stuff from various readme files.
This library contains data types and algorithms commonly used in computer graphics, like
- basic vector/matrix/color/range types (Vector/Matrices Cheatsheet)
- transformation utilities (e.g. quaternions, ...) (Transformations Cheatsheet)
- geometric primitives (e.g. triangle, polygon, line, etc.) (Geometry Cheatsheet)
- efficient tensor library (Vector, Matrix, Volume, Tensor4)
- sorting algorithms (dual-pivot quick sort, timsort, etc.)
- minimum spanning tree / shortest path / etc.
- polynomial solver / LU-Factorization / QR-Factorization
Aardvark.Base is also distributed as a binary package via NuGet!
Aardvark Platform (sketch)
In order to use F# interactive with Aardvark.Rendering make sure you are using the 64bit version of fsi.exe (fsharpi.exe on linux). For windows, in order to use the visual studio integrated interactive shell, go to Tools/Options/F# and 64bit interactive to true. On Linux, make sure to use a 64bit mono and all is fine.
Tutorials can be found here: https://github.com/aardvark-platform/aardvark.rendering/tree/master/src/Demo/Examples
- Tutorial: Terrain Generator
- "Hello World": https://github.com/aardvark-platform/aardvark.rendering/blob/master/src/Demo/Examples/HelloWorld.fs
- a version of Hello World based on Aardvark.Rendering.Interactive (lightweight abstraction for application setup in examples): https://github.com/aardvark-platform/aardvark.rendering/blob/master/src/Demo/Examples/Tutorial.fs ... Note that this file can be executed in the F# interactive shell