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README.markdown

Horddays

Screenshot1 Screenshot2 Screenshot3

7DRL versions:

This is my entry for 7DRL 2014.
Source code (Linux, OSX): v0.7d.1.
Windows (32bit): v0.7d.1.win.

To avoid possible confusion, until the end of 7DRL, the master branch of this repository will be kept essentially unchanged. I will be doing only minor editing to README. Thanks for playing.

To build and run

  $ make
  $ ./horddays

Horddays

Zombies and humans

What do we know about zombies?

Zombies are slow and easy to kill. They are extremely dangerous when gethered in large groups. They like hiding behind every corner, and if they bite you, you become a zombie too, so be careful.

In Horddays, zombies try to be as close to this description as possible, although, in addition, they slightly differ in the way the perceive the world:

Zombies

  • The green, Oddy, can hear.
  • The red, Sniffy, can smell.
  • The blue, Spotty, can see.

These undead fellows horde and walk around. Unless you have enough weapons, try to avoid large groups.

Each level is a day in your life. To survive it, you have to find the exit.

The main character is a hoader - he (or she) cannot drop items at will, so to get rid of something, you really have to use this something. Also, you cannot rearrange the inventory and have to use the first item from the stack. This is another constraint you have to deal with.

Controls

Numpad, vim keys walk

f, Ctrl use the item

Space, Num5 wait

q quit

Items

Medkit, Antidote, Rock, Grenade, Pistol, Smell-vision device (Olfactovisor), Loudspeaker.

License

The game is distributed under GPL3 license.