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/***********************************
测试状态
****************************************/
#ifndef GS_Test_h_h
#define GS_Test_h_h
#include "GameState.h"
#include "enemy.h"
#include "WarManager.h"
class GSTest :public GameState
{
public:
GSTest();
~GSTest();
/**
*状态开始函数,
*/
virtual void begin( );
/**
*状态结束函数
*/
virtual void end( );
/**更新函数*/
virtual StateType update(float time);
protected:
EnemyCollect m_EnemyCollect;
};
#endif