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.pylintrc 2.1.0: refactor; add progress report Sep 11, 2018 Post market data #48 Sep 22, 2018 put in missing comma's May 28, 2019 Stop being a "package plugin"; defend ourselves Sep 20, 2018 Panic #58 Sep 28, 2018 Fix LOCAL command status updates Sep 12, 2018 Update progress after FactionKillBond #51 Sep 22, 2018
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A plugin for the Elite Dangerous Market Connector, specifically written for the Hutton Orbital Truckers.

Development Setup

Getting set up takes a few steps because EDMC is fussy, and because code editors like Visual Studio Code need to see the modules EDMC provides while we're developing.

DON'T PANIC: these instructions are long only because

  • We're trying to make it really hard to screw up, and

  • We're trying to leave your existing copy of Python unbroken

For the mug! Do this:

  • Install git

  • Install the 32 bit version of Python 2.7 to c:\Program Files (x86)\Python27

    EDMC wants the 32 bit version. These instructions want that path. If you're willing to edit the path every time you cut and paste while you set up, no worries, put it anywhere you like. You'll only have to do it a few times.

    Don't over-write your existing Python! These instructions will help you leave it just how you like it.

  • Download, e.g. to %TEMP%

  • Install pip:

    "c:\Program Files (x86)\Python27\python.exe" "%TEMP%\" --user
  • Install virtualenv:

    "c:\Program Files (x86)\Python27\python.exe" -m pip install virtualenv --user
  • Change directory to wherever your code lives. If you don't know where that is:

    cd %HOMEPATH\Documents
    mkdir source
    cd source
  • Clone EDMarketConnector and hutton-helper:

    git clone
    git clone
  • Set up the virtual environment:

    cd hutton-helper
    "c:\Program Files (x86)\Python27\python.exe" -m virtualenv .
  • Activate the virtual environment:


    You'll activate each time you resume development. It sets everything up so you're using a copy of Python in hutton-helper. That 32-bit Python you set up will remain pristine, apart from pip and virtualenv. Your usual 64-bit copy of Python 3 won't be touched at all.

    Which is good, because now we need to get dirty.

  • Install everything EDMC needs, plus a couple extras:

    cd ..\EDMarketConnector
    pip install -r requirements.txt
    pip install pylint pep8 rope
  • Launch EDMC for a test:

  • Read the output in your command line window for the location of wherever you've had hutton-helper installed:

    Loading plugin hutton-helper from "C:\Users\sporebat\AppData\Local\EDMarketConnector\plugins\hutton-helper\"

  • Shut down EDMC

  • Start a new command window for the next few steps:

  • In that window, change directory to wherever plugins was above:

    cd "C:\Users\sporebat\AppData\Local\EDMarketConnector\plugins"

    If you're lucky, this'll work:

    cd "%LOCALAPPDATA%\EDMarketConnector\plugins"
  • Disable that install of hutton-helper, then link in your development copy:

    ren hutton-helper hutton-helper.disabled
    junction "hutton-helper" "%HOMEPATH%\Documents\source\hutton-helper"

    (If your source code lives somewhere, you'll need to adjust that second command.)

  • Throw away that command line window:

  • BASK IN HER GLORY. You're all set up!

VS Code Setup

To set up Visual Studio Code for developing hutton-helper, install the EditorConfig and Python extensions:

code --install-extension EditorConfig.EditorConfig
code --install-extension  ms-python.python

Then, copy the following JSON to .vscode\settings.json in your hutton-helper directory:

  "files.exclude": {
    "**/.git": true,
    "**/*.pyc": true,
    "Scripts": true,
    "Include": true,
    "Lib": true,
    "tcl": true
  "python.pythonPath": "Scripts\\python.exe",
  "python.linting.enabled": true,
  "python.linting.pep8Enabled": true,
  "python.linting.pylintUseMinimalCheckers": false

Finally, create a .env file in hutton-helper containing:


To launch your editor from that directory:

code .


To resume development:

cd "%HOMEPATH%\Documents\source\hutton-helper"
code .


del *.zip

... then upload the .zip file and version.json to the release directory.

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