@stamepicmorg stamepicmorg released this Oct 14, 2016 · 1 commit to master since this release

Assets 3

ZXC Mod 1.36 Final version (unreleased, from zxc albanian mod main server) including needed sprites, models sounds, etc. and the source code (now fixed for latest steam hlds version).

Pre-release
Pre-release

@stamepicmorg stamepicmorg released this Jan 21, 2016

Assets 3
  • nuclear missile rebalance and possibility of creating the Red Crystal - (gauss.cpp)
  • upgraded gravel. grenades, they can now be charged - (handgrenade.cpp)
  • replacement of smoke grenades to radiation dust - (handgrenade.cpp)
  • clusters are suitable as touch-personnel mines, the more charged - the greater the explosion - (shotgun.cpp)
  • bullets from Glock paralyze and poison goal - (cbase.h, hl_wpn_glock.cpp, player.cpp)
  • trigger_hurt brings frags attacked trigger entity - (buttons.cpp, triggers.cpp)
  • adjusted invisibility. Under the action set a limit of 10% of your health - (satchel.cpp, player.cpp)
  • added Red Crystal, that doubling the damage of any weapon - (cbase.cpp, cbase.h, gauss.cpp, combat.cpp)
  • ordinary beetles fly straight and fast. The secondary objective of parasites and touch the wall of the current fighting - (squeakgrenade.cpp)
  • amend the first attack on egon - (egon.cpp)
  • added new beaty visual effects.
  • refactored the most part of sources.
Pre-release
Pre-release

@stamepicmorg stamepicmorg released this Jan 21, 2016

Assets 3
  • third attack on 357: inferno capsule - (python.cpp, weapons.h)
  • added new cvars: zxc_megaweps[0], zxc_sfrad[800], zxc_sflife[0], zxc_sfshake[1], zxc_sfreload[180], zxc_triple[0]
  • GravBullet now weak - (hl_wpn_glock.cpp)
  • All monsters have same armor calculation, as player! - (combat.cpp)
  • hornetgun flashes half draw screen teammates.
  • and much anothers.
Pre-release
Pre-release

@stamepicmorg stamepicmorg released this Jan 21, 2016

Assets 3
  • third attack on 357: inferno capsule - (python.cpp, weapons.h)
  • fourth attack on 357: HE capsule - (python.cpp, weapons.h)
  • bug fixed: stuck in weapons/ammo - (weapons.cpp)
  • gauss cannon velocity depend by ammo charge, and has another fly effect - (gauss.cpp)
  • snarks improved balance - (squeakgrenade.cpp)
  • bug fixed: no more turrets reactions on the hornets - (turret.cpp)
  • "Nuke Bomb" message replaced on "Nuclear Missile", rebalanced damage and bugs fixed - (gauss.cpp)
  • improved Health/Armor chargers and limits - (healthkit.cpp, h_battery.cpp)
  • all instances of owner deleted when disconnected
  • player spawn more safe - (player.cpp)
  • new console command: mp_allwep. Default 1.
  • added visual effects to a lot objects.
  • player ghost cant run on ground - (player.cpp)
  • any gibs deleted after few sec's - (combat.cpp)
  • in zoom mode for glock, launched fast grav-core with red trails. More damage and radius, needed 5 ammo. - (hl_wpn_glock.cpp)
  • flashlight turn off after dead event - (player.cpp)
  • turrets say [weapon type] messages while used. Added new attacks (total 9) - (turret.cpp)
  • more resistance by all shots with type DMG_BULLET, if have armor - (player.cpp).
  • rebalanced most weapons.
Pre-release
Pre-release

@stamepicmorg stamepicmorg released this Jan 21, 2016

Assets 3
  • fourth attack on RPG - (rpg.cpp, hornetgun.cpp, weapons.h)
  • fourth attack on hornetgun: heal ray - (hornetgun.cpp, weapons.h)
  • gauss magnet ray updated - (gauss.cpp)
  • crossbow 4th attack updated - (crossbow.cpp)
  • "DamageForce" changed from 5 to 3 - (combat.cpp)
Pre-release
Pre-release

@stamepicmorg stamepicmorg released this Jan 21, 2016

Assets 3
  • third attack on crossbow
  • fourth attack on crossbow
  • improved weap. balance
  • new function: FourthAttack(). Any effect by pressed USE and ATTACK2 keys - (weapons.cpp, weapons.h)
  • fourth attack on crowbar: power hit
  • fourth attack on glock: zoom
  • fourth attack on handgrenates
  • fourth attack on satchels
  • fourth attack on egon: storm
  • fourth attack on shotgun: cannon
  • fourth attack on mp5: plasma
  • new console command: mp_tank. Default 0.
  • new console command: mp_teleport. Default 1.
  • weapon balance improved
  • optimized: weapon code, source code, net game.
  • some bugs destroyed, but hlds can crash with sv_cheats 1 and mp_teamplay 1.
  • cleared bad code in player part. [2nd upd] - (client.cpp, player.cpp)
  • second satchels updated and crowbars (models replaced) [2nd upd] - (ggrenade.cpp, satchels.cpp, crowbar.cpp, weapons.cpp)
Pre-release
Pre-release

@stamepicmorg stamepicmorg released this Jan 21, 2016

Assets 3
  • third attack on egon: Tesla - (egon.cpp)
  • egon cannon now bounce - (egon.cpp)
  • added new function: TeslaExplode(), is spread shock streams - (combat.cpp, cbase.h)
  • Added switcher - (turrets.cpp)
  • teamplay improved
  • improved weapon balance
  • when sv_cheats 1, disabled : hornets and grav_grenades; turrets limit is 3
  • some bugs from previous versions has been fixed.
Pre-release
Pre-release

@stamepicmorg stamepicmorg released this Jan 21, 2016

Assets 3
  • third attack on tripmine: Ice-Friction, only heal crystal can return inital friction - (tripmine.cpp, satchel.cpp)
  • new console command: mp_python. Value 0 is disabled black rocket - (game.cpp, python.cpp, game.h)
  • new console command: mp_gauss. Value 0 is disabled gauss velocity - (game.cpp, gauss.cpp, game.h)
  • included maps 2houses.bsp and 2play.bsp for teamplay
  • hot bugs destroyed.
Pre-release
Pre-release

@stamepicmorg stamepicmorg released this Jan 21, 2016

Assets 3
  • third attack on snarks: stomp. - (squeakgrenade.cpp)
  • third attack on RPG: dual missiles. - (rpg.cpp)
  • new console command: mp_dmode. Default 0 - (game.cpp, game.h, player.cpp, world.cpp, shotgun.cpp)
  • decrease damage x2 by yourself explosive - (combat.cpp)
  • when sv_cheats 1, available all weapons on start
  • bad code cleanup
  • include some maps
  • other bug fixes, little changes.
Pre-release
Pre-release

@stamepicmorg stamepicmorg released this Jan 21, 2016

Assets 3
  • third attack on mp5: lazers with little zap. - (mp5.cpp)
  • third attack on hornetgun: freeze bomb. - (hornetgun.cpp)
  • third attack on hand grenades: smoke - (handgrenade.cpp)
  • new console command: mp_crowbar. Value 0 is disabled rockets, multiply dmg x2. Default 1 - (game.cpp, crowbar.cpp, game.h, shotgun.cpp)
  • set 5 turrets limit - (turret.cpp, rpg.cpp)
  • other bug fixes and changes.