New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Stop using audibleFire for hearing #619
Comments
audibleFire
for hearing
I have a rough correlation for projectiles inheriting from bulletBase, but I want to expand it to other projectile types. I'll try to get it in for 3.0.0, but no promises yet |
Please take a look at combat deafness from ACE2 when you rewrite what we have. |
Would appreciate that! audibleFire is also set by ASR AI, so this would grant compatiblilty with it |
I'd propose pushing this to 3.1.0 and working on integrating the better ACE2 system. |
👍 |
Moving this to the next milestone based on Dev recommendations. |
To prevent AI mods and shitty Arma 2 ports from breaking hearing, use some kind of cocktail of
CfgAmmo
parameters to determine the volume of a shot instead ofaudibleFire
.This is probably a case for our master of graphs, correlations and also Star Trek. Setting as 3.0.0 for now, can probably be moved back if desired.
The text was updated successfully, but these errors were encountered: