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Refactor shader/vertex attributes for multiple parameter types #17

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Zoeoeh opened this issue Apr 12, 2019 · 0 comments

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commented Apr 12, 2019

Types of simulations to run:

  1. Simple - No texture no Lighting.
  2. Simple Phong - No texture with Lighting.
  3. Simple Textured - Texture + no lighting.
  4. Phong - Texture and Lighting.
  5. Normal Map - 2 Textures, Lighting, Tangent Binormals.
  6. Path tracer - No texture, Raytraced (Potentially with motion blur)
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