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#
# Car-Routing based on a kinematic model
#
# Depending on the vmax-parameter (target-speed)
# this can be anything from least-time routing to eco-routing
#
#
---model:btools.router.KinematicModel
---context:global
# kinematic parameters
assign vmax = 90 # kmh
assign recup_efficiency = 0.7 # (ratio)
assign totalweight = 1640 # kg
assign f_roll = 232 # Newton
assign f_air = 0.4 # 0.5*cw*A*rho
assign f_recup = 400 # Newton
assign p_standby = 250 # Watt
# technical parameters
assign validForCars = true
assign pass1coefficient = 1.3
assign turnInstructionMode = 2 # 0=none, 1=auto-choose, 2=locus-style, 3=osmand-style
# classifier constants
assign classifier_none = 1
assign classifier_ferry = 2
---context:way # following code refers to way-tags
#
# calculate logical car access
#
assign caraccess
switch motorcar=
switch motor_vehicle=
switch vehicle=
switch access=
switch highway=motorway|motorway_link 1
switch highway=trunk|trunk_link 1
switch highway=primary|primary_link 1
switch highway=secondary|secondary_link 1
switch highway=tertiary|tertiary_link 1
switch highway=unclassified 1
switch route=ferry 1
switch highway=residential|living_street 1
switch highway=service 1
0
access=yes|permissive|designated|destination
vehicle=yes|designated|destination
motor_vehicle=yes|permissive|designated|destination
motorcar=yes|permissive|designated|destination
assign caraccess_destination
switch motorcar=
switch motor_vehicle=
switch vehicle=
access=destination
vehicle=destination
motor_vehicle=destination
motorcar=destination
#
# for any change in initialclassifier, initialcost is added once
#
assign initialclassifier =
if route=ferry then classifier_ferry
else classifier_none
#
# calculate the initial cost
# this is added to the total cost each time the costfactor
# changed
#
assign initialcost =
if ( equal initialclassifier classifier_ferry ) then 10000
else 0
assign accessspeedlimit = if caraccess then 999 else 0
assign isbadoneway = if reversedirection=yes then ( if oneway= then junction=roundabout else oneway=yes|true|1 ) else oneway=-1
assign onewayspeedlimit = if isbadoneway then 0 else 999
assign islinktype = highway=motorway_link|trunk_link|primary_link|secondary_link|tertiary_link
assign maxspeed_surface =
switch or surface= surface=paved|asphalt|concrete 999
switch surface=paving_stones|cobblestone|sett 30
2
assign maxspeed_tracktype =
switch tracktype= 999
switch tracktype=grade1 40
switch tracktype=grade2 5
1
assign maxspeed_implicit =
switch highway=motorway 999
switch highway=motorway_link 130
switch highway=trunk 250
switch highway=trunk_link 100
switch highway=primary|primary_link 100
switch highway=secondary|secondary_link 90
switch highway=tertiary|tertiary_link 80
switch highway=unclassified 50
switch route=ferry 10
switch highway=bridleway 10
switch highway=residential|living_street 30
switch highway=service 30
switch highway=track|road|path switch tracktype=grade1 30 5
0
assign maxspeed_forward =
switch maxspeed:forward=50 50
switch maxspeed:forward=30 30
switch maxspeed:forward=10 10
switch maxspeed:forward=20 20
switch maxspeed:forward=40 40
switch maxspeed:forward=60 60
switch maxspeed:forward=70 70
switch maxspeed:forward=80 80
switch maxspeed:forward=90 90
switch maxspeed:forward=100 100
switch maxspeed:forward=110 110
switch maxspeed:forward=120 120
switch maxspeed:forward=130 130
switch maxspeed:forward=urban 50
switch maxspeed:forward=rural 100
999
assign maxspeed_backward =
switch maxspeed:backward=50 50
switch maxspeed:backward=30 30
switch maxspeed:backward=10 10
switch maxspeed:backward=20 20
switch maxspeed:backward=40 40
switch maxspeed:backward=60 60
switch maxspeed:backward=70 70
switch maxspeed:backward=80 80
switch maxspeed:backward=90 90
switch maxspeed:backward=100 100
switch maxspeed:backward=110 110
switch maxspeed:backward=120 120
switch maxspeed:backward=130 130
switch maxspeed:backward=urban 50
switch maxspeed:backward=rural 100
999
assign maxspeed_explicit =
switch maxspeed=50 50
switch maxspeed=30 30
switch maxspeed=10 10
switch maxspeed=20 20
switch maxspeed=40 40
switch maxspeed=60 60
switch maxspeed=70 70
switch maxspeed=80 80
switch maxspeed=90 90
switch maxspeed=100 100
switch maxspeed=110 110
switch maxspeed=120 120
switch maxspeed=130 130
switch maxspeed=urban 50
switch maxspeed=rural 100
if reversedirection=yes then maxspeed_backward else maxspeed_forward
assign maxspeed =
min onewayspeedlimit
min accessspeedlimit
min maxspeed_explicit
min maxspeed_implicit
min maxspeed_surface maxspeed_tracktype
assign costfactor = if equal maxspeed 0 then 10000 else 0
assign minspeed =
switch highway=motorway|motorway_link|trunk 75 0
# way priorities used for voice hint generation
assign priorityclassifier =
if ( highway=motorway ) then 30
else if ( highway=motorway_link ) then 29
else if ( highway=trunk ) then 28
else if ( highway=trunk_link ) then 27
else if ( highway=primary ) then 26
else if ( highway=primary_link ) then 25
else if ( highway=secondary ) then 24
else if ( highway=secondary_link ) then 23
else if ( highway=tertiary ) then 22
else if ( highway=tertiary_link ) then 21
else if ( highway=unclassified ) then 20
else if ( highway=residential|living_street ) then 6
else if ( highway=service ) then 6
else if ( highway=track ) then if tracktype=grade1 then 4 else 2
else if ( highway=bridleway|road ) then 2
else 0
# some more classifying bits used for voice hint generation...
assign isgoodoneway = if reversedirection=yes then oneway=-1
else if oneway= then junction=roundabout else oneway=yes|true|1
assign isroundabout = junction=roundabout
assign isgoodforcars = if greater priorityclassifier 6 then true
else if highway=residential|living_street|service then true
else if ( and highway=track tracktype=grade1 ) then true
else false
# ... encoded into a bitmask
assign classifiermask add isbadoneway
add multiply isgoodoneway 2
add multiply isroundabout 4
add multiply islinktype 8
add multiply isgoodforcars 16
add multiply highway=residential|living_street 32
multiply caraccess_destination 64
---context:node # following code refers to node tags
#
# calculate logical car access to nodes
#
assign caraccess
switch motorcar=
switch motor_vehicle=
switch vehicle=
switch access=
not barrier=gate|bollard|lift_gate|cycle_barrier
access=yes|permissive|designated|destination
vehicle=yes|permissive|designated|destination
motor_vehicle=yes|permissive|designated|destination
motorcar=yes|permissive|designated|destination
assign initialcost =
switch caraccess
0
1000000
assign maxspeed =
if or crossing=traffic_signals highway=traffic_signals
then
switch greater way:priorityclassifier 24 5
switch greater way:priorityclassifier 22 3
switch greater way:priorityclassifier 20 1
0
else 999
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