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vulkan abstraction layer that represent frame as a task graph
GPU-based Forward+ renderer
Tutorial for the Vulkan graphics and compute API
Getting Started with RTX Ray Tracing
A high speed C++17 Vulkan game engine.
The source for the ebook Ray Tracing in One Weekend by Peter Shirley. This work is in the public domain.
Gentelella template powered by Flask
Radeon GPU Profiler (RGP) is a tool from AMD that allows for deep inspection of GPU workloads.
Vulkan implementation of a particle rendering system using async compute.
Graphics API Debugger
Examples and demos for the new Vulkan API
Source repo for the book
My Solutions to Problems on HackerRank
A very basic Latex template for IEEE transaction reports