Permalink
Commits on May 1, 2011
Commits on Apr 28, 2011
  1. Draw user actions using VBOs.

    acaudwell committed Apr 28, 2011
  2. Added -rc1 to version.

    acaudwell committed Apr 28, 2011
  3. Updated packaging scripts.

    acaudwell committed Apr 28, 2011
  4. Faster mouse trace code.

    acaudwell committed Apr 28, 2011
    Don't mouse over hidden files or users.
Commits on Apr 27, 2011
  1. Don't add hidden files to VBO.

    acaudwell committed Apr 27, 2011
Commits on Apr 26, 2011
  1. Fixed unicode text rendering.

    acaudwell committed Apr 26, 2011
Commits on Apr 25, 2011
Commits on Apr 24, 2011
  1. Fixed bug where tree is out of alignment with object positions in win…

    acaudwell committed Apr 24, 2011
    …dowed mode due to using the wrong display dimensions internally.
  2. Single-pass text and drop shadows for the OpenGL 2.0 pipeline.

    acaudwell committed Apr 24, 2011
    Thanks to Chris Forbes for helping me with the blending code.
  3. Changed font settings for files, set colour / alpha on font object.

    acaudwell committed Apr 24, 2011
    Call calcScreenPos() uses provided matrices.
  4. Renamed class.

    acaudwell committed Apr 24, 2011
  5. Parameterized shadow_strength.

    acaudwell committed Apr 24, 2011
  6. Fixed indentation.

    acaudwell committed Apr 24, 2011
Commits on Apr 20, 2011
  1. Handle case where files are hidden but we still need projected positi…

    acaudwell committed Apr 20, 2011
    …on of the selected file.
  2. Eliminate more banding.

    acaudwell committed Apr 20, 2011
    Sample the gradient a small random offset along the radius of the bloom.
  3. Updated ChangeLog.

    acaudwell committed Apr 20, 2011
Commits on Apr 19, 2011
  1. Fixed Makefile.

    acaudwell committed Apr 19, 2011
  2. Added status of bloom VBO.

    acaudwell committed Apr 19, 2011
  3. Added bloom shader.

    acaudwell committed Apr 19, 2011