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Replicate known rollover points in damage formula #4962
After a variety of tests documented in #4820 and elsewhere, I'm confident that these mechanics are accurate in generations that use the current vocabulary of modifiers.
This commit captures four spots where the in-game formula can produce a rollover:
These changes would have a disruptive effect on all-out competitive Custom Game battles if Showdown continues to use the same engine limitations there as in normal battles, causing almost all the moves in use there to deal less damage than before, and making it even harder for such battles to reach a satisfactory conclusion. As if the notion of "competitive Custom Game" wasn't already unappealing enough.