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Uniform update fixes #7

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Uniform update fixes #7

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veggiebob
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Undraft this

float time;
int numLights;
};
const int maxLights = 128;
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Just a sanity check tbh can be like 16 realistically

@@ -2,7 +2,7 @@
width=900
height=600
full_screen=false
max_fps=60
max_fps=120
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Oh yeah this does nothing now
Maybe start using game clock again?

@@ -6,37 +6,34 @@

class TextureUnit:
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Pulled from texture fix branch ¯_(ツ)_/¯

@@ -5,7 +5,7 @@
from tremor.net.client import client_net

text = "Player"
ip_text = "96.19.3.230"
ip_text = "localhost" # 96.19.3.230
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Made testing process much faster

imgui_renderer = graphics_subsystem.imgui_renderer
window = graphics_subsystem.window

def mouseclick_callback(window, button, action, modifiers):
pass
print('fps: %s'%client_main.debug_fps)
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Probably can get rid of this. Renderdoc displays better useful debug information

Repository owner locked and limited conversation to collaborators Jun 20, 2020
Repository owner unlocked this conversation Jun 20, 2020
@veggiebob veggiebob marked this pull request as ready for review June 20, 2020 04:31
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moved stuff around to help with future circular imports and stuff
revamped texture infrastructure

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un-deprecated, meaning replaced uses of deprecated version with new version

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