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- Arctic Code Vault Contributor
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707 contributions in the last year
Activity overview
Contribution activity
January 2021
Created 46 commits in 3 repositories
Created a pull request in OpenRCT2/OpenRCT2 that received 8 comments
Refactor logic to allow to draw 256 banners at the same time
+60
−28
•
8
comments
Opened 21 other pull requests in 3 repositories
OpenRCT2/OpenRCT2
4
open
14
merged
1
closed
- Fix entrance or exit stacked on top considered a duplicate
- Fix #13916: use correct constant for maximum station locations
- Avoid copy and allocation for rendering the viewport
- Fix #13903: ride exits not being recognized
- Fix replay snapshots comparing states with different ticks
- Fix #13871: Crash on banner window invalidation
- Allow the main game loop to scale the delta time
- Fix replays not failing when last tick is the cause
- Fix #13832: Game action position is invalid on opening/closing a ride
- Avoid some allocations by using a fixed size vector
- Refactor network structure
- Eliminate copying of paint_struct, initialize data in-place
- Cleanup variables usage and initialize them
- Move window update out of variable frame updates
- Fix #13701: Use correct max zoom level for peeps on invalidation
- Collapse function template in PaintSessionArrange
- Improve performance of tweening entities between ticks
- Refactor code to dynamically add and remove viewports
- Revert #13668
ZehMatt/7dtd-WalkerSim
1
merged
OpenRCT2/replays
1
merged
Reviewed 12 pull requests in 1 repository
OpenRCT2/OpenRCT2 12 pull requests
- Name MapFlashingFlags and split up guest/staff loop
- Refactor guestlist
- Rework remove floating to use EntityList
- Introduce new shortcut engine
- Split closest peep calculation into Staff and Guest
- Implement element offset scroll limits
- Fix some memleaks
- Implement ride music objects and refactor
- Use specific type for peep list access
- Start window refactor framework
- Refactor to use push_back more efficient
- Refactor/string view