Skip to content
Import a MagicaVoxel project to Unity using the new VFX Graph
Branch: master
Clone or download
Fetching latest commit…
Cannot retrieve the latest commit at this time.
Type Name Latest commit message Commit time
Failed to load latest commit information.



  • Unity 2019.1
  • VFX Graph
  • HDRP

What is VoxToVFX ?

VoxToVFX allows you to import a MagicaVoxel project into Unity using the new VFX Graph. No mesh is created, so the import process for huge world is very quick ! All voxels are particles rendered on the GPU. It support also world regions of MagicaVoxel so you can import world bigger than 126^3.

How to use it ?

You just need to put your .vox file into your project. The import process will start automatically. It will create two textures (Position Map and Color Map). Then you have to put a Visual Effect into your scene with the asset template "Cubes".

You might need to modify this asset template to adjust the capacity of the Initialize block.

You can’t perform that action at this time.