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Commits on Mar 14, 2012
  1. + post-collapse needs pop img upd

    + pollution orb should fill up faster
    + planet <-> civ bidirectional link now unidirectional
    + pointless confirm pre adv text display
    + "the 2 billion enslaved x are enslaved"
    + seccessisson should transfer tech and weapon tech level!
    + not enough lifeforms, too many civs too early
    + adv actions require confirm even if no text
    + make colonisation a bit more frequent and ensure it has no weird prerequisites that stop it most of the time
    + were drawing numbers on the master version of government icons
    + positioning of arriving agents is wrong
    + govt change requires pop img update
    committed Mar 14, 2012
Commits on Mar 13, 2012
  1. + ship display error

    + need to right-shift other agents on arrival
    + still errors with no display of flags after seccession
    committed Mar 13, 2012
  2. Added licence terms.

    committed Mar 13, 2012
  3. Bugfixes.

    committed Mar 13, 2012
  4. + agents and agent interaction

    + allow for scroll and info between presses of SPACE
    + help
    + outpost constructions should produce text
    + saving reports
    + point to get info
    committed Mar 13, 2012
  5. + artefact display offset issues

    + despearulation fails during colonisation
    + diseases weirdly offset
    + eikons for arts and structs
    + have pop redistributing from pressure: if there is more than say 4 pop, have them leave for greener pastures occasionally - tho this should cost say 1 money
    + introduce max # special species as like 3
    + and also max 5 simult builds or so
    + leave msgs around for longer after confirm during autorun?
    + prevent pop mv oscill and slow it down too
    + want more frequent artefacts
    committed Mar 13, 2012
Commits on Mar 12, 2012
  1. + "spears" to indicate primitives?

    + always report what happens on expeditions
    + bombardment of 0th structure fails to cause shift of latter ones
    + deffo still sending ships to inhabs
    + disease gives confirm before showing up
    + heads just 1/2 px closer
    + make star BG much bigger and parallaxy
    + mil tech sprites
    + one skull pile per planet
    + prevent outposting on inhabbed planets and sentienting on outposted ones?
    + show enslaved status with cages
    + show ship flag above it
    + fix pollution indicator
    + standardise on copper/silver/gold for units
    committed Mar 12, 2012
Commits on Mar 11, 2012
  1. Structure icons.

    committed Mar 11, 2012
  2. Special lifeforms.

    committed Mar 11, 2012
Commits on Mar 10, 2012
  1. Animation system. Basic use of it to display planets and their acquis…

    …ition of specials and habitability.
    committed Mar 10, 2012
  2. Decrepitude mechanism.

    committed Mar 10, 2012
  3. Bugfixes

    committed Mar 10, 2012
Commits on Mar 9, 2012
Commits on Mar 8, 2012
  1. More adventures. 1.0a.

    committed Mar 8, 2012
  2. Space monsters and probes.

    committed Mar 8, 2012
  3. Minor fixes.

    committed Mar 8, 2012
  4. Art about agents.

    committed Mar 8, 2012
Commits on Mar 7, 2012
  1. More complex sentient types.

    committed Mar 7, 2012
Commits on Mar 6, 2012
  1. Some fixes.

    committed Mar 6, 2012
  2. War.

    committed Mar 6, 2012
  3. More detailed strata. Fully fleshed-out civ actions, but no war or ra…

    …ndom events yet, so they hang around forever.
    committed Mar 6, 2012
  4. Strata.

    committed Mar 6, 2012