Add license #5
Add license #5
Comments
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MIT license has been added to the project |
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This is great! However, since you include GBT Player (which is licensed under BSD-2) in ZGB, I think that picking the BSD-2 license here would perhaps have made more sense. See for example this discussion: https://softwareengineering.stackexchange.com/questions/121998/mit-vs-bsd-vs-dual-license However, it might be unproblematic to use MIT for ZGB and still include GBT in it. See this discussion: https://softwareengineering.stackexchange.com/questions/278126/is-it-legal-to-include-bsd-licensed-code-within-an-mit-licensed-project In any case, you would need to include the entirety of GBT's license in the relevant files. Right now you have a comment in a GBT file, saying it's copyright AntonioND, but you do not include the rest of the license text there, as it requires. (I'm assuming here that you haven't received a different license from AntonioND to use GBT Player in ZGB. You could probably just ask him if it's OK to do it the way you have done it now. If he says it's OK, you have received a license to use it.) |
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Oh, that's me. I don't have any problem with adding the license to my files so that you can distribute them with your ZGB. Just give me a couple of days. |
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I've cleaned the code quite a bit (specially mod2gbt): https://github.com/AntonioND/gbt-player/tree/v3.0.6 Please tell me if everything works as expected. |
Without a license, it isn't legal (at least where I live) for anyone to use this library in their game, because you haven't given them permission (even though the code is right here). I would recommend adding either the MIT license or the zlib license.
To add one of these licenses, you can put one of the following texts in a file called LICENSE.txt (or LICENSE.md).
zlib:
MIT:
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