Skip to content
A retro multiplayer shooter
C++ Python C CMake Lua Objective-C Other
Branch: zilly
Clone or download
Pull request Compare This branch is 190 commits ahead, 13 commits behind teeworlds:master.
Fetching latest commit…
Cannot retrieve the latest commit at this time.
Type Name Latest commit message Commit time
Failed to load latest commit information.
.github/workflows Merge branch 'master' into zilly Jan 12, 2020
datasrc Merge branch 'master' into zilly Jan 6, 2020
scripts Merge branch 'master' into zilly Jan 12, 2020
src Add ddrace layers to ui Jan 19, 2020
.gitignore Ignore some more common files Oct 19, 2019
.gitmodules Add branch info (master) to .gitmodules Nov 11, 2018
CMakeLists.txt 'zillywoods_srv' -> 'teeworlds_srv' Jan 12, 2020
bam.lua 'zillywoods_srv' -> 'teeworlds_srv' Jan 12, 2020
configure.lua when building for x64 check if gcc supports it. helps with auto-detec… Jan 11, 2020
license.txt Merge branch 'master' into zilly Jan 12, 2020

Packaging status

Teeworlds GitHub Actions

A retro multiplayer shooter

Teeworlds is a free online multiplayer game, available for all major operating systems. Battle with up to 16 players in a variety of game modes, including Team Deathmatch and Capture The Flag. You can even design your own maps!

This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. See license.txt for full license text including copyright information.

Please visit for up-to-date information about the game, including new versions, custom maps and much more.

Originally written by Magnus Auvinen.

Building on Linux or macOS

Installing dependencies

# Debian/Ubuntu
sudo apt install build-essential cmake git libfreetype6-dev libsdl2-dev libpnglite-dev libwavpack-dev python3

# Fedora
sudo dnf install @development-tools cmake gcc-c++ git freetype-devel mesa-libGLU-devel pnglite-devel python3 SDL2-devel wavpack-devel

# Arch Linux (doesn't have pnglite in its repositories)
sudo pacman -S --needed base-devel cmake freetype2 git glu python sdl2 wavpack

# macOS
brew install cmake freetype sdl2

Downloading repository

git clone --recurse-submodules
cd teeworlds

# If you already cloned the repository before, use:
# git submodule update --init


mkdir -p build
cd build
cmake ..

On subsequent builds, you only have to repeat the make step.

You can then run the client with ./teeworlds and the server with ./teeworlds_srv.

Build options

The following options can be passed to the cmake .. command line (between the cmake and ..) in the "Building" step above.

-GNinja: Use the Ninja build system instead of Make. This automatically parallizes the build and is generally faster. (Needs sudo apt install ninja-build on Debian, sudo dnf install ninja-build on Fedora, and sudo pacman -S --needed ninja on Arch Linux.)

-DDEV=ON: Enable debug mode and disable some release mechanics. This leads to faster builds.

-DCLIENT=OFF: Disable generation of the client target. Can be useful on headless servers which don't have graphics libraries like SDL2 installed.

Building on Windows with Visual Studio

Download and install some version of Microsoft Visual Studio (as of writing, MSVS Community 2017) with the following components:

  • Desktop development with C++ (on the main page)
  • Python development (on the main page)
  • Git for Windows (in Individual Components → Code tools)

Run Visual Studio. Open the Team Explorer (View → Team Explorer, Ctrl+^, Ctrl+M). Click Clone (in the Team Explorer, Connect → Local Git Repositories). Enter into the first input box. Wait for the download to complete (terminals might pop up).

Wait until the CMake configuration is done (watch the Output windows at the bottom).

Select teeworlds.exe in the Select Startup Item… combobox next to the green arrow. Wait for the compilation to finish.

For subsequent builds you only have to click the button with the green arrow again.

Building on Windows with MinGW

Download and install MinGW with at least the following components:

  • mingw-developer-toolkit-bin
  • mingw32-base-bin
  • mingw32-gcc-g++-bin
  • msys-base-bin

Also install Git (for downloading the source code), Python and CMake.

Open CMake ("CMake (cmake-gui)" in the start menu). Click "Browse Source" (first line) and select the directory with the Teeworlds source code. Next, click "Browse Build" and create a subdirectory for the build (e.g. called "build"). Then click "Configure". Select "MinGW Makefiles" as the generator and click "Finish". Wait a bit (until the progress bar is full). Then click "Generate".

You can now build Teeworlds by executing mingw32-make in the build directory.

Building with bam, guides for all operating systems

You can also compile Teeworlds with bam, a custom build system. Instructions for that can be found at

You can’t perform that action at this time.