Your goal in GrayScale is to clear the level of all the slimey colors floating around. You can only do it by dashing through!
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README.md

Play on gamejolt.com - http://gamejolt.com/games/arcade/grayscale/30964/

Want to build it yourself? Fork it and go check haxeflixel.com for all the instructions.

GrayScale was created during week-long GameBoy Jam (in 2014) and ranked #7 between 245 games. I still have lots of ideas for this game so I'm going to keep developing this game further. Adding enemies, more levels, fixing stuff and even making the code more readable. Feel free to fork it, I am open to any pull requests. The code might be messy in some parts (It's been made in a rush) so you may see commits including the "clean-ups".

GrayScale

Your goal in GrayScale is to clear the level of all the slimey colors floating around. You can only do it by dashing through!

Dashing can be also used to SMASH any monsters who stand in your way. But be careful where you land, dashing into the void is deadly and you'll also be bouncing around when you dash into the wall.

Controls

  • Arrows or WASD - move your character around
  • "X" or "NUM_4" - while holding movement keys - dash nito gievn direction

Protip: before dashing remember to hold your diretion keys before hitting dash key. It's easier to make diagonal dashes like that.

Enemies

Gray Cruncher: big smile with bigger teeth on his face sais it all. He only wants to eat you.

Tile Spectre: sneaky one, hides inside of tiles and will scream out waves of energy when you get close. Cannot be directly attacked, the only way it can die is to tricking him to stepping into the void.

Credits

Code, graphics - Darek Greenly @zielakpl

Sounds, music - Christopher Yabsley @achebit

Trivia

First enemies were named "Gray Spectre" and "Tile Cruncher". Ended up swapping names by advece from Chris. That made a huge naming mess in code and sound files. Mess not included in the latest commits :)