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/****************************************************
开始游戏状态。play界面
********************************************************/
#pragma once
#include "GameState.h"
#include "UIManager.h"
class GSGamePlay :public GameState
{
public:
GSGamePlay();
~GSGamePlay();
/**
*状态开始函数,
*/
virtual void begin( );
/**
*状态结束函数
*/
virtual void end( );
/**更新函数*/
virtual StateType update(float time);
protected:
/**初始化相关ui*/
void initUI();
/**销毁相关ui*/
void destroyUI();
protected:
UICollect m_UICollect;
};