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Image-based rendering method for immersive panoramas
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README.md

Perspective Scaling

Perspective scaling is a method to recover frames between immersive panoramas by applying transformations to them based on their depth maps. This is the source code of a demonstration of this method. The perspective scaling procedure is implemented in the fragment shaders 'updateDM' and 'transformImage'.

See the demo in action on a synthetic scene here, or read more about the method, the challenges and possible improvements in the paper.

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