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Make old commits into release. Mostly it fixes a crash related to matfx.

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  • Fixed timecycle alpha range conversion
  • Fixed shaderized radiosity for darkness filter
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  • implemented per-pixel effects for Env pipeline
  • some more ini options
  • better UG compatibility
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  • implemented radiosity with shaders (blur instead of downsampling)
  • added some more ini options
  • implemented Env vehicle pipeline
  • less blurry ini defaults
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  • mobile detail maps
  • mobile vehicle pipeline
  • fixed leeds vehicles
  • changed neo vehicles a bit (carTweakingTable.dat changed)
  • new functions for rendering real-time reflections (neo, leeds, mobile) (this may cause problems!)
  • no specularity on car wheels
  • removed "PC" building pipe and replaced with Xbox-style pipe
  • fixed building pipe assignment (this fixes among others the PC parachute bug)
  • fixed tags
  • fixed neo water/blood drops (thanks ThirteenAG)

4.0a:

  • fixed a crash in the vehicle pipe

4.0b:

  • fixed mirror issue
  • playing nicer with env map rendering now
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  • fixed Neo reflections
  • implemented Leeds reflections
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  • compatible with SAMP (thanks Snowshoe for helping with this)
  • fixed clipping bug
  • fixed raindrop issues (again)
  • fixed moon phase separately from SilentPatch
  • misc. other fixes
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  • YCbCr Colour correction
  • neo rain-/blooddrop fixes