draw(bmap4_single, 0, 0, flags, -1, y*16+x, -1);
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stretch_blit(bmap4_single, bmap4_single, 0, 0, 0, 0, 256, 176, 256, 176);

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