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# Accord.NET Framework
[![Build Status](https://travis-ci.org/accord-net/framework.svg?branch=development)](https://travis-ci.org/accord-net/framework)
-[![Github All Releases](https://img.shields.io/github/downloads/accord-net/framework/total.svg?maxAge=2592000)]()
+[![Github All Releases](https://img.shields.io/github/downloads/accord-net/framework/total.svg)]()
[![License](https://img.shields.io/badge/license-LGPL--2.1-blue.svg)](LICENSE)
-[![NuGet](https://img.shields.io/nuget/v/Accord.svg?maxAge=2592000)]()
-[![NuGet Pre Release](https://img.shields.io/nuget/vpre/Accord.svg?maxAge=2592000)]()
+[![NuGet](https://img.shields.io/nuget/v/Accord.svg)]()
+[![NuGet Pre Release](https://img.shields.io/nuget/vpre/Accord.svg)]()
<!--[![GitHub release](https://img.shields.io/github/release/accord-net/framework.svg?maxAge=2592000)]()-->
The Accord.NET project provides machine learning, statistics, artificial intelligence, computer vision and image processing methods to .NET. It can be used on Microsoft Windows, Xamarin, Unity3D, Windows Store applications, Linux or mobile.
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To install the framework in your application, please use NuGet. If you are on Visual Studio, right-click on the "References" item in your solution folder, and select "Manage NuGet Packages." Search for Accord.MachineLearning ([or equivalently, Accord.Math, Accord.Statistics or Accord.Imaging depending on your initial goal](https://www.nuget.org/packages?q=accord.net)) and select "Install."
-If you would like to install the framework on [Unity3D applications](https://unity3d.com), download the "libsonly" compressed archive from the *framework releases* page. Add the framework binaries contained in the Release/mono to your Plugins folder. Finally, find and add the System.ComponentModel.DataAnnotations assembly from your system as well.
+If you would like to install the framework on [Unity3D applications](https://unity3d.com), download the "libsonly" compressed archive from the [framework releases page](https://github.com/accord-net/framework/releases). Navigate to the Releases/Mono folder, and copy the .dll files to the Plugins folder in your Unity project. Finally, find and add the System.ComponentModel.DataAnnotations.dll assembly that should be available from your system to the Plugin folders as well.
## Sample applications

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