Fast, small color manipulation and conversion for JavaScript
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tinycolor.js

README.md

TinyColor

JavaScript color parsing

Features

  • Color Types Supported ** Hex tinycolor("#000"); tinycolor("000"); tinycolor("#f0f0f6"); tinycolor("f0f0f6"); ** RGB, RGBA tinycolor("rgb (255, 0, 0)"); tinycolor("rgb 255 0 0"); tinycolor("rgba (255, 0, 0, .5)"); tinycolor({ r: 255, g: 0, b: 0 }); ** HSL, HSLA tinycolor("hsl(0, 100%, 50%)"); tinycolor("hsla(0, 100%, 50%, .5)"); tinycolor("hsl(0, 100%, 50%)"); tinycolor("hsl 0 1.0 0.5"); tinycolor({ h: 0, s: 1, l: .5 }"); ** HSV, HSVA tinycolor("hsv(0, 100%, 100%)"); tinycolor("hsva(0, 100%, 100%, .5)"); tinycolor("hsv (0 100% 100%)"); tinycolor("hsv 0 1 1"); tinycolor({ h: 0, s: 100, v: 100 }"); ** Named tinycolor("RED"); tinycolor("blanchedalmond"); tinycolor("darkblue");

  • File Size: The minified size is: The uncompressed size is:

Usage

var t = tinycolor("red");

t.toHex() // "ff0000"
t.toHexString() // "#ff0000"
t.toRgb() // {"r":255,"g":0,"b":0} or {"r":255,"g":0,"b":0,"a":0.5}
t.toRgbString() // "rgb(255, 0, 0)" or "rgba(255, 0, 0, 0.5)"
t.toHsv() // {"h":0,"s":1,"v":1}
t.toHsvString() // "hsv(0, 100%, 100%)"
t.toHsl() // {"h":0,"s":1,"l":0.5}
t.toHslString() // "hsl(0, 100%, 50%)"
t.toName() // "red"

Accepted String Input

The string parsing is very permissive. It is meant to make typing a color as input as easy as possible. All commas, percentages, parenthesis are optional, and most input allow either 0-1, 0%-100%, or 0-n (where n is either 100, 255, or 360 depending on the value).

HSL and HSV both require either 0%-100% or 0-1. RGB requires either 0-255 or 0%-100%. If you call tinycolor.fromRatio, any input can also accept 0-1 Here are some examples of string input:

red
#fff
fff
#ffffff
ffffff
rgb(255, 0, 0)
rgb 255 0 0
hsl(0, 100, 50)
hsl(0, 100%, 50%)
hsl 0 100 50
hsl 0 100% 50%
hsv(0, 100%, 100%)
hsv(0, 100, 100)
hsv 0 100% 100%
hsv 0 100 100

Accepted Object Input

If you are calling this from code, you may want to use object input. Here are examples of the different types of accepted object inputs:

{ r: 255, g: 0, b: 0 }
{ r: 255, g: 0, b: 0, a: .5 }
{ r: 1, g: 0, b: 0 }
{ h: 0, s: 100, l: 50 }
{ h: 0, s: 100, v: 100 }
etc...

See index.html in the project for a demo.