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Feb 13, 2014

  1. Zarius

    Add: Basic 2d distance check (only > than) - needs to be enhanced wit…

    …h 2d vs 3d & <, =, <>.
    
    * usage - distance: 50@10;60;20 # distance must be more than 20 units from point x=10, z=20 (y coord is ignored for now).
    * needs more testing & comprehensive error checking (eg. negative distance?)
    authored

Feb 11, 2014

  1. Zarius

    Dev: 1.7.2 - add unimplemented methods in PlayerWrapper

    authored
  2. Zarius

    Dev: register conditions inside Conditions class rather than in Other…

    …DropsConfig
    
    * advantage being that it's easier to locate and more "encapsulated"
    authored

Jul 30, 2013

  1. Zarius

    Merge branch 'master' of github.com:Zarius/Bukkit-OtherBlocks

    authored
  2. Zarius

    Fix: NPE error when trying to parse colors in null loretext.

    authored
  3. Zarius

    Minor: no need to get RegenBlock API via the listener block.

    authored

Jul 24, 2013

  1. Zarius

    Fix: temporary fix for one dependency failure stopping all, fixes #279

    * temporary fix until dependency class refactored to minimise duplication and isolate each dependency loaded.
    authored

Jul 17, 2013

  1. Zarius

    Fix: parse RGB hex color code (for leather armour) correctly.

    authored

Jul 09, 2013

  1. Zarius

    Fix: update RegenBlock support to newest versions (5.4 and above), wi…

    …ll no longer work with versions of RegenBlock older than 5.4.
    authored
  2. Zarius

    Fix: parse colours in lore text

    authored

Jul 07, 2013

  1. Zarius

    Fix: issue preventing "name@!~customname" from working

    authored
  2. Zarius

    Dev: cleanup & refactor OtherDrops main a little more

    * move more Log related stuff into Log class
    authored
  3. Zarius

    Fix: update CoreProtect dependency to support CoreProtect 2.0+

    authored
  4. Zarius

    Dev: for unit testing, place Bukkit.getBukkitVersion() (when getting …

    …mob displaynames) in a try/catch
    
    * otherwise Testing returns an NPE
    authored
  5. Zarius

    Dev: update unit testing

    * update to support new "double" health in Minecraft 1.6.1
    * some general improvements/refactoring
    authored

Jul 04, 2013

  1. Zarius

    Fix: prev refactor for OtherDrops.performDrop neglected to update Lis…

    …teners.
    authored
  2. Zarius

    Dev: 1.6.1 - add unimplemented method in PlayerWrapper

    authored
  3. Zarius

    Dev: refactor DropRunner - no functional change

    * just broke up monolithic "run()" method into more manageable chunks.
    authored
  4. Zarius

    Dev: refactor main OtherDrops class - no functional change

    * pull "performDrop" and associated methods into own class "SectionManager"
    * extract methods in onEnable for easy of reading
    * some general Eclipse cleanup
    authored

Jul 02, 2013

  1. Zarius

    Fix: register "player.sneaking" condition and clean up the condition …

    …class
    authored
  2. Zarius

    Merge remote-tracking branch 'remotes/origin/HEAD'

    authored
  3. Zarius

    Add: BLOCK_PLACE trigger.

    authored
  4. Zarius

    Merge pull request #269 from Baeen/master

    Add: Condition - Player.sneaking
    authored
  5. Zarius

    Add: aliases for 1.6 materials

    authored
  6. Baeen

    Added New Condition: Player.sneaking

      Usage: Player.sneaking=(true|false)
    authored
  7. Zarius

    Dev: update for Bukkit 1.6.1 (implement PlayerWrapper new methods & s…

    …upport new "double" damage rather than "int")
    authored

Jul 01, 2013

  1. Zarius

    Dev: fix Log class so it works with unit tests

    * Bukkit.getServer().getConsoleSender() returned null within unit tests, hence the minor shuffle around.
    authored
  2. Zarius

    Minor: fix NPE in ContentsDrop

    authored
  3. Zarius

    Dev: update Metrics to R7.

    authored
  4. Zarius

    Minor fix: heroestest command also fired rpgtest command.

    authored
  5. Zarius

    Fix: STEP_SOUND checks that material is a block & Dev: cleanup & mino…

    …r refactoring
    
    * ODVariables.preTranslate-> preParse
    * translateMultipleOptions -> parseMultipleOptions
    * color -> substituteColorCodes
    * split out SmokeEffectData & StepSoundEffectData from EffectData
    * other minor cleanup
    authored

Jun 25, 2013

  1. Zarius

    Fix: need to translate color codes in "lorename" condition.

    * broke when using the new "pre-translate" method at config loading.
    authored

Jun 19, 2013

  1. Zarius

    Minor: eclipse cleanup

    authored
  2. Zarius

    Fix: multi-text-options now parsed runtime (previously were set at st…

    …artup and didn't randomise on each use), brackets now <> - eg. "+<3~6> <mace|sword|dagger> of <lightning|fire>"
    authored
  3. Zarius

    Minor: adjust some debug message verbosity levels

    authored
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