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Uniform update fixes #7
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Undraft this
float time; | ||
int numLights; | ||
}; | ||
const int maxLights = 128; |
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Just a sanity check tbh can be like 16 realistically
@@ -2,7 +2,7 @@ | |||
width=900 | |||
height=600 | |||
full_screen=false | |||
max_fps=60 | |||
max_fps=120 |
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Oh yeah this does nothing now
Maybe start using game clock again?
@@ -6,37 +6,34 @@ | |||
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class TextureUnit: |
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Pulled from texture fix branch ¯_(ツ)_/¯
@@ -5,7 +5,7 @@ | |||
from tremor.net.client import client_net | |||
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text = "Player" | |||
ip_text = "96.19.3.230" | |||
ip_text = "localhost" # 96.19.3.230 |
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Made testing process much faster
imgui_renderer = graphics_subsystem.imgui_renderer | ||
window = graphics_subsystem.window | ||
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def mouseclick_callback(window, button, action, modifiers): | ||
pass | ||
print('fps: %s'%client_main.debug_fps) |
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Probably can get rid of this. Renderdoc displays better useful debug information
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moved stuff around to help with future circular imports and stuff
revamped texture infrastructure
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un-deprecated, meaning replaced uses of deprecated version with new version
No description provided.