Asteroids Game using Ash Framework
This is my personal experiment extending the Asteroids game example from Richard Lord's Ash Framework.
The Asteroids example is extended to support 3 rendering modes in one game:
- Flash Display List
- Starling framework
- Away3D 4
User will be able to select rendering mode before the game starts.
For online demo: http://abiyasa.com/lab/away3d/ashteroids/
Source code and latest status: https://github.com/abiyasa/Ash/tree/master/examples/no-dependencies
Ash framework is an entity-based framework for ActionScript games, made by Richard Lord.
For more info about Ash framework, see http://github.com/richardlord/Ash
Some blog posts from Richard Lord explaining how Ash works:
- "Ash - a new entity framework for Actionscript games.":http://www.richardlord.net/blog/introducing-ash
- "What is an entity framework for game development.":http://www.richardlord.net/blog/what-is-an-entity-framework
- "Why use an entity framework for game development.":http://www.richardlord.net/blog/why-use-an-entity-framework
Ash - an entity framework for Actionscript games
Author: Richard Lord
Copyright (c) Richard Lord 2011-2012
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