Releases: aap/skygfx
Releases · aap/skygfx
- implemented radiosity with shaders (blur instead of downsampling)
- added some more ini options
- implemented Env vehicle pipeline
- less blurry ini defaults
- mobile detail maps
- mobile vehicle pipeline
- fixed leeds vehicles
- changed neo vehicles a bit (carTweakingTable.dat changed)
- new functions for rendering real-time reflections (neo, leeds, mobile) (this may cause problems!)
- no specularity on car wheels
- removed "PC" building pipe and replaced with Xbox-style pipe
- fixed building pipe assignment (this fixes among others the PC parachute bug)
- fixed tags
- fixed neo water/blood drops (thanks ThirteenAG)
4.0a:
- fixed a crash in the vehicle pipe
4.0b:
- fixed mirror issue
- playing nicer with env map rendering now
- compatible with SAMP (thanks Snowshoe for helping with this)
- fixed clipping bug
- fixed raindrop issues (again)
- fixed moon phase separately from SilentPatch
- misc. other fixes